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I know logfiles are not fun to look at.
triangulating all windings...
ERROR: TriangulateWindings failed on in map D:\World At War Zombies\map_source\ronstreet_zombies.map Entity 0 Brush 38281 at 165 882 0
code bug: triangulation failed!




![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Out of curiosity could I have the file? I'd like to see if I could make a tool to delete all the terrains some how... Maybe not, but just curious. If it is easy to tell the the differences I could make a simple program to delete them all I would think.
Fortulately I have solved my problem without having to recreate all the brushes.// brush 1
{
mesh
{
toolFlags splitGeo;
caulk
lightmap_gray
2 2 16 8
(
v 1649 652 334 t -632.62799 805.16302 0 0
v 1649 652 334 t -632.62799 805.16302 0 0
)
(
v 1673 682 357 t -622.401 813.13702 0 0
v 1625 662.5 342 t -632.62799 805.16302 0 0
)
}
}
// brush 0
{
( 1739 520 124 ) ( 1675 520 124 ) ( 1675 512 124 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1675 512 224 ) ( 1675 520 224 ) ( 1739 520 224 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1675 512 224 ) ( 1739 512 224 ) ( 1739 512 124 ) berlin_wall_brick_clean_plain3 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1739 512 224 ) ( 1739 520 224 ) ( 1739 520 124 ) berlin_wall_brick_clean_plain3 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1739 520 224 ) ( 1675 520 224 ) ( 1675 520 124 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1675 520 224 ) ( 1675 512 224 ) ( 1675 512 124 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}

![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |