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Backwards Tree Volume?

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Created 9 years ago
by omgitsbothscarab
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I got this error randomly when compiling my map:

Code Snippet
Plaintext
File Handles:
----------------------
27018 files in iwd files
Loading map file C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_xmapp.map
ERROR: in map: C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_xmapp.map
ERROR: Entity 297 misc_model at (48 248 -136) no model assigned
Backwards tree volume.
This usually means there are no structural brushes.


I went back to check my map, and all of my clipping, my caulk skybox, light grid, and zones had been deleted. I'm assuming it's due to my random finger-spasms where I press every key on the keyboard, but how can I fix it? :poker:
Last Edit: October 18, 2014, 05:04:26 am by omgitsbothscarab
Marked as best answer by omgitsbothscarab 9 years ago
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Ok, well one of those errors is because youve placed a misc model, but not assigned a model to it i think

Go to radiant, click "selection (i think) then "Go To Position"

type in the co-ord from the error (48 248 -136) and itll move you to it. Delete the misc_model, or assign a model to it
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I don't see a Go to position button under Selection :(
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I don't see a Go to position button under Selection :(

Going to say here also, its under misc
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yeah, thats it. i was going from memory
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Thanks, the misc. model error is fixed! :D But I still am not sure what do to about the "Backwards tree volume."
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Backwards tree volume.
This usually means there are no structural brushes.
//
Bsp need one structural brush to compile.
//
U must have made all brushes "detail"
Make a regular brush and recompile.
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Backwards tree volume.
This usually means there are no structural brushes.
//
Bsp need one structural brush to compile.
//
U must have made all brushes "detail"
Make a regular brush and recompile.

Just put a small brush in the map and compiled. Works perfectly. :poker:
Thanks, though, everyone! :)
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dont forget to mark a best answer

Glad it worked out for ya ;)

 
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