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I can not restart my MAP in game game freezes

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Created 11 years ago
by ville88
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after the last operation in a radiant I was not able to restart MAP
any ideas?

Last Edit: September 22, 2015, 05:36:20 pm by ville88
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OnionmanVere Bo21
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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Well a good place to start is to see what you done during that time that may have caused it, I know when my map stopped working I traced back what I done and found it and fixed it. :D
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Uh, that don't make much sense. But I have seen strange things lately. Usually it is script that causes something like that. Perhaps a dvar that is being set after the game starts, and then when you restart it is causing an error?

Edit: One guess that could cause that, by changing something in radiant, is adding more than one entitiy in radiant with the same kvp and if in script you getent it will freeze, possibly crashing, maybe. Where you would use getentarray in that case, but at least, an example of how no script change still will cause a script error... (assuming something like this was in your scripts before that is)
Last Edit: September 22, 2015, 05:36:13 pm by MakeCents
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Well a good place to start is to see what you done during that time that may have caused it, I know when my map stopped working I traced back what I done and found it and fixed it. :D

everything is working but when I try to restart codwaw freezes
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everything is working but when I try to restart codwaw freezes

Ah I mis-understood, very likely as MakeCents said a script, that's going out of my field. :D
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Uh, that don't make much sense. But I have seen strange things lately. Usually it is script that causes something like that. Perhaps a dvar that is being set after the game starts, and then when you restart it is causing an error?

Edit: One guess that could cause that, by changing something in radiant, is adding more than one entitiy in radiant with the same kvp and if in script you getent it will freeze, possibly crashing, maybe. Where you would use getentarray in that case, but at least, an example of how no script change still will cause a script error... (assuming something like this was in your scripts before that is)

maybe because make more brushes to detail?
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can you try enabling logfile 2 and then post the console.log -file that's being created in your mods folder?
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Uh, that don't make much sense. But I have seen strange things lately. Usually it is script that causes something like that. Perhaps a dvar that is being set after the game starts, and then when you restart it is causing an error?

Edit: One guess that could cause that, by changing something in radiant, is adding more than one entitiy in radiant with the same kvp and if in script you getent it will freeze, possibly crashing, maybe. Where you would use getentarray in that case, but at least, an example of how no script change still will cause a script error... (assuming something like this was in your scripts before that is)


Yahoo! Fixed!!! i'm removed script_struct with sound and all work!!!






Double Post Merge: September 22, 2015, 07:36:10 pm
can you try enabling logfile 2 and then post the console.log -file that's being created in your mods folder?

Yahoo! Fixed!!! i'm removed script_struct with sound and all work!!!




Last Edit: September 22, 2015, 07:36:10 pm by ville88
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Uh, that don't make much sense. But I have seen strange things lately. Usually it is script that causes something like that. Perhaps a dvar that is being set after the game starts, and then when you restart it is causing an error?

Edit: One guess that could cause that, by changing something in radiant, is adding more than one entitiy in radiant with the same kvp and if in script you getent it will freeze, possibly crashing, maybe. Where you would use getentarray in that case, but at least, an example of how no script change still will cause a script error... (assuming something like this was in your scripts before that is)
doesnt freeze, just returns the "first" one it finds - by entity index ;)

 
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