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How to make a model solid to use as debris?

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Created 12 years ago
by ilovethissite14
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The title says it all. I have lots of models I like but they are walk-throughable. any way to make them solid?

Thanks in advance
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drago
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you have to add a "clip brush" to make them debris
but i dont remember the targetname you must give to the clip, cause if you just place it like that, there will be an invisible barrier even after you clear the debris
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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you have to add a "clip brush" to make them debris
but i dont remember the targetname you must give to the clip, cause if you just place it like that, there will be an invisible barrier even after you clear the debris

You make the clip a script_brushmodel and give it the same KVP's as the model.
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drago
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You make the clip a script_brushmodel and give it the same KVP's as the model.
ok i just made another derp in the forum :v lol
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You make the clip a script_brushmodel and give it the same KVP's as the model.
only the targetname :)
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only the targetname :)

You can do both. If you don't have to linkto then the brush deletes itself, if it does then it moves to the linkname location. Obviously you don't need to move the clip so just adding the targetname works fine.
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the thing i do is make a bow around the model and give it the clip texture.

the clip texture can be found in the tools section for the textures
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how do I add kvps to a clip. when I do it shows the entity windows for worldspawn. Should I just add it there?
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how do I add kvps to a clip. when I do it shows the entity windows for worldspawn. Should I just add it there?

No, you need to make it a script_brushmodel by clicking on the brush, right click in 2d grid and select script>brushmodel. then you add the KVP's.

 
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