SnowBlind, 13 Perks! 2 Custom zombies!

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Created 321 days ago
by gympie6
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Congrats on the release! been a long time :P
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Congrats on the release! been a long time :P
Indeed, thanks  :)
Last Edit: October 18, 2018, 08:27:20 pm by gympie6
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Cool map!
Nice Recreation of the castle from 007 Nightire.
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Cool map!
Nice Recreation of the castle from 007 Nightire.
Thanks! ^^ It's good to see there are still people around who knows the game.
Last Edit: October 20, 2018, 12:21:25 pm by gympie6
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Fun map dude! Me and some friends have been playing it a ton and we fuckin luv it! The guns, generators, special zombies and perks are all awesome! A couple things though.  We aren't very fond of the bazooka replacing one of your weapons when you try to do the easter egg, maybe just make it buyable off the way. Also I feel it's way too dark in the tunnels and the place where the elevator leads. The castle has only one spawn in it and is kinda uninteresting after the box is gone and everyone has Jugg. I feel that the g36,cm901, and ACR wall guns tend to feel the exact same and aren't any better than eachother or have more ammo or higher firerate. Finally there is no way to complete the map so It gets boring later game.

We really ignore these things in game though since the fun drowns them out, however if there is gonna be one thing you add I'd like it to be an ending (I know not everyone likes this feature but it just makes later game more fun and interesting instead of just a grind).
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Fun map dude! Me and some friends have been playing it a ton and we fuckin luv it! The guns, generators, special zombies and perks are all awesome! A couple things though.  We aren't very fond of the bazooka replacing one of your weapons when you try to do the easter egg, maybe just make it buyable off the way. Also I feel it's way too dark in the tunnels and the place where the elevator leads. The castle has only one spawn in it and is kinda uninteresting after the box is gone and everyone has Jugg. I feel that the g36,cm901, and ACR wall guns tend to feel the exact same and aren't any better than eachother or have more ammo or higher firerate. Finally there is no way to complete the map so It gets boring later game.

We really ignore these things in game though since the fun drowns them out, however if there is gonna be one thing you add I'd like it to be an ending (I know not everyone likes this feature but it just makes later game more fun and interesting instead of just a grind).
He man thanks for the feedback, there are some intresting things but to do that you guys have to complete the Easter Egg first. There is also a buyable ending on this map so there is a goal on the map. I don't know how far you got guys in the Easter Egg but it is worth the time to get to the end!
Last Edit: October 28, 2018, 11:31:56 am by gympie6
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is there a 3 hit down with out jugg if there is awesome 
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is there a 3 hit down with out jugg if there is awesome
Primo Victoria is the perk you are looking for. 
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Absolutely sick map! The visuals are stunning, the gun and perk vareity is awesome, and the map is decently large. The teleporter zombies aren't nearly as annoying as the ones using ZTC mod, and the boss didn't give me too much trouble (especially when I got the Wunderwaffe :P). I also enjoy that there's a decent bit of space to run around, but not too much as to make the map too easy.

There were only a few small issues, none of which are mapbreaking but got on my nerves just a little. The main issue I ran into was the fact that it was easy to get stuck permanently, which for me, happened in the elevator when i jumped as the elevator reached the underground, and the ladder underground, which I jumped onto to get up quicker. Luckily I was in the lower rounds when they happened, but at a later round, it could be very frustrating. The minecart track in the underground was also kind of frustrating, as it was very easy to make an irrecoverable fall (again, happened to me twice). The other issues I ran into are extremely minor, the near pitch black darkness of the tunnels (bumping up my brightess a few notches made it seeable), and the zombie counter showing negative values at higher rounds (didn't affect the turn of the round, the round ended when all zombies were eliminated, not when the counter reached zero). None of these issues are mapbreaking and don't subtract from the awesomeness of it, but they did cause me a few game resets.

One thing that puzzled me was how exactly to find the Pack-A-Punch. I'm assuming it's behind the door in the castle which yeilds the text, "Come back later...", but I don't have the slightest clue as to how it would be opened. If you could give me a few pointers, I would be thankful, I really wanna try out the double PAP weapons in the map. I can tell that you spent a lot of time on this map, it's a hell of an experience and I had a lot of fun playing it. If only I could get multiplayer to work so I could play with my other friend who plays WAW, this map would be really fun on multiplayer.
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Absolutely sick map! The visuals are stunning, the gun and perk vareity is awesome, and the map is decently large. The teleporter zombies aren't nearly as annoying as the ones using ZTC mod, and the boss didn't give me too much trouble (especially when I got the Wunderwaffe :P). I also enjoy that there's a decent bit of space to run around, but not too much as to make the map too easy.

There were only a few small issues, none of which are mapbreaking but got on my nerves just a little. The main issue I ran into was the fact that it was easy to get stuck permanently, which for me, happened in the elevator when i jumped as the elevator reached the underground, and the ladder underground, which I jumped onto to get up quicker. Luckily I was in the lower rounds when they happened, but at a later round, it could be very frustrating. The minecart track in the underground was also kind of frustrating, as it was very easy to make an irrecoverable fall (again, happened to me twice). The other issues I ran into are extremely minor, the near pitch black darkness of the tunnels (bumping up my brightess a few notches made it seeable), and the zombie counter showing negative values at higher rounds (didn't affect the turn of the round, the round ended when all zombies were eliminated, not when the counter reached zero). None of these issues are mapbreaking and don't subtract from the awesomeness of it, but they did cause me a few game resets.

One thing that puzzled me was how exactly to find the Pack-A-Punch. I'm assuming it's behind the door in the castle which yeilds the text, "Come back later...", but I don't have the slightest clue as to how it would be opened. If you could give me a few pointers, I would be thankful, I really wanna try out the double PAP weapons in the map. I can tell that you spent a lot of time on this map, it's a hell of an experience and I had a lot of fun playing it. If only I could get multiplayer to work so I could play with my other friend who plays WAW, this map would be really fun on multiplayer.
 Thx for the feedback, some of these bugs we would have to look into more but we thought we fixed the elevator problem, the brightness is also a mystery since for a lot of people its completally fine and others are having trouble with it so we have no clue what to do with it. then the mine tracks are supposed to be like this, its the most rewarding place to be( evantually) so we made it extra hard to go around. and for the pap(which is not like an easter egg or something)1. activate all the generators around the map2. activate main power switch3. buy the door to the teleporter in the cave area (that pentagram in a sideway of the mine)and you teleport to the pap....
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Hey dude, this map has any easter egg, isn't it?
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Hey dude, this map has any easter egg, isn't it?
yes, it has an easter egg... 
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noticed that the castle area is map from 007 nightfire,  ahh the nostalgia
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noticed that the castle area is map from 007 nightfire,  ahh the nostalgia
Indeed haha! Good to see there are people around who knows the game.  :)
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where is easter eggs?

 

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