Rise

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Created 2350 days ago
by JR-Imagine
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Rise: Prepare to Die!

Description:
Washington DC, USA, 2023 - The apocalypse has begun. The infected have reached an underground base in Washington and are killing thousands of people a day. You are one of the few survivers in the USA and have to stop this madness.

Features:
  • Buildable Power
  • Easter Egg / Objectives
  • MW, MW2, MW3, BO2 Guns
  • BO Perks
  • Double Tap 2.0
  • BO2 Perk & Powerup Shaders
  • Elevator
  • Timed Gameplay (Optional)
  • Custom PaP Power System
  • Double Pack-A-Punch
  • 2 Hidden Songs (Teddy & Perk Bottle)
  • Mob of the Dead Zombies
  • Custom HUD
  • Ammo Counter in Numbers
  • ...
Some of these features have been implemented AFTER the trailer was made.

Trailer:
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Weapons:
All of these (with the exception of the Deathmachine) have a Pack a Punch and Double Pack a Punch version.
Sorry but you are not allowed to view spoiler contents.

Credits:
  • Tom-BMX (Timed Gameplay, Lime, iPak Extractor, ...)
  • Bamskater33 (BO Perks -> Edited by myself to have Mule Kick working 100%)
  • ConvictioNDR (Double Tap 2.0)
  • ZMBS_DON_GOONY (Basic script for buildables)
  • Ray1235, P0rkRoyalz, susel, Darkraptor, Sanya, T-Max, Hacker22, Koene007, Str1ker, tito (Guns)
  • tito (Origins Player Models)
  • echo000 (Mob of the Dead Zombie Models)
  • YaPh1l (Fix for overlapping HUD text)

Download:
Mega: [You are not allowed to view external links. Register or Login to see them]
Zippyshare: [You are not allowed to view external links. Register or Login to see them]

Notes to NGT:
SpiderBite: You should Double PaP the PP90M1, just sayin'.
Hypermole: You should Double PaP the G3, just sayin'.



If you want to see how this map progressed: http://ugx-mods.com/forum/index.php?topic=1452.0
Last Edit: December 25, 2013, 12:14:06 pm by JR-Imagine
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Oil Rig Beta Access
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Thank you for sharing
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The Doctor
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sweet, is there not a WW for this map? no ray gun, nothing?
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sweet, is there not a WW for this map? no ray gun, nothing?
I just didn't feel like mentioning them, lol, Ray Gun and Wunder Waffe (or however it's spelled) are still in the map together with 4 normal guns from waw.
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nice bro! I hope the hamr doesnt have the annoying recoil that treyarch added to it in bo2, thats the only reason why i dont like it.
Also I have a feeling the double pap g3 is called the Beard of Hyper since he always mentions it  ;)
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I really like maps in this style! And I really like the custom guns you added to this map.
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nice bro! I hope the hamr doesnt have the annoying recoil that treyarch added to it in bo2, thats the only reason why i dont like it.
The HAMR has the same recoil as MG42, so I guess it'll be fine for you (I made the HAMR for this map) ;)
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Thanks for sharing bro.
Downloading now. kudos!
After playing I gotta say well done man. This is a very good map.
Recommend giving this one a go.
Last Edit: December 25, 2013, 09:27:26 pm by P0tZ
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Thanks man! Lot of fun to play, with a lot of fun weapons.. lot of replay value with all the new weapons and double PaP! Nice work.
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very cool map dude.

lot of fun playing this as single player, I like the "Easter egg" objectives (perhaps a little too easy though)
music Easter eggs are class.

great design and good detail.

will need to play multi-player to fully experience the map though. :)

8/10
(only because the objectives and ending will be too easy with multiple players in my opinion) 

Great map sir!! :)
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Got around to playing this, very fun map, especially liked all the weapons. The Chicom didn't have any crosshairs though, and the EE songs were under sound effects rather than music, hopefully you can fix that. Very fun regardless though.
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Loved the map, I've played it about 4 or 5 times, only had one problem (listed below). Loved the double PAP and the BO2 weapons
My problem came with the elevator not stopping were is was suppose to, pictures below
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SajeOne and I have playtested the map. We enjoyed playing it and the custom guns were great, other than a few weaponFile settings which were kind of weird but not game-breaking. We played until round 24 (4 more rounds until our extraction).

  • Your Easter-Egg music is playing on the SFX channel instead of the Music channel. Please change this in your soundalias (it's the "bus" setting - set it to "music").
  • Elevator has no "players in doorway" check - if the elevator closes with a player in the door, they get wedged into the ceiling or the floor.
  • Running into the elevator door while it's closing causes a major game-breaking glitch which pushes you out of the map. It also breaks the elevator position, which renders it unusable for other players. The teleporter pad also appaers to be broken at this time, rendering the PaP completely unreachable for the rest of the game. Not sure if this is related to the elevator or not. We only used the pad once, and it was at the beginning of the game.
  • When using the HAMR, the sprintSpeedScale is the same as walking speed.

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nice bro! I hope the hamr doesnt have the annoying recoil that treyarch added to it in bo2, thats the only reason why i dont like it.
Also I have a feeling the double pap g3 is called the Beard of Hyper since he always mentions it  ;)
You'll have to see for youself. :)

I really like maps in this style! And I really like the custom guns you added to this map.
Thanks man!

Thanks for sharing bro.
Downloading now. kudos!
After playing I gotta say well done man. This is a very good map.
Recommend giving this one a go.
Thanks!

Thanks man! Lot of fun to play, with a lot of fun weapons.. lot of replay value with all the new weapons and double PaP! Nice work.
Thanks!

very cool map dude.

lot of fun playing this as single player, I like the "Easter egg" objectives (perhaps a little too easy though)
music Easter eggs are class.

great design and good detail.

will need to play multi-player to fully experience the map though. :)

8/10
(only because the objectives and ending will be too easy with multiple players in my opinion) 

Great map sir!! :)
Yeah, the ee is pretty short and easy, originally I was planning to make the "Unleash the Souls" part killing zombies near the tower, but my script screwed up. :/

Got around to playing this, very fun map, especially liked all the weapons. The Chicom didn't have any crosshairs though, and the EE songs were under sound effects rather than music, hopefully you can fix that. Very fun regardless though.
Crosshairs, idk how to fix it, some have them, some don't, no idea why.

Loved the map, I've played it about 4 or 5 times, only had one problem (listed below). Loved the double PAP and the BO2 weapons
My problem came with the elevator not stopping were is was suppose to, pictures below
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Working on fixing it. ;) & Thanks!

SajeOne and I have playtested the map. We enjoyed playing it and the custom guns were great, other than a few weaponFile settings which were kind of weird but not game-breaking. We played until round 24 (4 more rounds until our extraction).

  • Your Easter-Egg music is playing on the SFX channel instead of the Music channel. Please change this in your soundalias (it's the "bus" setting - set it to "music").
  • Elevator has no "players in doorway" check - if the elevator closes with a player in the door, they get wedged into the ceiling or the floor.
  • Running into the elevator door while it's closing causes a major game-breaking glitch which pushes you out of the map. It also breaks the elevator position, which renders it unusable for other players. The teleporter pad also appaers to be broken at this time, rendering the PaP completely unreachable for the rest of the game. Not sure if this is related to the elevator or not. We only used the pad once, and it was at the beginning of the game.
  • When using the HAMR, the sprintSpeedScale is the same as walking speed.

Music: Never even noticed that, will be fixed.
Elevator: Saw that in the NGT stream too, working on a fix. Hopefully I can get it working.
Teleporter: It's supposed to be deactivated once you fix the elevator, you can still teleport back once after fixing the elevator but then it removes the triggers.
HAMR: It's based of the MG42, as Ray said, so I guess Treyarch had the same for it. But anyways, will change that. ;)
Edit: Looked into the weapon file and they're different, MoveSpeedScale is 0.75, SprintScale is 0.85.
Last Edit: December 27, 2013, 11:28:24 am by JR-Imagine
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i felt the 20,000 radio call at the end was a bit of a troll, as it took all my points on round 20 and then said survive another 10 rounds for pick up so you dont really gain much, it should really by 10k to be hones

 

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