V1.1 has been pushed to tomorrow while I add a bit more, again make sure to report any bugs/suggestions NOW before I upload.
V1.1 now has the following:
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+: New area on the roof of the Power Building. +: Loops added near Who's Who and in the Power Building. +: Area around Sharing is Caring is now bigger. +: Added upper area above Sharing is Caring. +: Added Buyable Ending (Only available on Classic). +: Other shit. +: Stamin Up added because why not. +: PaP Moved to the roof. *: Fixed Playable Area bug in second room and near first box causing power ups and equipment to bug out. *: Fixed box facing wrong way. *: Fixed AUG knifing bug. *: Fixed Mule Kick clipping through ceiling.
I was playing this map, and I walked into the fence next to pack-a-punch, and you can walk right in it, but you get stuck in it. Something you might need to fix
I was playing this map, and I walked into the fence next to pack-a-punch, and you can walk right in it, but you get stuck in it. (Image removed from quote.) Something you might need to fix
This will be fixes.
Also can people test if more than 3 players work? Some have said (osgawat ^) that the screen stays for more than 3 players, if this is the case, I have 2 potential fixes that MIGHT work, but unfortunately can't test myself:
Go to C:\Users\USERNAME\AppData\Local\Activision\CodWaW\mods\Zombie Garage and open ugx_mod.iwd with an Archive Program, then navigate to the maps folder and pull ugxm_init.gsc onto it.
If it works let me know.
Possible Fix #2:
Same as above, only open ugxm_garage.iwd, go to maps, and replace contents of ugxm_garage.gsc with this:
The map is good so far. Me and a friend got to round 22 just messing around trying it out. I like the elemental upgrades. It would have been nice for you to add a Wonderfizz because there are a lot of locations for it. Then, you could put Staminup, Eletric Cherry, Widows Wine, and possible if you can, Banana Colloida (I know I messed that spelling up) in it. Also, the PP19 Bizon elementally upgraded did not give me points. Also, the Thunder Gun makes invisible zombies. One bug I did find was if you buy a weapon or get one from the box and switch weapons whilst getting it your ADS will be off to the left and doesn't fix. I don't know if you could fix that or not. But, those are just minor bugs and ideas. Also, make PHD Flopper available in Gun Game for AcidGhat. But otherwise, probably the best map I've played all year out of the 30+ I've played. I'll try getting Mr. T or SmithPlays to play this map to get more people on it.
The map is good so far. Me and a friend got to round 22 just messing around trying it out. I like the elemental upgrades. It would have been nice for you to add a Wonderfizz because there are a lot of locations for it. Then, you could put Staminup, Eletric Cherry, Widows Wine, and possible if you can, Banana Colloida (I know I messed that spelling up) in it. Also, the PP19 Bizon elementally upgraded did not give me points. Also, the Thunder Gun makes invisible zombies. One bug I did find was if you buy a weapon or get one from the box and switch weapons whilst getting it your ADS will be off to the left and doesn't fix. I don't know if you could fix that or not. But, those are just minor bugs and ideas. Also, make PHD Flopper available in Gun Game for AcidGhat. But otherwise, probably the best map I've played all year out of the 30+ I've played. I'll try getting Mr. T or SmithPlays to play this map to get more people on it.
Glad you enjoyed it.
The map is far too small for WunderFizz, and I don't really like it, if you want to buy the perks, buy them.
Stamin Up is already planned though the map is small, shouldn't need it, I'm not putting in Electric Cherry, Widows Wine is a maybe, I'll see about using Harry's version from his perks if he doesn't mind, but I'm not a big fan of it. And I'm not including that perk ever, I don't like sliding in zombies or the perk.
That glitch doesn't appear to be specific to the PP19, but all Ice Guns, I'll look into it.
I can't reproduce the bug relating to the weapons ADS being off and the Thunder Gun.
there is litterally one way you can play this map, its so small nothing can be done differently, maybe add more rooms or paths? that way it will have more replayability and atleast worthwile downloading the update
there is litterally one way you can play this map, its so small nothing can be done differently, maybe add more rooms or paths? that way it will have more replayability and atleast worthwile downloading the update
That my intention the whole time, it's a survival map, hold out in a garage, kill some zombies, throw a Jiffy at the wall, etc.
dont know what you mean belitteling we had a game yestarday this map have like 4 rooms its very straight forward maybe you assume something but we took some pictures ingame to fix since you was gonna update it anyway saw now topic is called V1.0 so maybe i posted it to late. just posted suggestion because i thought you was going to work more on mapping, there was one way out of first room one way to power, one way to jugg the only option players have on this was to exit tru door or balcony in that staircase area thats simply what i meant with replayability.
+: New areas, access routes, etc. +: Stamin Up *: Various bug fixes including playable area bugs, etc. *: Games of 3 or 4 should be able to enter game now.
+ Many more additions.
EDIT: So some fucking how Quick Revive went into the ground...er....think of it as a design choice, you know, it sunk into the concrete.
Last Edit: July 13, 2016, 11:48:30 pm by Scobalula