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Messages - trebeltom1

on compile i get this:

FAILED TO EXECUTE: cod2rad -platform pc  -fast -modelshadow  "C:\Users\Dale\Desktop\nazi zombies\raw\maps\contestmap"

any ideas?
2225 days ago
good luck... :D
2243 days ago
yeah i can play now.....
2244 days ago
you are playing now right?
2244 days ago
saje can you just jump in a lobby with me now, just to see if my internet is ok... and to test team speak
2244 days ago
Sure, can you tell me the maps now? Cause if I need to download them, I nee to stop downloading gtA when I get home from work
2244 days ago
If you need a player, I am available from six gmt...
Good Internet I think...
2244 days ago
so i changed the second cave in the sound alias to cave.wav

and the sound,cave to sound,cave.wav
recompiled, still nothing....

I corrected that already...
2248 days ago
so I put a little thread:

getPlayers()[0] playsound("cave");

and surprise surprise, it just went straight to played, without playing the sound...
2248 days ago
changed sound aliases as required, removed sound,cave.wav
recompiled map, mod.ff and iwd, then checked for sound file in the iwd ( was there)
still no luck...
2249 days ago
Recompiled map, mod.ff and iwd

No luck...
2249 days ago
so i changed the second cave in the sound alias to cave.wav

and the sound,cave to sound,cave.wav
recompiled, still nothing....
2249 days ago
i just can't get my custom sounds to work....
I have converted them succesfully, they appear in: C:\Users\Dale\Desktop\nazi zombies\raw\sound
(my root is C:\Users\Dale\Desktop\nazi zombies).
I add a sound alias which is for a cave sound and looks like this:

 name,sequence,file,vol_min,vol_max,pitch_min,pitch_max,dist_min,dist_max,dist_reverb_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,priority,spatialized,type,probability,loop,masterslave,loadspec,reverb_falloff_curve,subtitle,compression,randomize_type,secondaryaliasname,chainaliasname,volumefalloffcurve,probability,startdelay,speakermap,reverb,lfe percentage,center percentage,platform,envelop_min,envelop_max,envelop percentage,occlusion_level,move_type,move_time,real_delay,distance_lpf,min_priority,max_priority,min_priority_threshold,max_priority_threshold,doppler
# Ambient SFX - Static,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
# WIND,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

it is called dalesdig.csv and is in: C:\Users\Dale\Desktop\nazi zombies\raw\soundaliases

I added these lines to my dalesdig.csv in: C:\Users\Dale\Desktop\nazi zombies\zone_source :


I compiled my map, ran it, and the sound is not emitting from a script struct with the kvps:

script_wait_max 20
script_wait_min 10
script_sound cave
targetname cave
script_label random

please can you help!!??
2249 days ago
2261 days ago


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