Call of Duty 5: World at War => Help Desk => Mapping => Topic started by: omgitsbothscarab on October 18, 2014, 05:03:26 am
Title: Backwards Tree Volume?
Post by: omgitsbothscarab on October 18, 2014, 05:03:26 am
I got this error randomly when compiling my map:
I went back to check my map, and all of my clipping, my caulk skybox, light grid, and zones had been deleted. I'm assuming it's due to my random finger-spasms where I press every key on the keyboard, but how can I fix it? :poker:
Title: Re: Backwards Tree Volume?
Post by: Harry Bo21 on October 18, 2014, 05:12:36 am
Ok, well one of those errors is because youve placed a misc model, but not assigned a model to it i think
Go to radiant, click "selection (i think) then "Go To Position"
type in the co-ord from the error (48 248 -136) and itll move you to it. Delete the misc_model, or assign a model to it
Title: Re: Backwards Tree Volume?
Post by: omgitsbothscarab on October 18, 2014, 09:06:57 pm
I don't see a Go to position button under Selection :(
Title: Re: Backwards Tree Volume?
Post by: HitmanVere on October 18, 2014, 09:13:26 pm
I don't see a Go to position button under Selection :(
Going to say here also, its under misc
Title: Re: Backwards Tree Volume?
Post by: Harry Bo21 on October 18, 2014, 10:04:34 pm
yeah, thats it. i was going from memory
Title: Re: Backwards Tree Volume?
Post by: omgitsbothscarab on October 19, 2014, 12:04:42 am
Thanks, the misc. model error is fixed! :D But I still am not sure what do to about the "Backwards tree volume."
Title: Re: Backwards Tree Volume?
Post by: codmoddd1234 on October 19, 2014, 12:15:03 am
Backwards tree volume. This usually means there are no structural brushes. // Bsp need one structural brush to compile. // U must have made all brushes "detail" Make a regular brush and recompile.
Title: Re: Backwards Tree Volume?
Post by: omgitsbothscarab on October 19, 2014, 08:01:02 am
Backwards tree volume. This usually means there are no structural brushes. // Bsp need one structural brush to compile. // U must have made all brushes "detail" Make a regular brush and recompile.
Just put a small brush in the map and compiled. Works perfectly. :poker: Thanks, though, everyone! :)
Title: Re: Backwards Tree Volume?
Post by: Harry Bo21 on October 19, 2014, 04:22:24 pm