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Messages - Epicdude91

That's one thing I've gotten off people who played (Hitman said it was pretty small when he tested), and even from my own playing.

One area in particular is the Power Area, every time I played, and went down there, I was pretty much down there until the zombies stopped coming, lol, I'll try and make it a little easier to get out of there.

I've improved on the "dead ends" a little by adding "loops" so the player isn't constrained to going one way and being stuck that way.

Spoiler: click to open...

I'll expand on the Power Area in another update but for now this might help.



PaP has been moved and creates a another way to access the Who's Who area.



This is a new area, I made it so the zombies can only jump up from where the ladder is, as I felt that it would be too OP to have them also jump up from the green door.




V1.1 will come tomorrow fixing Day One bugs, it will include the following fixes/additions:

Code Snippet
Plaintext
* = Bug Fix + = Addition - = Removal
+: New area on the roof of the Power Building.
+: Loops added near Who's Who and in the Power Building.
+: Stamin Up added because why not.
+: PaP Moved to the roof.
*: Fixed Playable Area bug in second room causing power ups and equipment to bug out.
*: Fixed box facing wrong way.
*: Fixed AUG knifing bug.
*: Fixed Mule Kick clipping through ceiling.

If you find anymore bugs please tell me within the next 2-3 Hours as I will start uploading 1.1 then. :nyan:



IDK what you said there but ima reply to tell you i got u your 200th respect ;)
8 years ago
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