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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Multiple zones with the same kvps will act as one zone. Your first statement is correct.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Just a heads up, I was told that only the starting zone works with multiple entities, so if you must break up a zone into pieces, then use the cut function on that zone, and retexture it after, to create more pieces of that entity, to be safe if that is true. If this is false, let me know, I've just always used cut.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
False, I have always copied the zone volume and pasted it around. If you use cut on the volume, then when one piece has KVP changed, it affects the rest
break up a zone into pieces
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Lol, yeah. I think you missunderstood or missread what I was saying. I meant for one zone, you don't want to copy and fix kvps to the same thing. For multiple zones copy, yes, but for the same zone, cut. But you bring up a good point, it is better to cut anyway, even if it doesn't cause issues, because it will change all kvps when you change one.
Let me try to further explain:
What I was saying is that you may get issues if you try to copy a zone, other than the start zone, and give it the same kvps. Say if you decide to change an existing zone to another, combining zones basically. This could cause issues/errors... Is what I was told once, that the scripts don't support it on any other zone than the start zone. I didn't look myself, just was told that is all.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Hmmm, alright. Never heard anyone say getting errors like this