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Tesla

HOT
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Created 11 years ago
by daedra descent
0 Members and 2 Guests are viewing this topic.
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☭ Soviet Commander ☭
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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Disclaimer
Spoiler: click to open...
-All contents of the download link provided is legal property of Activision. I DO NOT OWN ANY OF IT.
-This map is NOT TO BE compared to anyone else's custom maps
-This map is NOT PROFESSIONALLY MADE, It does not look, feel, or have any of the features that a UGX map has.

After creating a bunch of random, pointless, maps in hope of getting something right, both in-game and in Radiant,  i finally came up with something that's easier on the eyes in comparison to the other things that i have made. None of which, including this one, have been large do too my computer Specifications. I gave this map to a bunch of random people one day, who told me that it was "fun". Apparently, Coop even works on it now, which surprised me as you would normally get a missing patch error.

The map's design itself is almost like an arena, or some type of upside down pyramid of sorts. It wasn't like this originally. At first i wanted to create a replication of the Mario 64 map called "Block Fort", but due to World At War's AI, it turned out to be a mess. So, i started playing around with this. Knowing some people would complain about it being too standard in terms of custom maps, I have added fully PAP able MP weapons, and a few other minor things.

If you have one of them fancy quad core i7 quad core CPU's that can handle World At war at a stable frame rate, then you're better off playing a UGX map. This map is very bland, has no unnecessary detailing besides that to mark where something might be. It's one room that has multiple floors to it, making nearly each weapon useful in some way. Again, this map isn't for everyone. If you don't like it, you can delete it from you'r computer.

Map features:
Russian player models
Free starting loadout
MP weapons
Generic/alternate versions of standard weapons.
Buyable Max Ammo with a twist
Mountable Browning(s)
Hidden buyable ray gun

Change log:
1.2
added trench gun w/ bayonet
added fg42 w/ telescopic sight
added gewehr43 w/ Grenade Launcher
Fixed tag issues on both versions of the SVT40
decreased some of the clips around perk machines

1.1
Added clips to the railing to prevent players from getting on top of them
Added mountable Browning(s)
Added buyable hidden Ray Gun (replaced the PanzerShark due to technical issues)
removed some unused weapons
removed the random white brushes on the top level
fixed a script runtime error which caused a freeze.
R115 Soviet Vector (upgraded svt40) has had an increase in damage. (Was 330, now 350)
Dp28 has had an increase in damage (was 115, now 120)

Download: http://www.mediafire.com/?nwzo1otf2cy3ar0

Pictures
Spoiler: click to open...





Computer Specifications:
Spoiler: click to open...
Intel Celeron 900 @2.19 GHz (2.20GHz)
Intel AMD 4500M - 128 MB dedicated VRam
2GB DDR3 RAM
Last Edit: October 02, 2013, 01:18:13 am by daedra descent
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Looks like a cool arcade level. Always good to have a small selection of maps for those who barely meet the World at War PC specifications.

Edit: Moved to the map releases section.
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Looks like a cool arcade level. Always good to have a small selection of maps for those who barely meet the World at War PC specifications.

Edit: Moved to the map releases section.

*selection of small maps... I Went There
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Dat Max Ammo is so Cheap.
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Dat Max Ammo is so Cheap.

I think i'm the first one to actually use this buyable Max Ammo script. It was made by Treyarch and is named "nazi_zombie_sumpf_ammo_box", just in case anyone wanted to know.
Last Edit: August 30, 2013, 04:05:42 pm by daedra descent
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I think i'm the first one to actually use this buyable Max Ammo script. It was made by Treyarch and is named "nazi_zombie_sumpf_ammo_box", just in case anyone wanted to know.
Just letting you know there's an infinite loop in your code somewhere which is causing that pause at the start of the game.
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Just letting you know there's an infinite loop in your code somewhere which is causing that pause at the start of the game.

Fixed.

Change log:
1.1
Added clips to the railing to prevent players from getting on top of them
Added mountable Browning(s)
Added buyable hidden Ray Gun (replaced the PanzerShark due to technical issues)
removed some unused weapons
removed the random four white brushes on the top level
fixed a script runtime error which caused a freeze.
R115 Soviet Vector (upgraded svt40) has had an increase in damage. (Was 330, now 350)
Dp28 has had an increase in damage (was 115, now 120)
Last Edit: August 30, 2013, 06:12:18 pm by daedra descent
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Donate to me if you enjoy my work. https://www.paypal.me/thezombiekilla6
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how come i cant find the download link? i see the download: thing, but it doesnt show anything after that
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how come i cant find the download link? i see the download: thing, but it doesnt show anything after that
He was fixing errors and I guess never posted a new link.
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i figured it out. for some reason you have to click pictures in order to get to the download, i guess he accidently posted the link inside the pictures link.
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i figured it out. for some reason you have to click pictures in order to get to the download, i guess he accidently posted the link inside the pictures link.
Yep, fixed.

http://www.mediafire.com/?8oqt36vcjljt3cc
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Sorry about the download link.

The weapons don't change. I wanted to give each character their own pistol as they started out at first, but I don't think it's possible to target a specific player.

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Sorry about the download link.

The weapons don't change. I wanted to give each character their own pistol as they started out at first, but I don't think it's possible to target a specific player.
Code Snippet
Plaintext
players = getPlayers();
players[0] giveWeapon("weapon1");
players[1] giveWeapon("weapon2");
players[2] giveWeapon)"weapon3");
players[3] giveWeapon("weapon4");
blah blah
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Code Snippet
Plaintext
players = getPlayers();
players[0] giveWeapon("weapon1");
players[1] giveWeapon("weapon2");
players[2] giveWeapon)"weapon3");
players[3] giveWeapon("weapon4");
blah blah

Well damn. Thanks.
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If you have one of them fancy quad core i7 quad core CPU's that can handle World At war at a stable frame rate, then you're better off playing a UGX map. This map is very bland, has no unnecessary detailing besides that to mark where something might be. If you don't like it, you can delete it from you'r computer.


Ha, ha! Bro, have some confidence. I may make this map a video. You crack me up  :D

 
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