Hello,
I'm pretty new to this so I apologise for my noobishness
I downloaded the most recent version of this map, and T4M and I've installed both correctly.
Yes, it does say T4M in my console when i press ~
So when i try to play the map, this happens
fx, 0 ) Database: Assets Sync Started Database: Assets Sync Finished ----- Initializing Renderer ---- ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 3.0 Vertex shader version is 3.0 Shader model 2.0 code path is available. Shader model 3.0 code path is available. Using Shader model 3.0 code path because it is the best available path on this hardware. Attempting 1366 x 768 window at (0, 0) Game window successfully created. Using 4x anti-aliasing Creating Direct3D device... Database: Assets Sync Started Database: Assets Sync Finished Loading fastfile code_post_gfx Loading fastfile ui Loading fastfile localized_common Loading fastfile common Loading fastfile patch Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Setting initial state... Loading fastfile 'code_post_gfx' used 1.13 MB memory in DB alloc DirectX reports 128 MB of video memory and 1739 MB of available texture memory. Using video memory size to cap used texture memory at 112 MB. Picmip is set manually. Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps Waited 32 msec for asset '$white' of type 'image'. Waited 0 msec for asset '$black' of type 'image'. Waited 47 msec for asset '$blank' of type 'image'. Waited 0 msec for asset '$gray' of type 'image'. Waited 1 msec for asset '$identitynormalmap' of type 'image'. Waited 0 msec for asset '$pixelcostcolorcode' of type 'image'. Waited 27 msec for asset '$default' of type 'material'. Waited 38 msec for asset 'shadowcaster' of type 'material'. Waited 39 msec for asset 'shadowoverlay' of type 'material'. Waited 3 msec for asset 'stencilshadow' of type 'material'. Waited 53 msec for asset 'cinematic' of type 'material'. Loading fastfile 'ui' used 39.48 MB memory in DB alloc WARNING: Could not find zone 'E:\Games\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff' Loading fastfile 'common' used 41.51 MB memory in DB alloc Loading fastfile 'patch' used 2.06 MB memory in DB alloc Error: Waited 2778 msec for missing asset "zombie_electric_shock_overlay". Error: Could not load material "zombie_electric_shock_overlay". Error: Could not load material "zombie_transporter_overlay". Error: Could not load material "water_droplet". Com_TouchMemory: 0 msec. Using sum: 0 execing default_controller.cfg from fastfile No channels added or hidden cg_fov is cheat protected. Working directory: E:\Games\Steam\steamapps\common\Call of Duty World at War Huffman Took 2 Milliseconds -------------- GamerProfile_UpdateProfileFromDvars(0): "mis_01" = "16". "mis_difficulty" = "33343222222222200000000000000000000000000000000000". "cheat_points" = "3". "cheat_items_set1" = "448". "cheat_items_set2" = "0". "takeCoverWarnings" = "2". "r_gamma" = "1". "snd_volume" = "". "ps3_voiceSpeakerGain" = "". Controller #0 signed in locally DW_DNS_RESOLVING DW_DNS_RESOLVING . . DW_GETUSERNAMES(22 msecs) Retrieving usernames Retrieving usernames. Retrieving usernames.. Retrieving usernames... Retrieving usernames.... Retrieving usernames..... Retrieving usernames...... Retrieving usernames....... Retrieving usernames........ Retrieving usernames......... Retrieving usernames.......... Retrieving usernames........... Retrieving usernames............ Retrieving usernames............. Retrieving usernames.............. Retrieving usernames............... Retrieving usernames................ Retrieving usernames................. Retrieving usernames.................. Retrieving usernames................... Retrieving usernames.................... Retrieving usernames..................... Retrieving usernames...................... Retrieving usernames....................... Retrieving usernames........................ Retrieving usernames......................... Retrieving usernames.......................... Retrieving usernames........................... Retrieving usernames............................ Retrieving usernames............................. Retrieving usernames.............................. Retrieving usernames............................... Retrieving usernames................................ Retrieving usernames................................. Retrieving usernames.................................. Retrieving usernames................................... Retrieving usernames.................................... Retrieving usernames..................................... Retrieving usernames..................................... Populated dw_user dvars with 1 accounts Profile 'Dinklederp' already exists secretsauce is 00>080V2 DW_AUTHORIZING Dinklederp DW_AUTHORIZED (374 msecs) DW_LOBBY_CONNECTING DW_LOGON_GETFRIENDS DW_LOGON_GETFRIENDS DW_LOGON_COMPLETE DW_LOGON_CHECKPROFILEEXISTS DW_LOGON_CHECKPROFILEEXISTSChecking if profile exists.. . .. ... .... ..... ...... ....... ........ ......... .......... ........... ............ ............. .............. ............... ................ ................. .................. ................... .................... ..................... ...................... ....................... ........................ ......................... .......................... ........................... ............................ ............................. .............................. ............................... ................................ ................................. .................................. ................................... .................................... ..................................... ...................................... ....................................... ........................................ ........................................2 friends, populating list.. g_numFriends is now 1 ***Friend TacticalTako is online*** g_numFriends is now 2 starting to get public profiles for 2 friends.. We have 0 outgoing proposals . .. ... .... ..... ...... ....... ........ ......... .......... ........... ............ ............Messages retrieved ok . .. ... .... ..... ...... ....... ........ ......... .......... ........... ...........Profile exists! DW_LOGON_COMPLETE starting to get public profiles for 2 friends.. Hostname: Maple PC IP: 192.168.192.41 Controller #0 signed in to live Error: line 317: Invalid line in playlist 0 Error: line 322: Invalid line in playlist 0 Error: line 327: Invalid line in playlist 0 Error: line 332: Invalid line in playlist 0 Setting playlist version to 102 for controller 0 Got friend profiles OK! updating profile info for friend Spectre_1984 Client: nulling invite info for friend Spectre_1984 updating profile info for friend TacticalTako found server for friend at index 0 Save Message First Frame Shown: 21288 Got friend profiles OK! updating profile info for friend Spectre_1984 Client: nulling invite info for friend Spectre_1984 updating profile info for friend TacticalTako found server for friend at index 0 Imp read successful Imp read successful Imp read successful Imp read successful PATCH Imp read successful Upload Bandwidth: 3000.00 Kbits/s Download Bandwidth: 0.00 Kbits/s Database: Assets Sync Started Database: Assets Sync Finished Database: Assets Sync Started Database: Assets Sync Finished Unloaded fastfile patch PMem_Free( patch, 1 ) Unloaded fastfile common PMem_Free( common, 1 ) Unloaded fastfile ui PMem_Free( ui, 0 ) Unloaded fastfile code_post_gfx PMem_Free( code_post_gfx, 0 ) Database: Assets Sync Started Database: Assets Sync Finished ----- FS_Startup ----- Current language: english Current search path: C:\Users\Rick\AppData\Local\Activision\CoDWaW\mods\nazi_zombie_ragnarok\nazi_zombie_ragnarok.iwd (1677 files) C:\Users\Rick\AppData\Local\Activision\CoDWaW/mods/nazi_zombie_ragnarok C:\Users\Rick\AppData\Local\Activision\CoDWaW/usermaps C:\Users\Rick\AppData\Local\Activision\CoDWaW/mods E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_27.iwd (60 files) E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_26.iwd (522 files) E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_25.iwd (139 files) E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_24.iwd (502 files) E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_23.iwd (3 files) E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_22.iwd (529 files) E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_21.iwd (13 files) E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_20.iwd (69 files) E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_19.iwd (52 files) E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_18.iwd (51 files) E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_17.iwd (42 files) E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_16.iwd (44 files) E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_15.iwd (145 files) E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_14.iwd (655 files) E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_13.iwd (400 files) E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_12.iwd (453 files) E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_11.iwd (366 files) E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_10.iwd (549 files) E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_09.iwd (413 files) E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_08.iwd (484 files) E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_07.iwd (755 files) E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_06.iwd (537 files) E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_05.iwd (569 files) E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_04.iwd (711 files) E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_03.iwd (743 files) E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_02.iwd (694 files) E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_01.iwd (350 files) E:\Games\Steam\steamapps\common\Call of Duty World at War\main\iw_00.iwd (808 files) E:\Games\Steam\steamapps\common\Call of Duty World at War/main E:\Games\Steam\steamapps\common\Call of Duty World at War/main_shared C:\Users\Rick\AppData\Local\Activision\CoDWaW/players E:\Games\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw06.iwd (1804 files) localized assets iwd file for english E:\Games\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw05.iwd (1246 files) localized assets iwd file for english E:\Games\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw04.iwd (363 files) localized assets iwd file for english E:\Games\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw03.iwd (28 files) localized assets iwd file for english E:\Games\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw02.iwd (3163 files) localized assets iwd file for english E:\Games\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw01.iwd (5164 files) localized assets iwd file for english E:\Games\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw00.iwd (4592 files) localized assets iwd file for english File Handles: ---------------------- 55713 files in iwd files ----- Initializing Renderer ---- ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 3.0 Vertex shader version is 3.0 Shader model 2.0 code path is available. Shader model 3.0 code path is available. Using Shader model 3.0 code path because it is the best available path on this hardware. Attempting 1366 x 768 window at (0, 0) Game window successfully created. Using 4x anti-aliasing Creating Direct3D device... Database: Assets Sync Started Database: Assets Sync Finished Loading fastfile code_post_gfx Loading fastfile mod Database: Assets Sync Started Loading fastfile 'code_post_gfx' used 1.13 MB memory in DB alloc Loading fastfile 'mod' used 17.75 MB memory in DB alloc Database: Assets Sync Finished Database: Assets Sync Started Database: Assets Sync Finished Loading fastfile ui Loading fastfile localized_common Loading fastfile common Loading fastfile patch Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Loading fastfile 'ui' used 39.48 MB memory in DB alloc Setting initial state... DirectX reports 128 MB of video memory and 1712 MB of available texture memory. Using video memory size to cap used texture memory at 112 MB. Picmip is set manually. Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps WARNING: Could not find zone 'E:\Games\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff' Loading fastfile 'common' used 41.51 MB memory in DB alloc Loading fastfile 'patch' used 2.06 MB memory in DB alloc Error: Waited 2200 msec for missing asset "water_droplet". Error: Could not load material "water_droplet". Com_TouchMemory: 0 msec. Using sum: 0 Save Message First Frame Shown: 34472 DirectX reports 128 MB of video memory and 1637 MB of available texture memory. Using video memory size to cap used texture memory at 112 MB. Texture detail is set automatically. Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps execing options_graphics.cfg from disk CL_Live_StopPrivateParty was called, calling Party_StopParty Calling Party_StopParty() on party Clearing migration data PROFILES: setting server info to 0.0.0.0:0 starting to set profile info.. CL_Live_StopParty was called, calling Party_StopParty Calling Party_StopParty() on lobby Clearing migration data Profile updated successfully! Database: Assets Sync Started Database: Assets Sync Finished Loading fastfile nazi_zombie_ragnarok_load Database: Assets Sync Started Loading fastfile 'nazi_zombie_ragnarok_load' used 0.00 MB memory in DB alloc Database: Assets Sync Finished Waited 41 msec for asset 'bo_music_mainmenu' of type 'sound'. PROFILES: setting server info to 0.0.0.0:0 Couldn't get profiles instance, are we logged on? ------ Server Initialization ------ Server: nazi_zombie_ragnarok Database: Assets Sync Started Database: Assets Sync Finished ----- R_Init ----- DirectX reports 128 MB of video memory and 1637 MB of available texture memory. Using video memory size to cap used texture memory at 112 MB. Texture detail is set automatically. Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps Save Message First Frame Shown: 57428 Database: Assets Sync Started Database: Assets Sync Finished BinkOpen failed on E:\Games\Steam\steamapps\common\Call of Duty World at War\main\video\nazi_zombie_ragnarok_load.bik because: Error opening file. BinkOpen failed on E:\Games\Steam\steamapps\common\Call of Duty World at War\raw\video\nazi_zombie_ragnarok_load.bik because: Error opening file. R_Cinematic_BinkOpen 'nazi_zombie_ragnarok_load' failed: BinkOpen: Error opening file.; trying default. Unloaded fastfile ui PMem_Free( ui, 0 ) Loading fastfile localized_nazi_zombie_ragnarok Database: Assets Sync Started WARNING: Could not find zone 'E:\Games\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_nazi_zombie_ragnarok.ff' Database: Assets Sync Finished Loading fastfile nazi_zombie_ragnarok_patch Database: Assets Sync Started WARNING: Could not find zone 'E:\Games\Steam\steamapps\common\Call of Duty World at War\zone\eng Unhandled exception caught
Could someone please help me out?