Lighting Issue

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Created 1457 days ago
by MZslayer11
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I am having a problem with the lighting in one section of my map.

(Fraps washes out my images  ::) )
From far away, the floor looks fine... (they are models btw):
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...but as you get closer and closer, they start getting darker until they just look black:
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Here are more Examples. Changing my looking angle seemed made it look different too:
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I also found it strange that the lighted ones sorta have a orangeish tint, all except the last pic where it actually looks normal, with a blueish tint. (All the lights in that area are pure white) Anyone know whats up with this?


EDIT: its also happening to those crate models too if you look at that one pic.
Last Edit: August 24, 2015, 10:22:24 pm by MZslayer11
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hi man,


okay that is bad :(

I have a question ?  do you have a the texture "Light Grid Volume" in your map ? a box around your playable area with that texture ? that should it making better :)


best regards,
gamer9294
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hi man,


okay that is bad :(

I have a question ?  do you have a the texture "Light Grid Volume" in your map ? a box around your playable area with that texture ? that should it making better :)


best regards,
gamer9294

Yes.
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Yes.

Okay strange man,

I have sometimes the same issue but then with the textures if I made a too long brush it will be darker then the a small brush.


but at the moment I don't have any ideas, I hope that some other people maybe a idea has :)

best regards,
Gamer9294
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i guess the problem is the sun color and sun dir, i think they're the culprits edit them and check
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Could also be fog settings. I got same stuff in my first map, which was super annoying. To fix it, I turned terrain to patches and increased vert count
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(Fraps washes out my images  ::) )
Why don't you just use the in-built F12 screenshot command in WAW?
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Why don't you just use the in-built F12 screenshot command in WAW?

Good point...
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Did you add a caulk box around your map, with sky_rhi2 texture on the inside faces?, this may be worth a try, it helps with shadows etc.
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Did you add a caulk box around your map, with sky_rhi2 texture on the inside faces?, this may be worth a try, it helps with shadows etc.

No I havent. I'll give that a try.
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No I havent. I'll give that a try.
always need this, engine cant render lights properly if there is no encapsulation

pretty sure it doesnt need a texture, but must at least be a caulk box, completely sealed
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always need this, engine cant render lights properly if there is no encapsulation

pretty sure it doesnt need a texture, but must at least be a caulk box, completely sealed

It does need skytexture on inside faces, otherwise it doesnt work
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Alright, adding the caulk box fixed it mostly. Thanks to whoever suggested that  :P

I think my sun settings still need adjusted, however, because i'm still getting some weird hue differences in two models that are next to each other.

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These are my current sun settings. Needless to say, I don't have a full understanding what each of the settings do, basically I want an orange-ish environment lol. See anything that should be changed?
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Do you have a lightgrid volume?
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