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Messages - BakedXTHC

Wow, thanks for that Harry, lol.

Anyways spending time on my next map...

Just a quick image of a part of it... http://prntscr.com/82dtua
9 years ago
What's the exact error it kicks you out for when developer is set to 1?

Nothing now, I deleted everything, and I am implementing it all again as this is being read
9 years ago
Recompile the map/mod

I have tried that, and still no result
9 years ago
I dunno what Errors are in these files, could someone Help me out?




9 years ago
it's not that hard, do it like this:

'walk trough you map' in radiant past each door:
-each door connects two zone's: for example:  zone1 & zone2
-each door has one or two triggers ( if you can acces from both side's -> two triggers ) GIVE BOTH TRIGGERS THE SAME SCRIPT_FLAG! ( if you have two ) for example: zone1_connect_zone2

in your mapname.gsc for each door ( not each trigger ) add a line:

Code Snippet
Plaintext
add_adjacent_zone( "zone1", "zone2", "zone1_connect_zone2" );

because zone's work both ways in .gsc you dont need to worry about walking another route if you do it like this. Adding another line like below is NOT needed, it would mean the same to the .gsc as the line above..
Code Snippet
Plaintext
add_adjacent_zone( "zone2", "zone1", "zone2_connect_zone1" );


This works for all 'normal' maps without teleporters  that need to activate zone's / one-way zone's etc..


Well this is how far I've gotten, not entirely sure if this is correct?
9 years ago
How the heck did I do this...?  :poker:  :derp:
9 years ago
You need to add a semi-colon at the end of each of those lines.

It should look like this:

Code Snippet
Plaintext
add_adjacent_zone("start_zone", "next_zone", "zone_flag");

And of course add the semi-colon to the end of each of the others, it defines the end of the line so without it, the game looses its mind essentially, as we saw here.

Okayy, thanks Scobalula :3 And just wondering are them zones declared correctly also...? XD
9 years ago
Well the real error is actually a few lines down.

Types developer 1 into the console and load the map then, it should tell you what file and line it's on.

This is what I'm being given out now
9 years ago
I haven't got a load screen added in... But I get this Error... :/
9 years ago
What both of them said is correct

the zone should target the spawner, the door should not be targeting the zombie spawner, and the risers wont work without that KVP

Well the KVPs are changed after Daedra's comment, but I have no clue on adding the Zones to the .GSC
9 years ago
If i remember correctly the script checks for spawners_rise, so you need to remove the 2 from the KVPs.

I've tried this, and it doesn't work still :/ But thanks for the suggestion, Daedra  :)

Double Post Merge: July 19, 2015, 08:14:48 am
What's the last pic about? Did you make the door's target the script_struct's?
That looks a bit weird to me, did you add all your zone's in you mapname.gsc etc?

I wouldn't know how to do just that, BluntStuffy
9 years ago
Okay, so I have many zones in my map for zombies to spawn when a door is open, that's all well and good, but the riser spots are not working, they are just spawning from the zombie spawner themselves. I believe I have used the correct KVPs though, any suggestions/changes to my KVPs?


9 years ago
How can I make a group from multiple prefabs? I cannot find a way to do that
9 years ago
Tried kvp's? Such as target name
Make the targetname to be all the same?
9 years ago
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