UGX-Mods

Call of Duty 5: World at War => Help Desk => Mapping => Topic started by: MZslayer11 on August 24, 2015, 10:20:42 pm

Title: Lighting Issue
Post by: MZslayer11 on August 24, 2015, 10:20:42 pm
I am having a problem with the lighting in one section of my map.

(Fraps washes out my images  ::) )
From far away, the floor looks fine... (they are models btw):

...but as you get closer and closer, they start getting darker until they just look black:

Here are more Examples. Changing my looking angle seemed made it look different too:

I also found it strange that the lighted ones sorta have a orangeish tint, all except the last pic where it actually looks normal, with a blueish tint. (All the lights in that area are pure white) Anyone know whats up with this?


EDIT: its also happening to those crate models too if you look at that one pic.
Title: Re: Lighting Issue
Post by: gamer9294 on August 25, 2015, 10:59:29 am
hi man,


okay that is bad :(

I have a question ?  do you have a the texture "Light Grid Volume" in your map ? a box around your playable area with that texture ? that should it making better :)


best regards,
gamer9294
Title: Re: Lighting Issue
Post by: MZslayer11 on August 25, 2015, 01:54:03 pm
hi man,


okay that is bad :(

I have a question ?  do you have a the texture "Light Grid Volume" in your map ? a box around your playable area with that texture ? that should it making better :)


best regards,
gamer9294

Yes.
Title: Re: Lighting Issue
Post by: gamer9294 on August 25, 2015, 02:29:45 pm
Yes.

Okay strange man,

I have sometimes the same issue but then with the textures if I made a too long brush it will be darker then the a small brush.


but at the moment I don't have any ideas, I hope that some other people maybe a idea has :)

best regards,
Gamer9294
Title: Re: Lighting Issue
Post by: Waelwindows on October 09, 2015, 05:25:38 pm
i guess the problem is the sun color and sun dir, i think they're the culprits edit them and check
Title: Re: Lighting Issue
Post by: HitmanVere on October 10, 2015, 01:27:39 pm
Could also be fog settings. I got same stuff in my first map, which was super annoying. To fix it, I turned terrain to patches and increased vert count
Title: Re: Lighting Issue
Post by: steviewonder87 on October 10, 2015, 03:34:46 pm
(Fraps washes out my images  ::) )
Why don't you just use the in-built F12 screenshot command in WAW?
Title: Re: Lighting Issue
Post by: MZslayer11 on October 10, 2015, 03:58:45 pm
Why don't you just use the in-built F12 screenshot command in WAW?

Good point...
Title: Re: Lighting Issue
Post by: TheScotchGuy on October 10, 2015, 04:15:19 pm
Did you add a caulk box around your map, with sky_rhi2 texture on the inside faces?, this may be worth a try, it helps with shadows etc.
Title: Re: Lighting Issue
Post by: MZslayer11 on October 10, 2015, 04:16:49 pm
Did you add a caulk box around your map, with sky_rhi2 texture on the inside faces?, this may be worth a try, it helps with shadows etc.

No I havent. I'll give that a try.
Title: Re: Lighting Issue
Post by: Harry Bo21 on October 11, 2015, 09:03:19 am
No I havent. I'll give that a try.
always need this, engine cant render lights properly if there is no encapsulation

pretty sure it doesnt need a texture, but must at least be a caulk box, completely sealed
Title: Re: Lighting Issue
Post by: HitmanVere on October 11, 2015, 09:13:36 am
always need this, engine cant render lights properly if there is no encapsulation

pretty sure it doesnt need a texture, but must at least be a caulk box, completely sealed

It does need skytexture on inside faces, otherwise it doesnt work
Title: Re: Lighting Issue
Post by: MZslayer11 on October 20, 2015, 12:10:17 am
Alright, adding the caulk box fixed it mostly. Thanks to whoever suggested that  :P

I think my sun settings still need adjusted, however, because i'm still getting some weird hue differences in two models that are next to each other.

(http://img.ctrlv.in/img/15/10/20/562584b99405d.jpg) (http://ctrlv.in/654390)

(http://img.ctrlv.in/img/15/10/20/562585aaa627f.png) (http://ctrlv.in/654393)

These are my current sun settings. Needless to say, I don't have a full understanding what each of the settings do, basically I want an orange-ish environment lol. See anything that should be changed?
Title: Re: Lighting Issue
Post by: steviewonder87 on October 20, 2015, 12:56:00 am
Do you have a lightgrid volume?
Title: Re: Lighting Issue
Post by: MZslayer11 on October 20, 2015, 12:58:12 am
Do you have a lightgrid volume?

Yes
Title: Re: Lighting Issue
Post by: DidUknowiPwn on October 22, 2015, 01:44:29 am
What about over the area itself (lightgrid volume)?
Title: Re: Lighting Issue
Post by: pcmodder on October 22, 2015, 02:13:45 am
Are your lights targeting an info null? And using one of these settings?

http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Advanced_Lighting (http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Advanced_Lighting)

May be better having the lights coloured instead of the sun and have the worldspawn settings back to default perhaps.