That's one thing I've gotten off people who played (Hitman said it was pretty small when he tested), and even from my own playing.
One area in particular is the Power Area, every time I played, and went down there, I was pretty much down there until the zombies stopped coming, lol, I'll try and make it a little easier to get out of there.
I've improved on the "dead ends" a little by adding "loops" so the player isn't constrained to going one way and being stuck that way.
Spoiler: click to open...
I'll expand on the Power Area in another update but for now this might help.
PaP has been moved and creates a another way to access the Who's Who area.
This is a new area, I made it so the zombies can only jump up from where the ladder is, as I felt that it would be too OP to have them also jump up from the green door.
V1.1 will come tomorrow fixing Day One bugs, it will include the following fixes/additions:
Code Snippet
Plaintext
* = Bug Fix + = Addition - = Removal +: New area on the roof of the Power Building. +: Loops added near Who's Who and in the Power Building. +: Stamin Up added because why not. +: PaP Moved to the roof. *: Fixed Playable Area bug in second room causing power ups and equipment to bug out. *: Fixed box facing wrong way. *: Fixed AUG knifing bug. *: Fixed Mule Kick clipping through ceiling.
If you find anymore bugs please tell me within the next 2-3 Hours as I will start uploading 1.1 then.
Yeh some loops was exactly what I'd suggest, look forward to the update. If it's not too late maybe do something with the Sharing is Caring area too? I opened the debris in a panic trying to escape some zombies only to be stuck in that tiny area with no escape lol.
man this looks cool, a simple survival map with v1.1 on it - but i must ask is the map portalled? does the map run well? and does this have all the perks? seems like a small map for 12(?) perks?
man this looks cool, a simple survival map with v1.1 on it - but i must ask is the map portalled? does the map run well? and does this have all the perks? seems like a small map for 12(?) perks?
Semi-Portalled, all buildings are, not so much the outside. Runs at 91FPS constant on my 570 @ 1080p with all settings at max.
As for perks, includes all UGX Mod perks, expect Stamin up which will be in another update, don't know why the size of the map would affect perks tho. They work fine on a map 5000 units big and same for a map 100 units.
Last Edit: July 09, 2016, 11:38:17 pm by Scobalula
Semi-Portalled, all buildings are, not so much the outside. Runs at 91FPS constant on my 570 @ 1080p with all settings at max.
As for perks, includes all UGX Mod perks, expect Stamin up which will be in another update, don't know why the size of the map would affect perks tho. They work fine on a map 5000 units big and same for a map 100 units.
I agree, i just didnt see PHD in any images, had me worried, no perk limit i take it?
Nice work scoba. Congrats on the release. Beta testing now .
Spoiler: click to open...
stock UGX'S MOD weapons included ? Or custom other ones?
The only custom gun is the ASM1 Speakeasy which replaces the M1927, I'll see about replacing other guns in another update. Double Post Merge: July 10, 2016, 12:32:55 am
Yeh some loops was exactly what I'd suggest, look forward to the update. If it's not too late maybe do something with the Sharing is Caring area too? I opened the debris in a panic trying to escape some zombies only to be stuck in that tiny area with no escape lol.
I'll definitely add something there, maybe a little stairs or ladder to the upper scaffolding.
Last Edit: July 10, 2016, 12:32:55 am by Scobalula
That's one thing I've gotten off people who played (Hitman said it was pretty small when he tested), and even from my own playing.
One area in particular is the Power Area, every time I played, and went down there, I was pretty much down there until the zombies stopped coming, lol, I'll try and make it a little easier to get out of there.
I've improved on the "dead ends" a little by adding "loops" so the player isn't constrained to going one way and being stuck that way.
Spoiler: click to open...
I'll expand on the Power Area in another update but for now this might help.
PaP has been moved and creates a another way to access the Who's Who area.
This is a new area, I made it so the zombies can only jump up from where the ladder is, as I felt that it would be too OP to have them also jump up from the green door.
V1.1 will come tomorrow fixing Day One bugs, it will include the following fixes/additions:
Code Snippet
Plaintext
* = Bug Fix + = Addition - = Removal +: New area on the roof of the Power Building. +: Loops added near Who's Who and in the Power Building. +: Stamin Up added because why not. +: PaP Moved to the roof. *: Fixed Playable Area bug in second room causing power ups and equipment to bug out. *: Fixed box facing wrong way. *: Fixed AUG knifing bug. *: Fixed Mule Kick clipping through ceiling.
If you find anymore bugs please tell me within the next 2-3 Hours as I will start uploading 1.1 then.
IDK what you said there but ima reply to tell you i got u your 200th respect
I dont know why.. but i would love to see a Christmas version of this map
That can be arranged.
V1.1 has been pushed to tomorrow while I add a bit more, again make sure to report any bugs/suggestions NOW before I upload.
V1.1 now has the following:
Code Snippet
Plaintext
+: New area on the roof of the Power Building. +: Loops added near Who's Who and in the Power Building. +: Area around Sharing is Caring is now bigger. +: Added upper area above Sharing is Caring. +: Added Buyable Ending (Only available on Classic). +: Other shit. +: Stamin Up added because why not. +: PaP Moved to the roof. *: Fixed Playable Area bug in second room and near first box causing power ups and equipment to bug out. *: Fixed box facing wrong way. *: Fixed AUG knifing bug. *: Fixed Mule Kick clipping through ceiling.
V1.1 has been pushed to tomorrow while I add a bit more, again make sure to report any bugs/suggestions NOW before I upload.
V1.1 now has the following:
Code Snippet
Plaintext
+: New area on the roof of the Power Building. +: Loops added near Who's Who and in the Power Building. +: Area around Sharing is Caring is now bigger. +: Added upper area above Sharing is Caring. +: Added Buyable Ending (Only available on Classic). +: Other shit. +: Stamin Up added because why not. +: PaP Moved to the roof. *: Fixed Playable Area bug in second room and near first box causing power ups and equipment to bug out. *: Fixed box facing wrong way. *: Fixed AUG knifing bug. *: Fixed Mule Kick clipping through ceiling.