I'm very happy you decided to release this, despite all the critique. When you mean "beta," though, does that mean you're still working on it? Or is it just a release so everyone will stop annoying you?The map itself is pretty much finished, as I can't really add much more even if I wanted to due to limitations.
Seems you are a fan of Mikeeeyys ( a cod 5 console modders ) work since you seem to of used some of his code/ideas/designs/scripts etc.Yeah he was one of the first few people who inspired me to do this. Completely forgot about him until now, added to credit list.
Would this be a map your submitting to the YouAlwaysWin Contest?
Would this be a map your submitting to the YouAlwaysWin Contest?Ignoring the fact it breaks literally EVERY single rule for the contest... :facepalm:
I think i found a bug with the map that is game breaking :/Why do I get the feeling this is not a bug? :troll:
I spawn in with a white screen ???
(http://i.gyazo.com/8b7501ceec5bd61e01e35f775836fd32.png)
glad you decided to release this man, look forward to playing it, and whatever beef you had with GunofTruth, I'd suggest you credit him for at least beta testing or he'll just get mad.Just added to the list, forgot to add him originally. Thanks for the reminder.
the recent version is 1.02 right? someones hosting the map on v1.0 so cant joinHad to quickly do a update to fix a gamebreaking issue, sorry about any problems this causes.
Bug reportSpoiler: click to open...The places where you can enter into the boy of silence room if you go prone and move your way to the end of the edge. The zombies can't find where you are if the boy of silence room is not open.
(http://i.gyazo.com/99a71552ef05a11d50590cecf4d6f734.png)
^ Radiant entily window if you are wondering.
Is there supposed to be a photo in your spoiler?
Idk why, but the photo isn't loading for me :l
Just because i did not want to spoiler the map for everyone ;)
-Grabbing zombie blood when having zombie blood removed my afterlife from that round- You get one afterlife every 2 rounds, which changes to every 3 rounds, past 15
-When panzer grabbed me and moving towards him, I did dolphin dive anim whole process and couldnt shoot him for that reason
-Zombies sometimes goes through models, like the middle part next to Jugg and crane part near generator 4
These were found while playing co-op, really good map with ambience and HQ stuff, really looking forward for official release, if that can get any better :D
Bug report- Will add to bug listSpoiler: click to open...The places where you can enter into the boy of silence room if you go prone and move your way to the end of the edge. The zombies can't find where you are if the boy of silence room is not open.
(http://i.gyazo.com/99a71552ef05a11d50590cecf4d6f734.png)
^ Radiant entily window if you are wondering.
- Zombies will probably go through some models which are movable or deletable, such as the chests. I'll see if theres any fix for thiscouldnt you put a monster clip and when it moves /deletes move/delete it with it?
Bug report 2: very rarely, if you get a yellow/orange power while you go to the afterlife, when you try to pick it up it will not show the bar and you can't pick it up. Also the power up icon will disappear but not the lightThe yellow powerups can actually only be picked up by a randomly selected person who is alive in the game. If you were playing coop, you can mark the powerup for others to collect. Otherwise on solo you should always be able to collect it, but not be able to mark it.
Bug report 3: if you have a death machine and get a wunderwaffe drop, you will not get the wunderwaffe.Thats correct, you can either have one or the other. The two powerups don't override each other
If I can make a suggestion, it would be to make more custom stuff. And when I say custom, I mean don't script stuff from BO2. Be creative. Redspace, you are known for scripting, so script custom stuff. Get rid of some of the stuff from Black Ops 2. If you want this map to be replayable and memorable, then make it fun. Don't just copy stuff from Black Ops 2, Black Ops 1, and stuff like that. Do what you can think of. People don't want to play a map made by someone who is a scripting genius that has stuff copied from other games and be all like, "Hey it's this thing from this game that I've seen 10,000 times in that game", people want to be surprised and in awe of new stuff. I'm not saying this to be mean or degrade, I'm giving a suggestion that will make this map more memorable than people may think it is. Get really creative with this map. I'm not trying to hate on you either.he actually has a few custom stuff in there
EDIT: I understand that people are allowed to make their map however they want.
If I can make a suggestion, it would be to make more custom stuff. And when I say custom, I mean don't script stuff from BO2. Be creative. Redspace, you are known for scripting, so script custom stuff. Get rid of some of the stuff from Black Ops 2. If you want this map to be replayable and memorable, then make it fun. Don't just copy stuff from Black Ops 2, Black Ops 1, and stuff like that. Do what you can think of. People don't want to play a map made by someone who is a scripting genius that has stuff copied from other games and be all like, "Hey it's this thing from this game that I've seen 10,000 times in that game", people want to be surprised and in awe of new stuff. I'm not saying this to be mean or degrade, I'm giving a suggestion that will make this map more memorable than people may think it is. Get really creative with this map. I'm not trying to hate on you either.
EDIT: I understand that people are allowed to make their map however they want.
Got the chance to play a little more on solo, still didn't get too far (round 10/ Boy of Silence room). Just gotta say this map is so addicting, every time I died I was like "just one more try... just one more try" which I almost NEVER do with zombie maps in general. I can't wait to keep on discovering and discovering stuff in this map! :D
Got a few bug reports as well, but not much, mostly OCD things XD :Spoiler: click to open...The scoreboard is slightly skewed to the right instead of the center, is this intentional?
(http://i.imgur.com/OjjdFF6.jpg)
The first perk icon slightly overlaps the time bomb round icon:
(http://i.imgur.com/4Fu0KkA.jpg)
And also in the description of Raining Lead mode, it says "Lifes" instead of "Lives"
Thank you so much for the great map!
the scoreboard being offset is because your playing in 800x600that can be fixed with proper alignment settings in the menu file
Besy MAP i ever played :) ;D
As for the poll, I didn't vote on it, because I think you should update it when you get the chance.That's what the 'ASAP" poll choice means - "as soon as possible".
That's what the 'ASAP" poll choice means - "as soon as possible".I just face palmed, because of how stupid my comment was.
question, how do you cycle what game mode you want? it doesn't show my cursor to choose it if that's what it is? if anyone can help it would be greatly appreciated.
What do you do in the boy of silence room.In my experience, you enter the room then get rekt by an army of the eternally damned with your only hope being a glimpse into another room though a wire fence as they rip you limb from bloody limb.
What do you do in the boy of silence room.
you need to use the cover to sneak past, and if you get by undetected, you just might be rewarded... but if you are detected the boy of silence turns into smoke and you have to kill him so have fun with thatWhere am I supposed to go if he doesn't detect me
just asking I played this few times now I allways get to round 9 or 7 befor I die becuz I laggg to much I got shit computer but love playing just need godmode I allways play with god nofink eles just so I can play longer
just asking I played this few times now I allways get to round 9 or 7 befor I die becuz I laggg to much I got shit computer but love playing just need godmode I allways play with god nofink eles just so I can map longeryeah sure, you also want the white house as well? You don't just go on and ask for the cheats. that is not cool at all.
Double Post Merge: November 24, 2014, 08:43:04 am
yeah sure, you also want the white house as well? You don't just go on and ask for the cheats. that is not cool at all.Go to the farthest spawn area and train at the box.
Anyway, i want to ask anyone if they know of any good training spots for this map?
Go to the farthest spawn area and train at the box.is that also where Jug is located?
Was a good one a year ago and it still does its job very well.
is that also where Jug is located?Yup, there is a generator too, next to MP40.
Yup, there is a generator too, next to MP40.Only problem with that is the oil that slows you right down.
Only problem with that is the oil that slows you right down.That wasn't a problem for me to survive a Brutus round with all other players dead. Damn, I even succeeded that on solo a year ago.
That wasn't a problem for me to survive a Brutus round with all other players dead. Damn, I even succeeded that on solo a year ago.good point, will try it out next time i play. thanks for the tip.
That wasn't a problem for me to survive a Brutus round with all other players dead. Damn, I even succeeded that on solo a year ago.
there wasnt any or as much mud/oil there a year ago i'd imagine, theres pretty much oil/mud everywhere you goA year ago there was still as much as it was.
Only problem with that is the oil that slows you right down.
I'm playing on Original and it still has effect on Easy too.
Unless Ray has been playing it on easy. I remember Red saying that it would have no effect on easy.. Tut tut Ray :troll:
I'm playing on Original and it still has effect on Easy too.The oil patches still shouldn't have any effect for the duration of easy mode, but the water ones will.
TYVM SPACE!!! why has this not been add to Map Manager yet???
A few videos of the beta are up on youtube. One of the videos is linked below which displays bugs from the game mode "Drop Zone"From what I saw, the challenges weren't randomly failing. The reason he failed the no reload challenges is because he was in the process of reloading as the challenge was given. However now that this was brought up, I will probably add a 5 second delay for those type of challenges in a later update.
Project Viking Gameplay (http://www.youtube.com/watch?v=5RAPGZtVU2w#ws)
# Bugs
- Raygun MK2 bullets do not pass through to inflict damage on additional NPC
( player notes awesomepieman had working MK2 in map Halloween town, maybe he'll share code)
- Glitches on drop zone challenges
( challenges fail randomly, some occurred at start of round, watch vid)
(http://i.gyazo.com/8b7501ceec5bd61e01e35f775836fd32.png)
So redspace... putting in your script to Not allow me Jzob and cowman play? That against the rules im pretty sure unless i here different...
It's up to the mapper to put what he/she wants in their map, and nothing should be forced and they can restrict the map as they wish. If they chose to block certain people from playing the map, then that's their decision and no one has the ability to say otherwise.
No. Everyone has a right to play the map. They cant restrict people are u crazy?Yes they can, take for example the BETA versions of UGX's maps such as Comosea and Requiem, they are restricted to the ones that UGX chooses/allows (so in this case, donors). If Redspace doesn't want people playing his map, then he can do so.
Yes they can, take for example the BETA versions of UGX's maps such as Comosea and Requiem, they are restricted to the ones that UGX chooses/allows (so in this case, donors). If Redspace doesn't want people playing his map, then he can do so.
No. Everyone has a right to play the map. They cant restrict people are u crazy?
You gave out the map then lied and said you didnt, "GunofTRUTH" is not a very suitable name, more like gunofLIES, giving out a map early is really disrespectful especially with the amazing amount of time and work that went into this awesome map
Thats a bunch of bullshit. I should have the right to play. And im going talk to staff on taking this down, idc if its says "Beta" its in the release section so. Redspace do a favorite and please add me back in to play?Rollon is right, any mapper can decide who is allowed to play their map like Requiem, and you lied and gave the map to other people without redspaces permission. Also sorry to any mods for getting off topic.
(http://i.gyazo.com/8b7501ceec5bd61e01e35f775836fd32.png)LOL!! anyway, sucks to be you then, as this map is quite amazing mate.
So redspace... putting in your script to Not allow me Jzob and cowman play? That against the rules im pretty sure unless i here different...
LOL!! anyway, sucks to be you then, as this map is quite amazing mate.Mate i played it about 5 months ago, and i can just use another profile to play :)
Mate i played it about 5 months ago, and i can just use another profile to play :)clever man
Really dont want start a flame war here...............The download link may have been public at the time, but I only chose to share it with specific people. This didn't mean anyone could just download the map, unless spread/leaked. Regardless, adding in blocks for specific people is not against the rules, so there is no reason to have brought this up in the first place.
I never i told u gave out the map to ANYONE. Alex (U can guess which one) gave me a solo and co-op patch. I gave it to NO ONE. There was a fucking PUBLIK DOWNLOAD LINK of Projekt viking on MEGA....... so. I had the co-op patch that DIDNT Work...... So it was pointless anyways to others? And people like you... never looked at the other side of the story...
From what I saw, the challenges weren't randomly failing. The reason he failed the no reload challenges is because he was in the process of reloading as the challenge was given. However now that this was brought up, I will probably add a 5 second delay for those type of challenges in a later update.
Mate i played it about 5 months ago, and i can just use another profile to play :)Not trying to start a flame war, but offering some feedback.
Thats a bunch of bullshit. I should have the right to play. And im going talk to staff on taking this down, idc if its says "Beta" its in the release section so. Redspace do a favorite and please add me back in to play?
Just a few more suggestions/comments I'd like to make about the map:
I really like the idea of choosing your own starting area, so kudos to you for that ;)
One thing I really don't like is how you made the generators so you have to stand right next to them to turn them on. In Origins, one of the big things about the generators was that they had a wide radius so you could still run tight and dangerous trains around them, but trains nonetheless. personally I think you should make the radius a bit wider on those.
The gun chalks are pretty hard to see, I think you should maybe make the outlines thicker or at least put the bluish light by the wallbuy to show where it is
The Panzer is SO OP. It takes FOREVER to kill him and he's extremely annoying -.- All I ask is that you lower his health, at least in solo.
The Paralyzer seems a bit underpowered to me, it BLAZES through juice in like 20 seconds and it's not that strong either :/
I really like how you can jump over closed doors and stuff and run all around in afterlife, you did a great job with that ^_^
I just encountered a glitch in my last game where I got a Wunderwaffe death machine, went down, and revived myself in afterlife. Once I was back up the Wunderwaffe was floating above where I went down saying "Press F to pick up weapon" so, of course, I picked it up. However, instead of giving me the Wunderwaffe it replaced one of my weapons with the M1911, which pretty much spelled Game Over for me since I was out of ammo on the gun it didn't take :(
The clipping is a bit weird in a few spots where it looks like you should be able to go somewhere when you can't (can't remember exactly where)
Some things are really hard to get on top of with the Paralyzer (namely the big long white cargo box kinda by Whos Who)
That's all I have for now, thanks for reading! ;)
Does the fridge work like on Black Ops 2? I put in my weapon and it gave me the m1911, which I didnt want so I tried to get my weapon back but it kept saying I cant store the weapon in there even though I already had a weapon in there. Also does it transfer to other games or not? Like if I put in a thundergun could I get it back in the next game? Or is that not possible to script.It works somewhat similar to black ops 2. The m1911 is one of the weapons which can't be stored in the fridge, along with most wonder weapons. All players share the same weapon in the fridge, so you can also use this as a method to give your teammate who may be having a hard time, a new weapon to use. Since everyone shares the same fridge weapon, it'll use the weapon which the host of the game has previously had in the fridge.
Another question Redspace, Where are all the shovel locations? When me and my buddy play we always find 1 but the other one seems to be nowhere. Also have you made it where 1 shovel will appear on solo, 2 on 2 player, and so on. Or is it like origins where they always appear at 4 locations no matter how many players there are?
Another question Redspace, Where are all the shovel locations? When me and my buddy play we always find 1 but the other one seems to be nowhere. Also have you made it where 1 shovel will appear on solo, 2 on 2 player, and so on. Or is it like origins where they always appear at 4 locations no matter how many players there are?There should be one shovel spawned for each player, with 4 locations total. There is one possible shovel spawn location in both spawn rooms. Also have a golden shovel system, which works similar to the way it did in origins.
There should be one shovel spawned for each player, with 4 locations total. There is one possible shovel spawn location in both spawn rooms. Also have a golden shovel system, which works similar to the way it did in origins.
Again, thanks for detailed feedback. Defiantly reminded me to fix a few things I would have otherwise forgotten :).
Where is the other 2 locations at?You can find them towards the STG wallbuy at the bottom of the white crate by mule kick, and leaning on the wall in the hidden underground area, by staminup
You can find them towards the STG wallbuy at the bottom of the white crate by mule kick, and leaning on the wall in the hidden underground area, by staminupIs that the same for solo?
Is that the same for solo?
It works somewhat similar to black ops 2. The m1911 is one of the weapons which can't be stored in the fridge, along with most wonder weapons.
Dear
redspace200 I have downloaded the map and so have friends. I can play solo but when i try to play with friends and we are loading the lobby it crashes and says unhandled shader error???
Found a bug, on the gate by jug, that leads into speed cola, it is not clipped high enough because you can stand by the box, and jump over the gate without opening it. The fence is fine though.
And if you buy the door leading to the weapons locker both doors open and you only have to pay for one.
Found a bug, on the gate by jug, that leads into speed cola, it is not clipped high enough because you can stand by the box, and jump over the gate without opening it. The fence is fine though.Thats intentional, your allowed to access most areas without paying for them. I can't add barriers over the doors, because theres many ways to have yourself launched into the air anyways.
And if you buy the door leading to the weapons locker both doors open and you only have to pay for one.That is also intentional, because both doors lead to the same area.
G'day red, Jiffy here, i am just asking for you to release a patch for the oil. It's a really good challenge when you are forced to run through the area, but it would be amazing if you could make it so that when zombies run through it, they slow down as well, because, basically, they're human as well, so technically speaking, they should slow down with you when you walk through it (kind of like COTD).I'll take the into consideration. The only problem is I have the oil around alot of portions of the map, and wouldn't want to have that slow down the gameplay.
Regards
J.N
Thats intentional, your allowed to access most areas without paying for them. I can't add barriers over the doors, because theres many ways to have yourself launched into the air anyways.
That is also intentional, because both doors lead to the same area.
I'll take the into consideration. The only problem is I have the oil around alot of portions of the map, and wouldn't want to have that slow down the gameplay.
What do the switches do? Me and a friend got them all. I thought they opened pap. I couldn't find pap any where. If the switches even open pap.
What do the switches do? Me and a friend got them all. I thought they opened pap. I couldn't find pap any where. If the switches even open pap.
Ok we will give it another go. Could somebody first tell me (make sure it is in a spoiler bar), how many switches there are?
i like this map but it has too many bosses for my taste.. and the napalm zombies piss me off so much! arghh but other then that great map i like the effort.
Isnt this Map Of The Year, since theres Paralyzer? :please:
Isnt this Map Of The Year, since theres Paralyzer? :please:(http://i.imgur.com/AHV59CP.jpg)
Isnt this Map Of The Year, since theres Paralyzer? :please:
i love the map its brilliant. one thing a bug i noticed or spotted i was up by jug i backed up or was to the side of the walk walk. and up against the zombies so i went to the left and thought oh a safe zone to drown on. bam dead. im aware its a beta so ouf course it will have bugs.
another one is by electric cherry when powering it at the generators. completely unaware my team mate died fell down a small hole so i was fighting to power it and survive not knowing where the hole was.
and i walked down it bam dead. not sure if intentional? but id assume thats i bug i mean a hole while powering up a perk seems absurd. those are 2 things ive found that need fixing id say
aside from this the map is great. not found any more errors yet il post back with more if i do. i love it the map!! :)
well. why is there a small death hole that wasnt noticeable near the generators trying to power it? and erm. there is no barrier blocking you from falling off i mean no rails. seems abit ridiculous up there
how do you even know that? your not the mapper. il wait for his input on it. whether its a challenge or not. its a great map but a challenge while powering a generator not to fall down a hole? thats stupid logic. its not what id call a challengeHere is a question for you. Why would the map maker put the death barrier there if he didn't wan't it there? You try to claim something is stupid logic, when you don't know what logic is. Also these comments insulting the map are not needed. This is not any form constitutive criticism at all. This is just complaining about what you don't like in the map. This comment is not needed.
Here is a question for you. Why would the map maker put the death barrier there if he didn't wan't it there? You try to claim something is stupid logic, when you don't know what logic is. Also these comments insulting the map are not needed. This is not any form constitutive criticism at all. This is just complaining about what you don't like in the map. This comment is not needed.
yep my other team mate accidentally found an out of bounds area. idk where he fell of. but i thought it was an escape route so i tried to go left bam dead. out of bounds death barrier.
i dont have a single complaint aside from that map its brilliant! i know it was in the spawn area thats for sure.
so due to that it was short lived falling out of the out of bounds area. you notice treyarch dont have out of bound areas where we can mostly fall to our death? ok die rise maybe. but primarily no.
On buried there was a couple also. In the beginning area you could fall to your death. Also where the pack a punch area is, there is a opening that you can fall and automatically die. Also if you dont break the water fountain in the main part of the map using leroy then you can fall to your death by the water fountain in the maze.I understand why specific death barriers (talking about the ones near jugg) could be annoying. The holes in the ground after you take the elevator are intentional also for those who were wondering. Perhaps I didn't mark the barrier by jugg enough with the electric fx.
I understand why specific death barriers (talking about the ones near jugg) could be annoying. The holes in the ground after you take the elevator are intentional also for those who were wondering. Perhaps I didn't mark the barrier by jugg enough with the electric fx.
On buried there was a couple also. In the beginning area you could fall to your death. Also where the pack a punch area is, there is a opening that you can fall and automatically die. Also if you dont break the water fountain in the main part of the map using leroy then you can fall to your death by the water fountain in the maze.
I've run into a couple of balance/difficulty issues on the map so far:
- On one playthrough, I knifed a zombie on Round 2 and got a powerup that made my screen tinted red, caused metal music to blare, and a ton of running zombies to come out of nowhere! I, of course, was killed almost instantaneously. I have no clue what this powerup is called or is intended to do, but it shouldn't be dropping from zombies at Round 2. Fortunately, I've only picked it up once.
I've run into a couple of balance/difficulty issues on the map so far:
- On one playthrough, I knifed a zombie on Round 2 and got a powerup that made my screen tinted red, caused metal music to blare, and a ton of running zombies to come out of nowhere! I, of course, was killed almost instantaneously. I have no clue what this powerup is called or is intended to do, but it shouldn't be dropping from zombies at Round 2. Fortunately, I've only picked it up once.
- Why does Brutus occasionally drop a powerup that steals points? That's just silly, he's enough of a pain in the ass as it stands without him trolling you and taking all your money because you couldn't tell if the drop was good or bad the first time.
- On my most recent playthrough, I encountered the Panzer on Round 8 (normal difficulty). I understand that there's an easy mode, but that's just insane, Round 8 players have absolutely no means of fending him off.
- Also, and I don't mean to sound rude, but the texture and modeling work on the Mauser and Ice-Lazer is simply atrocious. Just very sloppily done, I just trade those guns away as soon as I can because I hate looking at them.
But on a positive not, excellent map overall! I look forward to any updates!
see my video on four players on this map http://ugx-mods.com/forum/index.php?topic=4815.0 (http://ugx-mods.com/forum/index.php?topic=4815.0)You must have ran into one of the "negative power-ups". Basically power ups that aid zombies, you must have obtained the negative insta-kill power-up... (Makes the player an insta-kill instead of the zombies)
This map has lots of things, but i dont' understand when zombies can beat you with one hit O.o
On Origins the Panzer is weaker and you have MUCH more room to train. That's why people don't complain about Origin's Panzer. And my point about the powerup was that, on Round 2, you're still likely to be knifing zombies and getting insta-killed for doing so is silly.
The panzer spawns on Round 8 on Origins as well, and people dont complain about that.
You can tell if its a bad powerup, if it has a red outline on it do NOT pick it up. Blue means it only works for the player who picks it up. Normal works for everyone.
On Origins the Panzer is weaker and you have MUCH more room to train. That's why people don't complain about Origin's Panzer. And my point about the powerup was that, on Round 2, you're still likely to be knifing zombies and getting insta-killed for doing so is silly.1. Your not supposed to have very much room to train around the zombies.
What is the point of the orange lightning? I've died several times because I'm running around the map and the lightning activates literally as im walking through and instagibs me. Also, idk if reported or not
-Time bomb doesn't reset locked boxes/perks/etc
-Time bomb will kill every boss on the map. Once i used it and i had no idea how i got back up with an MG08
-Getting instagibbed as a whos who / spectre will also instagib your downed corpse
-Fire zombies seem to struggle with detonating untill the round ends and they start to run at you
-Buying perks / random / etc. gets really annoying when u keep using the syringe as you attempt to buy
-When taking a generator, lightning zombies will spawn from literally anywhere. I had to camp at jug generator for nearly an entire round because lightning zombies were spawned from across the map and had to run all the way to the generator one at a time
-Console commands (espec r_flameFX_fps and r_fullbright) are being reset when they're just to disable some of the smoke effects. Because of this, I can't revive myself with afterlife if im the only one since there are such a ton of zombies and zapping them drops my fps to 0.25
Other than that, the map is insane fun >:D though the constant instagibs are getting on my nerves.
It seems like the Time Bomb and the ending to the map causes problems on coop. When someone uses the time bomb, the host gets reset back to when they place the time bomb down, but the other players keep getting connection interrupted and is forced to close out, same thing happens once the ending happens, not going to spoil it, but as soon as someone calls the ending the coop players get connection interrupted but the host sees the game over screen.- Yeah a few people have reported this issue. Ive already attempted to apply a fix, just need to test on coop.
- The crusaders spawn around the current area that your in.Change that to around a generator near where your currently in. As i said, there was a round where i was still killing templars a good 5 minutes after the start of the round
- As far as im aware, the map doesn't enable the flamefx var, and it defiantly should not be touching the fullbright var.as i said it resets both. I'm just trying to fix lag issues
1. Your not supposed to have very much room to train around the zombies.Thank you for the confirmation that there will be a patch for those drops. After beating my record and making it to round 11 (before getting ruined by two panzers :P), I have a couple more issues to report:
2. Adding a fix to disallow zombies to drop red powerups below round 5. Also will disallow them to drop red powerups if you kill one thats close to you.
ok I found one bug . where the pack a punch spawns if you run the outside of the circle the zombies won't hit you its rare that they do its more of an exploit than a bug really .i ment to say random box
Agreed. This is[ a challenging map by design. We weren't meant to discover all of its secrets quickly and easily. I had to play it on easy several times just to get acquainted with the layout of the map. I don't blame anyone for playing on easy, because this map is difficult, but that's part of what will have us coming back to this map over and over again.
As I read through these comments I see alot of people asking if you could nerf things to make it easier. I believe you made this map challenging for a reason. I really hope you keep it the way it is, other than fix the actual bugs reported. There is an easy option for those who believe this map is to challenging for them. Use it!
Thank you for the confirmation that there will be a patch for those drops. After beating my record and making it to round 11 (before getting ruined by two panzers :P), I have a couple more issues to report:1. The damage and radius electric cherry does is based on the amount of ammo you have used. You can get a much larger stun radius and stun time if you allow electric cherry to automatically activate by you using all of your ammo in the clip.
1. Electric Cherry seems to be useless. I don't know if the damage values are too low or what, but it was pretty much ineffective on round 6
2. I don't know if this was intentional, but crawlers kill themselves off VERY quickly. Moving to some zones (even if it's just 20 meters away from them) will end them instantly. Again, don't know if this was intentional but it makes solo play very frustrating at times
First of all, GREAT JOB REDSPACE!
Second of all. I have finally gotten some sort of a hang for the map in original solo, so I might as well give my thoughts on it.
Positives:
The map is heavily scripted, and no one can deny that fact. You did an amazing job putting the weapons and animations together, adding afterlife in, and putting in all the boss zombies. The wonder weapon variety was also good, too. Another thing is Double Tap II. This perk makes life SO much easier with its added damage and I thank you for putting it in. The differently scripted zombies were also a great touch. Other things such as the golden shovel and the switches make the replayability levels extremely high. I also like the detail and environment found within the map. The rain and oil slicks add to the intensity of it.
Negatives:
I don't know if it's just me, but the Panzer Soldat's hook seems inescapable, as I tried to shoot his arm but he wouldn't let go. Second of all is the constant switch activations for multiple visits to PaP. As I would have to keep going down to the "security room" to hit the hardest switch, I would usually die because the round ends whenever I try to hold a crawler for it. I can't enjoy Pack as much as I would want, and most of my runs would end because of this. This is a huge negative due to constant reruns of the map, making me agitated at every death. I would want to go to Pack without risking my entire life for it. This is my opinion, though, and I respect your desire for a higher difficulty. I just personally think it would add to the fun factor. Sorry that this section seems so long, but this one negative keeps ruining my desire to solo run this map.
Overall, the map is solid and is amazing in the evolution of custom zombies. It's wide variety of features make it a sight to behold. Sadly, at least to me, this sightseeing usually comes to a rapid close by the clutter of zombies in the security chamber after the new round begins. I hope to enjoy this map even more, though, despite its difficulty.
Change that to around a generator near where your currently in. As i said, there was a round where i was still killing templars a good 5 minutes after the start of the roundas i said it resets both. I'm just trying to fix lag issues1. Messed around with the vars and the map does not appear to be resetting them. Unless your using a dvar other then "r_fullbright", im not sure why that would be resetting.
Regarding the fire zombie, the issue is that in buried i would touch him than run away so he would detonate. In viking, its extremely tough and he never seems to detonate like that untill hes running
Also a suggestion for zombie king i didnt see this option but maybe income boosts?
It looks good in game, it plays good, and has a nice weapons list to boot.
Here are some issues:
1) on solo the revive soda machine seems to go MIA[cant find it anywhere, so I have to depend on afterlife for second chancewas this intentional because second chance would conflict with afterlife mode?)]
2)Staminup does nothing to help mobility in the tar(this was depressing as stamin-up isn't all that easy to buy)
3) As nice as the Wunderwaffe death machine is, it goes away before its suppose to and I can still switch weapons with it. It is suppose to function like a death machine, in the sense that I shouldn't be able to switch weapons, but it should only go away once i burn through all of it's ammo.
Again great map, and will definitely play the hell out of it on full release.
2. Stamin-up should slightly increase your running speed, and boost your running duration. I believe the effects are more noticeable with a lighter weapon. Having stamin-up will also allow you to jump inside while on the oil, to get through it faster.
Alright, after testing out how crawlers die, I've noticed a couple of things:
1. Sometimes it appears random -- for example, when I take the elevator down into the catacomb, usually my one or two crawlers will join me there. However, one time they simply died, and I had to start the round in the catacomb.
2. Making crawlers inside a zone seems to allow them to survive there, which was slightly useful in my last run
3. I'm convinced that the system you currently have set up is either broken or not functioning as intended. For example, on Round 2 I had 3 (injured) zombies in the first room (the starting room with the energy drink machine). Upon opening the door to the second room and entering it, all 3 zombies died. I was only about 10 meters away from them. Another issue I noted is that heading from the mystery box area to the Speed Cola area will instantly kill off your crawlers. There were several more spots like this, but unfortunately I don't remember the specifics.
Ultimately these issues make it very difficult to explore the map in solo, as you don't have anyone to baby-sit zombies. I do have a unique idea for how to fix this issue, however: implement a literal "baby sitter" as a buyable utility on the map. Perhaps in the mystery box area you could place a sort of force-field like device that, when a 200 point fee was paid, would lock your crawler inside and keep him from dying (like what Leroy did on Buried). Give it a 2 round cooldown or something.
In any event, I think I'm gonna take a break from the map until the crawler issue is addressed, as it's too difficult to explore in solo otherwise
lagg with other people not internet but the map itself >:( >:(
lagg with other people not internet but the map itself >:( >:(
I'm not sure if this was a bug or not, just never seen this before or after the fact. Dug a nuke from a dig site, grabbed nuke of course and then every grenade i threw after said nuke was in fact a baby nuke itself, complete with nuke animations and everything. That not only blew the zombies to smithereens, but also hurt my teammates. This was just about the coolest thing I've seen so far on custom zombies. Just not sure if it was a bug or not.
That is intentional, it happens a bunch of times to me. I am not exactly sure if its like a persistent perk or what, but I love just throwing nukes and seeing a bunch of grenades go off. Have no idea how to "earn" it though.
I figured it was something like that, but haven't heard of anyone else getting it so I had to ask. I think tonight I will make it my mission to figure out how to actually acquire it.
I figured it was something like that, but haven't heard of anyone else getting it so I had to ask. I think tonight I will make it my mission to figure out how to actually acquire it.
On another note, I randomly got a purple shovel after digging with the golden shovel. Not exactly sure what the difference is as I died right after getting it. Wondering if anyone can shed some light on that as well?
Like the honey badger only makes the sound it made before it was pack a punched. It didn't have the laser type sound integrated into it.
Got a few bugs. Some off the pack a punch weapons don't have the pack a punched sound. Like the honey badger only makes the sound it made before it was pack a punched. It didn't have the laser type sound integrated into it. Also the sassafras pack a punched has no sound at all. When I shoot all I hear is the bullet hit. Also the Panzer Soldat, you can't escape his claw. I wasted a full pack a punched mark two into it's claw and it didn't let me go. The mark II also stops going three round burst on Brutus. I was shooting him and it went back to one shot. I don't know if it was that way for the Panzer Soldat but it wasn't that way for the napalm zombie. Well that is all the bugs I have ran into so far.- The Honey Badger does have the upgraded "laser" sound, its just lower then most other weapons.
- The Honey Badger does have the upgraded "laser" sound, its just lower then most other weapons.
- Just double checked and the Sassafras's fire sound is infact working properly, not sure why it wouldn't be playing for you.
- Have already addressed the panzer soldats claw health, will be updated shortly.
- I never had the markII at 3 round burst, it was always full auto.
A few more things I wanted to point out:
-Sometimes in solo after going into afterlife & reviving yourself you wont get another afterlife when the next round starts
first thing i do to see if it can be a challenge is to run Devmap (tital of map file) then GOD and SV_use_ignoreammo 1.:facepalm:
Got some more bugs to report.
2. Bought Electric Cherry from Wunderfizz, but the icon faded and it didn't do anything (this seems like a gameplay feature, but if so I have no clue what caused this)
3. At one point the mystery box cost me 10 points to use even though there was no fire sale going on. After spinning it for 10, the price changed back to 950.
Nice map :) Is there any download for 1.0.3?? I only see 1.0.2 :DNot yet, but there should be one soon. Trying to fix as much things as possible so there doesn't have to be frequent updates. Pasted in the next versions log list under the credits so you guys can see what is being addressed.
//text
Good job on the dvar checks though :)Its not a "bug" if your modifying my code to get that result.
Its not a "bug" if your modifying my code to get that result.
I haven't touched or even attempted to open your code, but there's a way around it. Its worth a patch just in case someone else works it out for themselves :)Ok i'll have a look into it. Thanks for notifying me.
Ok i'll have a look into it. Thanks for notifying me.
Making a video tutorial for the locations of pretty much everything in this map (shovels, switches, parts, generators, soul boxes, etc.) to help people out, should be done & uploaded by tomorrow ;)
EDIT: Also are there 12 or 13 switches? Cause I only know where 12 are :P
Update V1.0.3 released! This update features over 50 in game bug fixes and improvements to the map which have been reported by the community. If you are interested in receiving these updates, just re-download the map. Hope you all enjoy and thank you for your patience.
i tried this map (2 or 5 minutes) and i love it :) i saw a video on youtube and dl for me :)Yeah, but try do cheats and game crashes :)
can we launch this map with de devmap command?
Thanks for your Great job !!!
i tried this map (2 or 5 minutes) and i love it :) i saw a video on youtube and dl for me :)
can we launch this map with de devmap command?
Thanks for your Great job !!!
I died and started as the Who's Who ghost. When I go and reviving myself, the screen turns black and white like this image...The way that this Who's Who is scripted is supposed to make it seem like you're tripping on acid. It's kinda like the way it was done on BO2, but with a slight twist to make it a little more challenging to use.
(image from another game, just to let you know the exact colors... )
(http://img.pixfans.com/2009/04/madworld6.jpg)
I died and started as the Who's Who ghost. When I go and reviving myself, the screen turns black and white like this image...It's normal
(image from another game, just to let you know the exact colors... )
(http://img.pixfans.com/2009/04/madworld6.jpg)
Dont know if you fixed this in new version, but you can see through the inside of BO bottles, when drinking itHow on earth do you have 4000 points, 3 perks and a PAP gun by round 6?
Double Post Merge: December 03, 2014, 07:06:22 pm
Also:
(http://gyazo.com/76684d8ca6d9cc632a6c3e9c9d01129a.png)
Standing here derps out zombies
Update V1.0.3 released! This update features over 50 in game bug fixes and improvements to the map which have been reported by the community. If you are interested in receiving these updates, just re-download the map. Hope you all enjoy and thank you for your patience.
How on earth do you have 4000 points, 3 perks and a PAP gun by round 6?I'll tell you how stevie...
How on earth do you have 4000 points, 3 perks and a PAP gun by round 6?Random loadout mode. Duh.
How on earth do you have 4000 points, 3 perks and a PAP gun by round 6?
Random loadout mode. Duh.
To: Map Maker of Project VikingWhat?? ALL maps already have this :facepalm:
I would love if you could make an update for Project Viking (The AWESOMESS MAP EVER PLAYED) :) Which gives the player Xbox controller support by making console settings available for custom zombies rookies (like me) who use Xbox or PlayStation controllers... I would also like to say great work on Project Viking and cant wait to see more AWESOME custom zombies maps (like this BO2 style map) made my you :)
Thanks again, MB23
Don't know if I am the first to find this out, but I think I may have found an Easter Egg that involves a Purple Shovel and a Red Afterlife 8)
No, you are not the first to find it out
Whelp this map is crazy hard for me so I am glad I got to find it atleast! :P
Not sure what they do but I found like 6 blue skulls in after life, then dug up 2 with purple shovel and went into the red after lifeI hope I can figure it out... Though I have never been too good with easter eggs.
do you have a devmap thing so I can noclip to see the entire map?
Hello this is the first custom zombies map I have installed so please excuse my noobness. When I click mods then the game reboots i know i have to go into console and type in devmap "something" I cannot figure out what that "something" if I could get some help that would be great! :)
There is a solo buttonYes but when i click that it pulls up new game or mission select i hit select and it shows campaign list and zombies i click zombies and its just the default ones :-\
Yes but when i click that it pulls up new game or mission select i hit select and it shows campaign list and zombies i click zombies and its just the default ones :-\
Yes but when i click that it pulls up new game or mission select i hit select and it shows campaign list and zombies i click zombies and its just the default ones :-\seriously? do you even know how to launch a mod? .-.
Then you didnt launch the mod from the mods listYes I did I promise you I did launch the mod my game rebooted and everything.
seriously? do you even know how to launch a mod? .-.If you read the rest of my posts you would see this is my first time ;)
If you read the rest of my posts you would see this is my first time ;)well then thats weird man i cant imagine what could be wrong :-\
well then thats weird man i cant imagine what could be wrong :-\Yeah Im not sure but I thinking about this, The mod is called UGX Community Mods in my mod list so I was wondering if theres something else I have to do with that file to get the Project Viking? ???
Yeah Im not sure but I thinking about this, The mod is called UGX Community Mods in my mod list so I was wondering if theres something else I have to do with that file to get the Project Viking? ???umm im sure thats from something else, the mod name that should appear for PV is something like "ProjectVikingBeta1.0" (sorry i dont remember the exact name and right now i cant use my gaming pc)
Yeah Im not sure but I thinking about this, The mod is called UGX Community Mods in my mod list so I was wondering if theres something else I have to do with that file to get the Project Viking? ???
Is there a way to enable the console btw? :rainbow:
My gameplay goes 15/20 fraps with the smoke, even if I play on solo and reduce all the game parameters :(Enable your 610 through nvidia control panel and run waw as high priority in task manager And do not turn of spec map or else it will cause the map to crash.
I have a laptop Asus A55V Core i7 3rd Gen 2.4ghz 6MB RAM Intel Graphics 4000 (Plus, Nvidia 610m 2gb)
Enable your 610 through nvidia control panel and run waw as high priority in task manager.
Can i get the nazi_zombie_... name please ?nazi_zombie_test - but i'm pretty sure it blocks you from console commands anyway...
i luv this map. i cant stop playing it but i HATE that watcher guy. he always sees me and i get trapped in that room and get killed. sometimes im lucky and run out on time but most of the time i dont. is there a way to escape or not. honestly i just want that thing out of this glorious map.
When your there just train and get anywhere between 30-75 kills from the zombies that spawn and you will be able to leave. thats my experience.
If your getting an error (I got one) Reinstall Your waw and install this map and everything will be good in the hoodThis should not be required, and is likely unrelated to Project Viking, and more so related to problems with your initial install
soooo... question.. that room with the "THING" in it.. is that just a room of death, cause I can't get out of it and they don't stop spawning runnners.... I keep going in it to see if I can get out... please let me know....
Or, you know, knife him until he die.... :boss:but i thought he vanishes like a pussy. :derp: i found out in after life u can see his cloud and if u shock it, youll be free. i dont wanna die just for a switch though. unless youre saying u can kill him before he vanishes.
You see a small wisp of smoke when he goes away, shoot it. Make sure you have an op weapon, he has allot of health.yea thanks. though i did figure it out before reading this. he also wont let u come in again and the switch will stay activated if u guys didnt know. usually i would get zombie blood first, run in, turn on the switch, and leave to get a free perk. once i got 5 perks i usually go and kill him.
soooo... question.. that room with the "THING" in it.. is that just a room of death, cause I can't get out of it and they don't stop spawning runnners.... I keep going in it to see if I can get out... please let me know....shoot at the place where he disappears. u shud see a cloud. fire until the door opens. the switch will stay on too when u kill him.
delete it and reinstall itstill the same outcome
how are you starting the map?ive been hitting solo play forgot what it says completely
can I play this mapNo. You've been a very naughty boy. Now go to bed.
Is this getting updated or what? I'm personally getting sick of seeing it being bumped back into Recent Activity for the stupidest reasons when the map isn't even being updated.
Either RedSpace updates this map or the topic needs to be locked / deleted IMO.
You are just whining, cos its not stock at all :P
What i said is what i meant. There is no hidden message or double meaning behind it. This map has been out for people to beta test for a long time now and i think its time for either an update or for the topic to be deleted. Its as simple as that.Stfu and go to bed
I have no time nor patience for man-children. If you do not agree with my point of view then that is fine, but to insult me in such a way is entirely inappropriate & unnecessary.What? I said "STFU and go to bed" Its a quote from a film :pp
What? I said "STFU and go to bed" Its a quote from a film :pp
A misunderstanding then i suppose.so "stop bothering, stfu and go to bed" :please:
so "stop bothering, stfu and go to bed" :please:xD
anyways appealing to what dd said, will this map ever get updated or redspace quitted? D:
I have finally updated Project Viking! This update includes some features which I didn't finish in time for the beta, as well as some new additions and fixes! Check out the edited post for more information, thanks for the support :)
Awesome! Downloading now. Why not just put this in the releases section though? Surely the 'beta' is over now? :PYeah the beta is defiantly finished now, Im totally outa time to take this map any further.
I have finally updated Project Viking! This update includes some features which I didn't finish in time for the beta, as well as some new additions and fixes! Check out the edited post for more information, thanks for the support :)
Loving this map, it has got to be one of the most well put together maps out there :)
There is an annoyance though, there are no guides for how anything works on this map, I have played it extensively before and even after this update I have no idea how to get/use/do half of the map's features.
And that underground guy thing, Id like to see video evidence of someone getting the damn perk from this thing, I drop down and quickly prone behind the sandbags when he isn't looking, he somehow sees me in a second, and spawns infinite verruckt sprinter crusaders in that tiny room, how am I even to survive?
This is a fantastic map, but its a shame there is next to no helpful info out there on it
For the bos room underground, you have to move behind the cover whenever he is not looking. If he begins to spot you, move to the nearest piece of cover. He tracks your distance from the time he spots you and will get alerted if you move to far. While getting through the actual room legit can be quite difficult, you can always run through it with zombie blood for a free pass :P
If you get spotted, the boy of silence will turn into mist which you can deal some damage to. After a certain amount of damage the doors will open and the crusaders will stop. If you bring a powerful weapon into the room, and go through when there arent to many zombies left, you shouldn't have much of an issue.
Im happy to help out with anything else your curious about :)
That seems helpful, im inclined to give it another go at least, It just seemed weird how I dropped down immediately into cover when he wasn't looking, and I still got spotted. Maybe Zombie Blood will be the way to do it.Well yeah theirs no doubt that the map is difficult. While there will always be two panzers after the first panzer round, there is no guaranteed chance of the crusaders spawning with the panzers. There is a bit more randomness involved with that. Certain bosses (crusaders,brutus and helicopter) also can't spawn together, only one of these can be present on the map at once. But there is no limitations for the other bosses to maintain the difficulty. If you get double tap, you can take them out pretty quickly even with weak weapons. You can also use some of the early killstreaks such as the air strike or IMS to quickly kill them. The map does take a while to get used to and remains difficult even throughout the higher rounds. I can certainly say the gameplay is very different then many zombie maps and can take a while to get used to.
Im yet to get past 11 on this, the double Panzer and Generator Zombies is a Brutal Round, and with only an MP40 and weak Box gun its very difficult to do damage, before im on fire :lol: Im determined to survive to at least 20 or figure out some more EE stuff, I got Red Afterlife and collected 6/7 Blue Skulls but Ive no idea what they do :lol:
If I can get PAP with a decent gun, I might beat the Double Panzer, ill keep trying :)
Um, the download link doesn't work why actually it looks a great map an am willing to try it with a friend so yeah if you can give another download link that would be awesome.
Thanks!
How do enjoy a map that has so many boss zombies that you cant even explore the map. Totally stupid.
I um...well I feel bad for asking this but can you put a mediafire link or megasync I cant get the map to installOpen the installer using an archiver 7zip or winrar for example and just place it in your appdata mods
Made it to 25 today, pretty good. Got the gravity spikes and did the little timed puzzle in red afterlife. I'm pretty much stumped at this point on what to do. Anyone got any ideas?
What exactly do you have to do to get the Gravity Spikes, if you don't mind saying.
Thanks.
Double Post Merge: June 21, 2016, 04:17:40 am
What exactly do you have to do to get the Gravity Spikes, if you don't mind saying.
Thanks.
SO before starting the map, in the selection menu (were you can select difficulty and mode) how do scroll?
Ive tried everything but i can only play classic on original! Is it because im playing solo?
for some reason, in chaos mode, at the beginning, you just get the game over screen, for like no reason at all, which is annoying, so I have to play the old version for me to be able to play Chaos Mode (it's my favourite mode of the entire map for solo, Zombie King for Co-op).
Hope there is a way to fix this little issue, if so, it would be greatly appreciated.
Edit: when I say the beginning, I mean within the 1st 5-10 seconds.
im new to all this modded maps thing how do I know what game the maps are? and what game is this one for
I second this. Or at least something that leads us in the right direction.I'm sure there are videos out there already.
I'm sure there are videos out there already.
I'm sure there are videos out there already.
On another side note, yeah, your Chaos Mode is broken still. The 1st game after launching from the main menu works fine, then if you restart the game from within the game (by clicking on "restart" in the pause menu) it just keeps killing me.
Luckily enough I still have the BETA version of this map, so I'll just keep playing that version until you decide to patch this map in the future.
HOTFIX 7/5/2016
Only the host of the game needs to run the hotfix for these changes to be applied!
- Prevented chaos mode from instantly ending upon start
- Fixed some zoning issues
- Increased wunderwaffe powerup duration to 60 seconds
- Allowed players to keep wunderwaffe after using afterlife
- Allowed players to begin using the wunderwaffe whenever they want. Timer doesn't start until the first shot is made. You know if the wunderwaffe timer is active if you see the deathmachine powerup icon towards the bottom of the screen.
EASTER EGG TUTORIAL AND GUIDE TO THE MAP!!
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How on Earth do you get the PPSH on the wall, it seems impossible.
:'( :'( :'(
How on Earth do you get the PPSH on the wall, it seems impossible.
:'( :'( :'(
I love this map are you working on any other maps at the moment?Not at the moment, but I will be doing a map on bo3 with a few others :)
Is there a way you can show us the locations for the blue skulls?
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Credit to xWunderful for the video
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Credit to xWunderful for the video
I was talking about the blue skull locationsI think he covers the locations of the skulls in the video as well, last time I watched anyway.
I think he covers the locations of the skulls in the video as well, last time I watched anyway.
Hello, I have a problem ... if someone can explain :Dits probably a death barrier poto lol
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its probably a death barrier poto lolExactly I had not thought about it ;-)
Exactly I had not thought about it ;-)Well it wasn't intended but that area is a death zone before the game starts. It changes to a fling area after the game has started. Don't run into that lamppost when jumping down for the first time to avoid that.
Hi Redspace, you will see I sent you a private message but suddenly I will ask the question here if you ever come on this topic first ^^At this point, you can play the map however you want. I won't consider it non-legit, but I am personally not a big fan of people who modify map/script data in any way. I am also not a big fan of zombie counters, which is why it wasn't in the released version. ;)
Is adding a "zombie counter" considered a "legit" game?
Thank's in advance for your answer; ~)
At this point, you can play the map however you want. I won't consider it non-legit, but I am personally not a big fan of people who modify map/script data in any way. I am also not a big fan of zombie counters, which is why it wasn't in the released version. ;)
Hi :)
Concretely, is it possible to play this map with 3 players without having a fucking G-Spawn when we are in the boss room?
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aha :D that reaction tho
napalmyea there is more, then theres also several he removed eventually
brutus (not 100% sure on that one)
panzer
attack chopper
that one guy you skeak past (think hes from bioshock? also you dont really fight his so idk if he counts)
the generator attacking Templars
keeper
probably more, haven't played since last version. might play latest one later today
napalm
brutus (not 100% sure on that one)
panzer
attack chopper
that one guy you skeak past (think hes from bioshock? also you dont really fight his so idk if he counts)
the generator attacking Templars
keeper
probably more, haven't played since last version. might play latest one later today
This map is a bad case of "Trying to cram as much stuff into a small space as possible"u mad?
More doesn't mean good.
Hi redspace :) How are you bro?
We made a new record and the last red circle was to quick revive :accepted:
(http://img15.hostingpics.net/pics/835947manche12.jpg) (http://www.hostingpics.net/viewer.php?id=835947manche12.jpg)
You seem to like the map :).
Is it worth high rounds?
I just want to say that this map is legit garbage. lmao You make an amazing map but put stupid ass bosses in here and dumb af mechanics.. LOL This map is complete garbage.. I don't recommend it to anyone.Sounds like you got your emotions hurt when you couldn't kill the helicopter? Or was it the fact that you didn't pick easy because you're too good for the game? This map has everything for those who enjoy maps for what they are, its guide through it, everything. I've played this map the most out of any maps this last year since I've downloaded it. I've owned this game for several, that should speak loud enough for its quality.
Are you completely done with updating this fascinating map, or don't you feel there's not enough?I'm 100% certain that Redspace is about to release an update with Margwas and Valkyrie drones in it.
because i really want to have margwas and valkyrie robots in this map
Do u need T4M for this cuz in 2017fr me it doesn't work
Would LOVE to see more maps like this!
Perhaps even a port into Black Ops 3 !?? =]