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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
- Am I correct in saying that portals can overlap detail brushes, but not structural brushes?
-Yes
- There are not allowed to be any gaps OR overlaps in the structual brushes in a cell?
-Structural brushes overlapping is fine, but not portal brushes. Green/Blue counts as structural, and yellow is open
- Only one face of a portal brush can have the portal texture?
-One apposing face on each brush, the opposite sides, can have green/blue, not both.
- Do portal brushed need to be square/rectangular or can they be cut to fit a certain aera?
-They can be cut, as long as yellow touches yellow evenly, but it is best to square off your structural areas making non-square areas detail.
- Lets say I have a building. This building has a upper and lower floor. Should I portal the entire building as a whole or do the top and bottom floor seperately?
-Honestly you do what you can, but portalling is best done by line of sight. Even once you do basic portalling by rooms, you can then do more by additionally portalling by line of sight.
- It there are two portal cells next to each other, what side do you put the portal texture on, on the brush separating the two portals?
-There are multiple ways of portalling, the big brushes and just sealing the openings. The big brushes, only one brush can have the green/blue texture. With the sealing method the green portal goes on the outside, but brushes don't touch in this method.
- Will clips interfere with portals in any way?
-Clips do not count, filter them out.
- Will models interfere with portals in any way?
-Models do not count, filter them out.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
1. Do portal cells need to be square?
2. If I have two portals next to each other, what side, if not both, does the portal texture go on on the brush between the two cells?
3. Is there a minimum amount of portal brushes needed for one 'cell'?
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |