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Getting Errors

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Created 11 years ago
by BakedXTHC
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Okay, so I'm getting Errors in WAW Console


_Zombiemode.gsc
Code Snippet
Plaintext
	level.hudelem_count = 0;
// Call the other zombiemode scripts
if( level.script == "nazi_zombie_sumpf" )
{
maps\_zombiemode_weapons_sumpf::init();
}
else
{
maps\_zombiemode_weapons::init();
}
maps\_zombiemode_blockers_new::init();
maps\_zombiemode_spawner::init();
maps\_zombiemode_powerups::init();
maps\_zombiemode_radio::init();
maps\_zombiemode_perks::init();
maps\_zombiemode_tesla::init();
maps\_zombiemode_dogs::init();
maps\_zombiemode_bowie::bowie_init();
maps\_zombiemode_cymbal_monkey::init();
maps\_zombiemode_betty::init();
maps\_zombiemode_timer::init();
maps\_zombiemode_auto_turret::init();

_zombiemode_weapons.gsc

Code Snippet
Plaintext
init()
{
init_weapons();
init_weapon_upgrade();
init_pay_turret();
init_weapon_cabinet();
treasure_chest_init();
level thread add_limited_tesla_gun();
level.box_moved = false;
}
Code Snippet
Plaintext
// Zombify
PrecacheItem( "zombie_melee" );


// Pistols
add_zombie_weapon( "colt", &"ZOMBIE_WEAPON_COLT_50", 50, "vox_crappy", 8 );
add_zombie_weapon( "colt_dirty_harry", &"ZOMBIE_WEAPON_COLT_DH_100", 100, "vox_357", 5 );
add_zombie_weapon( "nambu", &"ZOMBIE_WEAPON_NAMBU_50", 50, "vox_crappy", 8 );
add_zombie_weapon( "sw_357", &"ZOMBIE_WEAPON_SW357_100", 100, "vox_357", 5 );
add_zombie_weapon( "zombie_sw_357", &"ZOMBIE_WEAPON_SW357_100", 100, "vox_357", 5 );
add_zombie_weapon( "zombie_sw_357_upgraded", &"ZOMBIE_WEAPON_SW357_100", 100, "vox_357", 5 );
add_zombie_weapon( "tokarev", &"ZOMBIE_WEAPON_TOKAREV_50", 50, "vox_crappy", 8 );
add_zombie_weapon( "walther", &"ZOMBIE_WEAPON_WALTHER_50", 50, "vox_crappy", 8 );
add_zombie_weapon( "zombie_colt", &"ZOMBIE_WEAPON_ZOMBIECOLT_25", 25, "vox_crappy", 8 );
add_zombie_weapon( "zombie_colt_upgraded", &"ZOMBIE_WEAPON_ZOMBIECOLT_25", 25, "vox_crappy", 8 );

I cannot find the nazi_zombie_"mapname".gsc in the files either... :/
Marked as best answer by BakedXTHC 11 years ago
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OnionmanVere Bo21
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Remove this:

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                       PrecacheItem( "zombie_melee" );

From the bottom code and try again.
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Remove this:

Code Snippet
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                       PrecacheItem( "zombie_melee" );

From the bottom code and try again.

whats that thing actually for? Causes a developer error on mine but i assumed it was needed for something but never got back to it? ( I tought it was required for zombies to do damage, but thats not the case )
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Its not being used, are the zombie arms for the 'turned' mode that never made it into waw
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whats that thing actually for? Causes a developer error on mine but i assumed it was needed for something but never got back to it? ( I tought it was required for zombies to do damage, but thats not the case )

Zombies use Kar and Walther to make damage
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Zombies use Kar and Walther to make damage

Always wondered why they are still in my game despite removing them lol
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Always wondered why they are still in my game despite removing them lol

Code Snippet
Plaintext
	self.weapon = "kar98k";
self.secondaryweapon = "";
self.sidearm = "walther";
Those are properties set in the aitype.
No idea if you need it or not as you could obviously set it in GSC how much damage to do....

 
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