Could it maybe be just a faulty xmodel?
- Phil.
I don't know, it is original WaW models that I am adding before the map freezes when loading. My map has lots of MB to be a custom map, (349MB) And that is because that I have lots lots of images files, and yes I will remove some of them because there is lots of them that I am not using. Is there a limit of how big size a custom map can be to make WaW able to run a mod? Is it that's why it can't load? I know myself that over 300MB is a little big for a cusotom map but as I said, "unused images".
But how can an xmodel be faulty?
Post Merge: February 08, 2014, 04:29:59 pm
Edit: Alright, this seems to be impossible to fix. So I think that I will decide to release my map with the detailing I have on it.
Some places have good details in my opinion, but some have none, so I hope that all people in this communtiy will enjoy the map anyway if some places have none detailing.
But I still have zones, portalling, clip, scripting part to finish so that will take some time.
And I think I will release my map with UGX mod 1.1 if nothing elses will go wrong with my map.
Post Merge: February 09, 2014, 03:37:40 pm
Edit
Okey, I manage to open up the console when it freezes!
And after it have freezed, the console says.
"Exceeded the limit of 2400 'image' assets"
And this happens after I have added some models. And I do have a bunch of bo1/bo2 models were I got from my very good friend.
What should I do? And please can I get a specific answer? I need to know what I should do exactly. Which images do I have to remove from the limit?
Thanks in advance.
