UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Couple of questions about Portaling

broken avatar :(
Created 9 years ago
by MZslayer11
0 Members and 1 Guest are viewing this topic.
2,049 views
broken avatar :(
×
broken avatar :(
Location: usUnited States
Date Registered: 7 March 2014
Last active: 2 months ago
Posts
1,191
Respect
Forum Rank
Zombie Colossus
Primary Group
UGX Site Moderator
My Groups
More
My Contact & Social Links
More
×
MZslayer11's Groups
UGX Site Moderator Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
MZslayer11's Contact & Social LinksMZslayer11Service_Code_30#2655
Hello! Ive recently begun portaling my map and I think I've kind of fucked myself here. When I first behan the map (A year and and a half ago), I was still a noob and my mapping work was very sloppy. Ex: tons of overlapping brushes, gaps, and such. Mostly thanks to the fact that  did not use the snap to grid function  :derp: And of course this has come back to bite me in the ass now that I have more experience in mappping.

I think the obvious solution would be to redo the structural parts of the buildings so that they can actually be portaled correctly without gaps and overlaps. Let me know if there may be a easier, less time consuming solution.

I only just learned how to portal a few days ago (just doing buildings atm) so I still have tons of questions as to what is and isn't allowed when portaling. Any other tips and suggestions would be helpful as well so let me know ;)

- Am I correct in saying that portals can overlap detail brushes, but not structural brushes?
- There are not allowed to be any gaps OR overlaps in the structual brushes in a cell?
- Only one face of a portal brush can have the portal texture?
- Do portal brushed need to be square/rectangular or can they be cut to fit a certain aera?
- Lets say I have a building. This building has a upper and lower floor. Should I portal the entire building as a whole or do the top and bottom floor seperately?
-  It there are two portal cells next to each other, what side do you put the portal texture on, on the brush separating the two portals?
- Will clips interfere with portals in any way?
- Will models interfere with portals in any way?

- If I have an opening like this:


...and I make some of it detail like this:


...am allowed to do this?:


or is there a better way?

I think that's all the questions I have. Any help and advice is appreciated  ;)
broken avatar :(
×
broken avatar :(
Location: fi
Date Registered: 25 June 2013
Last active: 8 months ago
Posts
3,997
Respect
1,024Add +1
Forum Rank
Eviscerator
Primary Group
UGX V.I.P.
My Groups
More
My Contact & Social Links
More
×
HitmanVere's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
http://ugx-mods.com/forum/index.php/topic,5931.msg65198.html#msg65198

This will help you, since Make and I had nice convo about portaling, lol
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 14 September 2013
Last active: 4 years ago
Posts
1,895
Respect
Forum Rank
Zombie Destroyer
Primary Group
Community Scripter
My Groups
More
My Contact & Social Links
More
Personal Quote
BE ORIGINAL
Signature
×
MakeCents's Groups
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
- Am I correct in saying that portals can overlap detail brushes, but not structural brushes?
  -Yes
- There are not allowed to be any gaps OR overlaps in the structual brushes in a cell?
  -Structural brushes overlapping is fine, but not portal brushes. Green/Blue counts as structural, and yellow is open
- Only one face of a portal brush can have the portal texture?
  -One apposing face on each brush, the opposite sides, can have green/blue, not both.
- Do portal brushed need to be square/rectangular or can they be cut to fit a certain aera?
  -They can be cut, as long as yellow touches yellow evenly, but it is best to square off your structural areas making non-square areas detail.
- Lets say I have a building. This building has a upper and lower floor. Should I portal the entire building as a whole or do the top and bottom floor seperately?
  -Honestly you do what you can, but portalling is best done by line of sight. Even once you do basic portalling by rooms, you can then do more by additionally portalling by line of sight.
-  It there are two portal cells next to each other, what side do you put the portal texture on, on the brush separating the two portals?
  -There are multiple ways of portalling, the big brushes and just sealing the openings. The big brushes, only one brush can have the green/blue texture. With the sealing method the green portal goes on the outside, but brushes don't touch in this method.
- Will clips interfere with portals in any way?
  -Clips do not count, filter them out.
- Will models interfere with portals in any way?
  -Models do not count, filter them out.


I added answers above to each question.

As far as that area is concerned, you are prob getting portal areas that way. I see possibly open yellow and overlapping structural brushes going into portal brushes. This area could prove to be difficult if nothing snaps to grid, but there are many tricks and a few ways of doing it. You'll either have to cut that extra off the floor/structural brush and make it detail, or extend it with caulk/structural brush. Extending will make 4 portal brushes needed, and cutting it back would make 2 portal brushes needed.

If you snapped to grid then just make two/four brushes to complete the two walls and put green/blue texture on outside, but the rest will be yellow portal brush.

If not, the easiest way is to overlap the opening with a structural caulk brush, that covers each wall. Then start cutting so that it is as close to the good wall as possible, with snap on, not going into the wall so nothing protrudes the area you are portalling inside these caulk brushes, being left with two caulk brushes that meet at corner perfectly, and seal off that area. Then making everything caulk again and deselct everything and only select the two inside brushes you are left with and make them yellow portal. Then select the outside faces and make them blue/green portal texture. So now you should have two new walls in caulk and portal that meet at the corner perfectly, and meet the caulk perfectly, sealing that area. You will still get errors of course until you close off the area, anywhere else the room has a hole, but once those are sealed, it should work.

Its hard to explain, good luck, and let me know if I can explain something better.

Last Edit: August 26, 2015, 09:31:29 pm by MakeCents
broken avatar :(
×
broken avatar :(
Location: usUnited States
Date Registered: 7 March 2014
Last active: 2 months ago
Posts
1,191
Respect
Forum Rank
Zombie Colossus
Primary Group
UGX Site Moderator
My Groups
More
My Contact & Social Links
More
×
MZslayer11's Groups
UGX Site Moderator Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
MZslayer11's Contact & Social LinksMZslayer11Service_Code_30#2655
Thanks so much for the imfo guys. I'm not gonna lie I'm still pretty confused about some stuff but I think I just need to map out some simple buildings in a test map and try to portal those before attempting to portal my map. I'm sure I will have more questions along the way. Thanks.
broken avatar :(
×
broken avatar :(
Location: usUnited States
Date Registered: 7 March 2014
Last active: 2 months ago
Posts
1,191
Respect
Forum Rank
Zombie Colossus
Primary Group
UGX Site Moderator
My Groups
More
My Contact & Social Links
More
×
MZslayer11's Groups
UGX Site Moderator Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
MZslayer11's Contact & Social LinksMZslayer11Service_Code_30#2655
I think I am getting the hang of this now and I have successfully portaled a few buildings. However, I STILL have a few more questions:

1. Do portal cells need to be square? And if they do need to be square, how would I go about portaling a room like this?


2. If I have two portals next to each other, what side, if not both, does the portal texture go on on the brush between the two cells?


3. Is there a minimum amount of portal brushes needed for one 'cell'?

I'll get this eventually lol.
broken avatar :(
×
broken avatar :(
RadihaX
Location: caCanada
Date Registered: 2 September 2012
Last active: 3 years ago
Posts
978
Respect
Forum Rank
The Decider
Primary Group
Community Mapper Elite
My Groups
More
My Contact & Social Links
More
Signature
Overrun
Lockdown
Overrun (Black Ops Mod)
Snowglobe
Leviathan
Abandoned School
Ski Resort
Leviathan Redux
×
JBird632's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Community Mapper Elite Has shown excellence and experience in the area of custom mapping in the UGX-Mods community.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
JBird632's Contact & Social LinksJBird632JBird632JBird632JBird632JBird632Mapper
1. Do portal cells need to be square?
No, as long as it is "air tight" then the portal should work.

2. If I have two portals next to each other, what side, if not both, does the portal texture go on on the brush between the two cells?
I think I know which tutorial you watched (blackjackjohnnie's) and that tutorial states which side the portal and no draw textures are suppose to be on; however, this is misleading since it doesn't actually matter. The no draw texture (yellow one) actually isn't rendered in game (similar to a chaulk but without the collision). So, when it comes to joining 2 rooms, it really doesn't matter, but I prefer putting the portal texture (blue one) on the outsides of windows and doors for a building.

3. Is there a minimum amount of portal brushes needed for one 'cell'?
No, a cell is created when there is a completely sealed room, adding a portal just adds a "window" in a sense to allow the player to see into that cell from another cell.
Last Edit: September 10, 2015, 02:36:03 am by JBird632
broken avatar :(
×
broken avatar :(
Location: usUnited States
Date Registered: 7 March 2014
Last active: 2 months ago
Posts
1,191
Respect
Forum Rank
Zombie Colossus
Primary Group
UGX Site Moderator
My Groups
More
My Contact & Social Links
More
×
MZslayer11's Groups
UGX Site Moderator Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
MZslayer11's Contact & Social LinksMZslayer11Service_Code_30#2655
Great, thanks for the help :)

 
Loading ...