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What's better: Caulk or NoDraw for performance?

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Created 9 years ago
by daedra descent
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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Anyone know? Or does it not matter?
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Caulk
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I would have guessed no draw, since caulk can be used in portalling, and no draw is kind of ignored, I thought. Any reasons or context? Should I replace all no draw with caulk, that I can that is?
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I would have guessed no draw, since caulk can be used in portalling, and no draw is kind of ignored, I thought. Any reasons or context? Should I replace all no draw with caulk, that I can that is?
Ask engine guys since they know more about it :P

I just know mappers used caulk more than no draw for structural brushes.
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Ask engine guys since they know more about it :P

I just know mappers used caulk more than no draw for structural brushes.

Yeah for structural. I donut believe no draw is structural, like fog... Figure structural would take more calculations with collision...
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Treyarch seems to favor caulk in their prefabs so i guess i'll use that. Thanks anyway.
Last Edit: September 15, 2015, 11:41:22 pm by daedra descent
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I use caulk for everything.
nodrawdecal for glass or placing a small decal on a wall or ontop of another decal.
//
a good explanation of what the caulk texture is for.
http://www.lucasforums.com/showthread.php?t=53386
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I use caulk for everything.
nodrawdecal for glass or placing a small decal on a wall or ontop of another decal.
//
a good explanation of what the caulk texture is for.
http://www.lucasforums.com/showthread.php?t=53386
//

Me too. Anytime I tried to use caulk for those other things it lets you see through the map, lol. That's part of the reason I thought that no draw affected performance less.

 
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