UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - trebeltom1

on compile i get this:

FAILED TO EXECUTE: cod2rad -platform pc  -fast -modelshadow  "C:\Users\Dale\Desktop\nazi zombies\raw\maps\contestmap"


any ideas?
11 years ago
good luck... :D
11 years ago
yeah i can play now.....
11 years ago
you are playing now right?
11 years ago
saje can you just jump in a lobby with me now, just to see if my internet is ok... and to test team speak
11 years ago
Sure, can you tell me the maps now? Cause if I need to download them, I nee to stop downloading gtA when I get home from work
11 years ago
If you need a player, I am available from six gmt...
Good Internet I think...
11 years ago
so i changed the second cave in the sound alias to cave.wav

and the sound,cave to sound,cave.wav
recompiled, still nothing....

I corrected that already...
11 years ago
so I put a little thread:

Code Snippet
Plaintext
testsound()
{
wait(5);
getPlayers()[0] playsound("cave");
iPrintLnBold("played");
}


and surprise surprise, it just went straight to played, without playing the sound...
11 years ago
changed sound aliases as required, removed sound,cave.wav
recompiled map, mod.ff and iwd, then checked for sound file in the iwd ( was there)
still no luck...
11 years ago
Recompiled map, mod.ff and iwd

No luck...
11 years ago
so i changed the second cave in the sound alias to cave.wav

and the sound,cave to sound,cave.wav
recompiled, still nothing....
11 years ago
i just can't get my custom sounds to work....
I have converted them succesfully, they appear in: C:\Users\Dale\Desktop\nazi zombies\raw\sound
(my root is C:\Users\Dale\Desktop\nazi zombies).
I add a sound alias which is for a cave sound and looks like this:

Code Snippet
Plaintext
 name,sequence,file,vol_min,vol_max,pitch_min,pitch_max,dist_min,dist_max,dist_reverb_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,priority,spatialized,type,probability,loop,masterslave,loadspec,reverb_falloff_curve,subtitle,compression,randomize_type,secondaryaliasname,chainaliasname,volumefalloffcurve,probability,startdelay,speakermap,reverb,lfe percentage,center percentage,platform,envelop_min,envelop_max,envelop percentage,occlusion_level,move_type,move_time,real_delay,distance_lpf,min_priority,max_priority,min_priority_threshold,max_priority_threshold,doppler
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
# Ambient SFX - Static,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
# WIND,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
cave,,cave,0.35,0.35,1,1,,,,,,,,ambience,,2d,streamed,,looping,,,,,,,,,,,,,,,,,,,,,,,,,40,80,0.25,1,


it is called dalesdig.csv and is in: C:\Users\Dale\Desktop\nazi zombies\raw\soundaliases

I added these lines to my dalesdig.csv in: C:\Users\Dale\Desktop\nazi zombies\zone_source :

Code Snippet
Plaintext
 sound,dalesdig,,all_sp
sound,cave

I compiled my map, ran it, and the sound is not emitting from a script struct with the kvps:

script_wait_max 20
script_wait_min 10
script_sound cave
targetname cave
script_label random


please can you help!!??
11 years ago
Correct
11 years ago
Loading ...