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Contact Support - Help Center Get help on the UGX Discord. Join it now!Note: all this is described in \root\docs_modtools\SunSky_Light_SetUp.pdf
If you have no skybox/shitty lighting in your new created map, this is how you fix it:
-Open APE
-Create a new GDT if you'd like
Now we can start:
-Choose "New asset" and a popup-box will appear
-Asset Name, name it whatever you like. Asset type: SSI and choose the GDT you want to create it in
-You can mess with the settings, use these if you want to be safe:
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-Next, create a "new asset" again. Again name it whatever, and this time choose "image"
-Use these settings, you can use any .exr image you like ( i found some in \model_export\t7_skybox\ for example )
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-Next create a new asset again, this time choose type "material"
-Use these settings, and for the color_map use the image you created in the previous step
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-Now again create a new asset, and this time choose "xmodel"
-Use these settings, under LOD 0 fill in a skybox model ( t6_props\vista\skybox\t6_skybox.xmodel_bin for example ) and under Materials fill in the material you made in the previous step
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-Now go back to the SSI ( first asset we made ), and fill in the skybox you created under 'skybox model'
-Now open Radiant, select the sun-volume and where it says SSI 1 you enter your newly created SSI.
-Export lights, link, and run map ( dont expect anything fancy looking, but at least you got normal lighting now.. )
If you want to build the sun press "View -> View Toolbar -> Exposure" then click the lightning bolt above the camera view
Have you tried pressing F8 after loading the map?