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Project Viking V1.1

HOT
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Created 9 years ago
by redspace200
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EXiledninjawolf's Contact & Social LinksExiledninjawolfExieldninjawolf
First of all nice map haven't been able to explore all of it because of the zombies over running me  :lol:. To tell guys if u see the console to cheat it doesn't work first thing i do to see if it can be a challenge is to run Devmap (tital of map file) then GOD and SV_use_ignoreammo 1. when i did it successfully it would kick me off the map. Second the zombies need to move further from your body when you zap them in after life always had problems with that. then later i would get multiple boss zombies (EX. Brutus, Panzer, Napalm) and i would get to killing one then the other 2 would get me. All pick-ups will flote on the air making me jump at them. I really liked the introduction of a score streak, after life and other features you put in. over all a very well thought out map hard yes. different yes. over all 9/10  :gusta: :nyan:
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Lovin the map but im havin trouble finding the shovel
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Hey someone should put some hints or a guide to the objectives into this map cause running around killing zombies is fun and all but what is the purpose of those red switches all over the map? what is the purpose of the room with that weird looking character in it who blows himself up then and spawns a bunch of really fast Templar Zombies? Where the hell is PAP? What is the deal with the crane moving stuff around and changing the map? Do you have to do something to stop it or does this reveal PAP? These would be really good things to know, or at least get some clues for... for example I activated all the red panels (the last one being in the room with the weird looking dude and then a timer starts and about 30 Templars come at you sprinting speed, after you beat them the chain link gate opens...) but then what?
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The map honestly is the best at what I played even better why Treyarch :), but something which I wish you will improve, and what this something poorly optimized, ie paste pulls galore :'(, Could you improve it please? I give it a 9 to map if improvements will carry you a 10  ;)
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first thing i do to see if it can be a challenge is to run Devmap (tital of map file) then GOD and SV_use_ignoreammo 1.
:facepalm:
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This map would be a 10/10 if there was a little more sense of direction. Hard to "TEXTplain" lol, but there is SOOO much going on and without any sort of directions It gives an overwhelming feel.
- The shovel is nearly impossible to find and Im wondering if it spawns in at all sometimes.
- If there was an option to decrease or do away with the fog all together that would be nice. My pc, as well as many others Ive talked to and played with, doesnt do well with that amount of fog. I mean if you have the means to use a gaming beast pc then I guess it wouldnt matter.
- In after life if we could get the zoms to back off my character a bit, that would be nice too

All in all, Fantastic map! The #1 best quality of this map is the HIGH REPLY VALUE....something that majority of map makers seem to lack.
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So glad I could help with the development of this map. ^^
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Got some more bugs to report.

1. Who's Who didn't work for me (I just went into afterlife)

2. Bought Electric Cherry from Wunderfizz, but the icon faded and it didn't do anything (this seems like a gameplay feature, but if so I have no clue what caused this)

3. At one point the mystery box cost me 10 points to use even though there was no fire sale going on. After spinning it for 10, the price changed back to 950.

4. After finally making it to the Boy of Silence room on round 10, Brutus spawned down there with me (lol). I was laying prone behind some boxes, and Brutus seemed kinda confused, because he only hit me twice (in irregular intervals) while I whaled on him from the floor. EZ kill, seemed buggy.
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Got some more bugs to report.

2. Bought Electric Cherry from Wunderfizz, but the icon faded and it didn't do anything (this seems like a gameplay feature, but if so I have no clue what caused this)

3. At one point the mystery box cost me 10 points to use even though there was no fire sale going on. After spinning it for 10, the price changed back to 950.

2. On original you lose the effects of a perk when the generator is off
3. This has happened in many maps, consider it a free spin. Most of the time the hintstring says 10, but still charges 950 then it rectifies itself. 
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A lot of HD texture for WaW
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Nice map :) Is there any download for 1.0.3?? I only see 1.0.2 :D
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Nice map :) Is there any download for 1.0.3?? I only see 1.0.2 :D
Not yet, but there should be one soon. Trying to fix as much things as possible so there doesn't have to be frequent updates. Pasted in the next versions log list under the credits so you guys can see what is being addressed.
Last Edit: November 30, 2014, 07:06:55 pm by redspace200
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=============== Project Progress ===============
Shadowlands - TBA 2016
Untitled project [COD5-BO3] - TBA
Untitled project 2 [?] - TBA
===========================================
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//text

bug fixed, sent privately to redspace himself
Last Edit: December 01, 2014, 10:32:19 pm by Uk_ViiPeR
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Good job on the dvar checks though :)

Its not a "bug" if your modifying my code to get that result.
Last Edit: December 01, 2014, 11:47:31 pm by redspace200
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Its not a "bug" if your modifying my code to get that result.

I haven't touched or even attempted to open your code, but there's a way around it. Its worth a patch just in case someone else works it out for themselves :)
Last Edit: December 01, 2014, 12:02:45 am by Uk_ViiPeR
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I haven't touched or even attempted to open your code, but there's a way around it. Its worth a patch just in case someone else works it out for themselves :)
Ok i'll have a look into it. Thanks for notifying me.

 
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