Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: daedra descent on August 30, 2013, 04:08:06 am
Title: Tesla
Post by: daedra descent on August 30, 2013, 04:08:06 am
Disclaimer
Spoiler: click to open...
-All contents of the download link provided is legal property of Activision. I DO NOT OWN ANY OF IT. -This map is NOT TO BE compared to anyone else's custom maps -This map is NOT PROFESSIONALLY MADE, It does not look, feel, or have any of the features that a UGX map has.
After creating a bunch of random, pointless, maps in hope of getting something right, both in-game and in Radiant, i finally came up with something that's easier on the eyes in comparison to the other things that i have made. None of which, including this one, have been large do too my computer Specifications. I gave this map to a bunch of random people one day, who told me that it was "fun". Apparently, Coop even works on it now, which surprised me as you would normally get a missing patch error.
The map's design itself is almost like an arena, or some type of upside down pyramid of sorts. It wasn't like this originally. At first i wanted to create a replication of the Mario 64 map called "Block Fort", but due to World At War's AI, it turned out to be a mess. So, i started playing around with this. Knowing some people would complain about it being too standard in terms of custom maps, I have added fully PAP able MP weapons, and a few other minor things.
If you have one of them fancy quad core i7 quad core CPU's that can handle World At war at a stable frame rate, then you're better off playing a UGX map. This map is very bland, has no unnecessary detailing besides that to mark where something might be. It's one room that has multiple floors to it, making nearly each weapon useful in some way. Again, this map isn't for everyone. If you don't like it, you can delete it from you'r computer.
Map features: Russian player models Free starting loadout MP weapons Generic/alternate versions of standard weapons. Buyable Max Ammo with a twist Mountable Browning(s) Hidden buyable ray gun
Change log: 1.2 added trench gun w/ bayonet added fg42 w/ telescopic sight added gewehr43 w/ Grenade Launcher Fixed tag issues on both versions of the SVT40 decreased some of the clips around perk machines
1.1 Added clips to the railing to prevent players from getting on top of them Added mountable Browning(s) Added buyable hidden Ray Gun (replaced the PanzerShark due to technical issues) removed some unused weapons removed the random white brushes on the top level fixed a script runtime error which caused a freeze. R115 Soviet Vector (upgraded svt40) has had an increase in damage. (Was 330, now 350) Dp28 has had an increase in damage (was 115, now 120)
I think i'm the first one to actually use this buyable Max Ammo script. It was made by Treyarch and is named "nazi_zombie_sumpf_ammo_box", just in case anyone wanted to know.
Title: Re: Tesla
Post by: SajeOne on August 30, 2013, 04:20:33 pm
I think i'm the first one to actually use this buyable Max Ammo script. It was made by Treyarch and is named "nazi_zombie_sumpf_ammo_box", just in case anyone wanted to know.
Just letting you know there's an infinite loop in your code somewhere which is causing that pause at the start of the game.
Title: Re: Tesla
Post by: daedra descent on August 30, 2013, 06:09:36 pm
Just letting you know there's an infinite loop in your code somewhere which is causing that pause at the start of the game.
Fixed.
Change log: 1.1 Added clips to the railing to prevent players from getting on top of them Added mountable Browning(s) Added buyable hidden Ray Gun (replaced the PanzerShark due to technical issues) removed some unused weapons removed the random four white brushes on the top level fixed a script runtime error which caused a freeze. R115 Soviet Vector (upgraded svt40) has had an increase in damage. (Was 330, now 350) Dp28 has had an increase in damage (was 115, now 120)
Title: Re: Tesla
Post by: Dust on September 03, 2013, 12:45:39 am
how come i cant find the download link? i see the download: thing, but it doesnt show anything after that
Title: Re: Tesla
Post by: SajeOne on September 03, 2013, 12:49:19 am
how come i cant find the download link? i see the download: thing, but it doesnt show anything after that
He was fixing errors and I guess never posted a new link.
Title: Re: Tesla
Post by: Dust on September 03, 2013, 01:23:38 am
i figured it out. for some reason you have to click pictures in order to get to the download, i guess he accidently posted the link inside the pictures link.
Title: Re: Tesla
Post by: treminaor on September 03, 2013, 01:26:33 am
i figured it out. for some reason you have to click pictures in order to get to the download, i guess he accidently posted the link inside the pictures link.
Title: Re: Tesla
Post by: daedra descent on September 03, 2013, 02:30:44 am
Sorry about the download link.
The weapons don't change. I wanted to give each character their own pistol as they started out at first, but I don't think it's possible to target a specific player.
Title: Re: Tesla
Post by: treminaor on September 03, 2013, 02:44:59 am
The weapons don't change. I wanted to give each character their own pistol as they started out at first, but I don't think it's possible to target a specific player.
Title: Re: Tesla
Post by: daedra descent on September 03, 2013, 02:49:52 am
If you have one of them fancy quad core i7 quad core CPU's that can handle World At war at a stable frame rate, then you're better off playing a UGX map. This map is very bland, has no unnecessary detailing besides that to mark where something might be. If you don't like it, you can delete it from you'r computer.
Ha, ha! Bro, have some confidence. I may make this map a video. You crack me up :D
Title: Re: Tesla
Post by: daedra descent on September 03, 2013, 03:09:55 am
The game is refusing to recognize the function. I've tried adding the function to it's own script, Tesla.gsc, and loadout. The game doesn't give an error, but it refuses do as the script says. I have included the script with Tesla.gsc.
Title: Re: Tesla
Post by: tomikaze on September 03, 2013, 04:22:14 am
Daedra, timed gameplay would make this INSANE! I love it by the way, super great arena fun. In rounds 10 and up it gets CrAzY! I've seen some maps have all the weapons start out locked and every minute or two a new weapon or perk becomes available. I think a system like that would play to the strengths of this map rather nicely. If you wanted to make it more objective based you could have it so that every few minutes a new switch becomes available to buy also and then once you purchase like 4 switches an ending becomes available.
Title: Re: Tesla
Post by: daedra descent on September 03, 2013, 04:43:06 am
Daedra, timed gameplay would make this INSANE! I love it by the way, super great arena fun. In rounds 10 and up it gets CrAzY! I've seen some maps have all the weapons start out locked and every minute or two a new weapon or perk becomes available. I think a system like that would play to the strengths of this map rather nicely. If you wanted to make it more objective based you could have it so that every few minutes a new switch becomes available to buy also and then once you purchase like 4 switches an ending becomes available.
I'm not sure about the objectives, but timed gameplay and a buyable ending sound really good.
Title: Re: Tesla
Post by: Dust on September 03, 2013, 04:47:30 am
Daedra, timed gameplay would make this INSANE! I love it by the way, super great arena fun. In rounds 10 and up it gets CrAzY! I've seen some maps have all the weapons start out locked and every minute or two a new weapon or perk becomes available. I think a system like that would play to the strengths of this map rather nicely. If you wanted to make it more objective based you could have it so that every few minutes a new switch becomes available to buy also and then once you purchase like 4 switches an ending becomes available.
that reminds me of zm armory, how every few minutes a new gun becomes available and each gun is more powerful than the last.
Title: Re: Tesla
Post by: tomikaze on September 04, 2013, 03:03:42 am