are you by chance planning to fix the small bugs within this map, it's far too great for these little inconveninces
Thank you very much everyone for comment!
If you complete the soul boxes, you get a wonderful reward weapon. But you can finish the map without completing this part.
I was fighting for a long time against the limitations of the engine to get to shape this map as I wanted.For example, I had to convert a lot of bsp geometry into static models so as not to exceed the bsp limits. Therefore, I appreciate that you like it.
I haven't worked with scripts in a long time, but if someone help me with the changes that I have to implement to correct the juggernog, I can try to release a new version less difficult for solo players.
Are the snipers in the desert town area REALLY necessary?
That area itself is already pretty tough in regards to hoarding zombies due to the CQC layout - that in itself isn't a complaint. But it feels unfair to simultaneously have to juggle these enemies that can deal considerable damage from a distance that's hard to shoot back at while on the move, - made especially annoying by Jugg not providing as much additional health as it should - are pretty accurate, respawn frequently out of thin air mid round, and generally make the outdoor area of that section harder to survive in than it is already.
Don't worry I fixed jugg and contacted and sent the file to him when he sees it he will upload the fix
What was the file you changed? I'm curious how you fixed jugg.