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Contact Support - Help Center Get help on the UGX Discord. Join it now!What's the exact error it kicks you out for when developer is set to 1?
Recompile the map/mod
it's not that hard, do it like this:
'walk trough you map' in radiant past each door:
-each door connects two zone's: for example: zone1 & zone2
-each door has one or two triggers ( if you can acces from both side's -> two triggers ) GIVE BOTH TRIGGERS THE SAME SCRIPT_FLAG! ( if you have two ) for example: zone1_connect_zone2
in your mapname.gsc for each door ( not each trigger ) add a line:
because zone's work both ways in .gsc you dont need to worry about walking another route if you do it like this. Adding another line like below is NOT needed, it would mean the same to the .gsc as the line above..
This works for all 'normal' maps without teleporters that need to activate zone's / one-way zone's etc..
You need to add a semi-colon at the end of each of those lines.
It should look like this:
And of course add the semi-colon to the end of each of the others, it defines the end of the line so without it, the game looses its mind essentially, as we saw here.
Well the real error is actually a few lines down.
Types developer 1 into the console and load the map then, it should tell you what file and line it's on.
http://ugx-mods.com/wiki/index.php?title=Ultimate_Guide_to_Zones_in_v1.4_Maps
http://ugx-mods.com/wiki/index.php?title=Video_Adding_Risers_1.4
http://ugx-mods.com/wiki/index.php?title=Ultimate_Guide_to_Zones_in_v1.4_Maps
http://ugx-mods.com/wiki/index.php?title=Video_Adding_Risers_1.4
What both of them said is correct
the zone should target the spawner, the door should not be targeting the zombie spawner, and the risers wont work without that KVP
If i remember correctly the script checks for spawners_rise, so you need to remove the 2 from the KVPs.
What's the last pic about? Did you make the door's target the script_struct's?
That looks a bit weird to me, did you add all your zone's in you mapname.gsc etc?
Tried kvp's? Such as target name