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Messages - ilovethissite14

My start room has a chandelier(Pics Soon!) and I want it to look real. I have already added small 50 radius, 1 intensity lights for each of the candles on it, but I wish I could make it swing on a hinge or something. Any ideas?
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Also does someone know how to make dynamic lights. ie. (blinking,revolving,flashing).I took photo class once and they say a lot about lighting and points of attention. I think that adding that to my map can make it look more detailed or something.
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and my last question.

If i have a model for a spotlight is there a way that i could make a visible stream of light going to where the spotlight is aimed, withought having the light leaking into other parts of the room?


Thanks,
10 years ago
yeah I know about the bowie and toms melee weapons, ill add both, but I wish there was a "Original" way to increase melee damage.

Thanks,
10 years ago
I want to have an easter egg in my map which will give you my special knife(already have models and stuff) but I want it to be accesable only by completing the easter egg. So theroticly I would need to have a trigger to be activated when the easter egg is complete.

OR,

Maybe I could have a PAP type thing which can upgrade your knife to increase melee damage.

OR(again)

(this one I would need aditonal help.PM me) a perk that increases melee damage.


THE POINT IS, I NEED A WAY TO GET MORE MELEE DAMAGE.
10 years ago
Well, depending on how much space you have, you could do what I did. I had to upgrade imidiatly because of some compatability issues so I didn't have time to ask a question. I took my entire WAW root directory, my Appdata mods stuff and put it all on an external HDD. Then I installed WAW and and replaced all the files In the root directory with the ones on my HDD. I also kept my Nazi_zombie_____.map files on another drive seperatly, just in case.

Good luck.
10 years ago
Ok, well thanks to both of you. I will probably start this on the weekend or in my free time. Ive seen this tut before just never thought to actually watch it until needed to port weapons. Well, at least I can watch and follow along with what trem does on my other screen.




Post Merge: April 29, 2014, 07:20:58 pm
rambobada, what do you mean by use xmodelutils. I can open the model but how do I actually port it?

Post Merge: April 29, 2014, 07:30:52 pm
When you have the actually model files, is it as simple as just pasting to your raw folder or some more work? If that's all there is to it, Could one of you please just rar and upload all of the files to a web hosting site for me? were all busy people but at the moment I have way too much shit to do.
Some one please give me the files?
10 years ago
so I got black ops one and im installing the mod tools, but how does one actually go about porting the xmodels. Is it the same way as with cod4. Using Toms cod4 model mover? or differently?

Thanks.

P.S.
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BTW, my map is at about 75% complete. Best answerer for this thread gets to beta test!
I don't want 100 people testing for me, because I am entering it in a contest.
10 years ago
Try enabling compatibility mode on cod2map.exe . I was having issues like this on because of compatibility, just set it to windows xp. Also, try opening task manager and close some cpu and memory hogging programs
10 years ago
don't worry I fixed it.  :)

Post Merge: April 21, 2014, 02:27:41 am
So, what I did was for the white models, I was having difficulty with models ported from Modern Warfare 1. I had extracted the images from the cod4 iwds and had placed them into my raw/images folder. Then I just copied the entire images folder to my mod folder. Then, just compile and everything was perfect. It takes longer to compile thanks to the thousand so files but worth
10 years ago
Are you guys fucking kidding? No one has replied! Its all right. We all have busy lives, I am close to solving my problem. I am asking Saje to close this thread.

Thanks anyway
10 years ago
hello,
 some of my models are showing up completely white and you cant actually see just the shilluate. Kind of. I have no idea what to do . and my second question is that in the 2nd zone I can see the zombies spawning, but they don't move. And I almost forgot. My buyable debris has a flag to the 2nd zone,but it also is still visible when purchased and then you can walk through once purchased.

any help would be appreciated.

Im pretty happy right now. My map is about %35 complete. I may be making a ugxm edition
10 years ago
how do I add kvps to a clip. when I do it shows the entity windows for worldspawn. Should I just add it there?
10 years ago
The title says it all. I have lots of models I like but they are walk-throughable. any way to make them solid?

Thanks in advance
10 years ago
great!! it worked. compiling right now. Thanks so much.

Post Merge: March 30, 2014, 03:23:47 pm
playing the map no probs. Thanks saje!

Post Merge: March 31, 2014, 07:57:50 pm
oh. looks like I forgot to read your warning :'( :-[. Well would that explain why I can walk straight through my door? I have my door and all te triggers and script box things and KVPs but in the game when I buy the debris, I lose 750, am still able to walk through the door, but the door is visible and doesn't jiggle or move. Any idea how to do this. If I put caulk in front then I cant walk through but I still cant get the door open.

Post Merge: March 31, 2014, 07:59:58 pm
almost forgot. When asked to 'copy and replace' when pasting the images, I said no, because that idea came to my mind as well, just not as such a serius matter.

ps. goddamnit. I just realized how many commas I use
10 years ago
well that worked. I got another file error so im just going to copy all the images from cod 4 and see what happens


Post Merge: March 30, 2014, 03:03:03 pm
according to 7-zip ive got a good 10 min ahead of me. Ill post back soon
10 years ago
you are so helpful. I love UGX now! Thanks. Ill post results soon


Post Merge: March 30, 2014, 02:52:07 pm
ok I found it in in IW_00 I think its called. and I made an images folder in both my root/mods and my mods/maps and both folders had the file inside. I rebuilt the mod and when I go to compile level I get the same error.


Post Merge: March 30, 2014, 02:54:10 pm
actually Im about to put it in raw/images too just to make sure.
10 years ago
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