Love this map, you did a great job with details and weapons ! Also, I think I found a bug, I died while having death machine powerup and got revived then it switched back to my weapon but cycling was disabled, so I bought a perk and it re-enabled weapon cycling, and i still had death machine (unlimited) + my 2 weapons.
I was curious and wanted to find what was causing this bug and I think I found why, it's the WatchDown function in powerups gsc, I think you need to replace "deathmachine" with "zombie_death" (line 1534) and enable weapon cycling in the isAlive condition at the end of the function, but I'm not a pro scripter so what I'm saying may be wrong !
note to self: remember to turn the volume down when playing this map. i almost jumped out of my chair when i heard the m1911! anyways, good map though there are a few glitches/errors.
in a small room near spawn (to your left if you face the first box spawn), there is a bunch a crates and a forklift and nothing else. the first crate on your right can be partially walked into (small texture bug, doesn't affect the map's playability, but might as well mention it.
are zombies meant to walk through the window in the pap room? because they don't. and if they aren't meant to, what is the point of the window?
vulture aid doesn't show icons of perks, pap etc.
the panzers can only be damaged by bullets and explosives (mentioning this because i died after getting clawed by the panzer and my thundergun didn't do anything to him).
other than that, great job man! the weapon ports are perfect. the zombie blood works great and the electric cherry isn't OP like on most maps.
Definitely a really good map, but the sounds of zombies are disgustingly over the top. Especially the crawlers! All zombies just have a constant, uninterrupted sound going on, and it really takes away from the experience >.>