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Messages - josh1600

It's because no sunlight. Open the wall up to allow sun light in for it to render.
536 days ago
Latest progress highlights of the custom zombies map I am developing
579 days ago
It's nothing to do with coding. What's happening is the game is seeing 2 identical assets in APE, so what you should do is go into APE and find that material, and delete one of the 2.

Do what Jdcobra said to fix it. If the mtls are actually different then you may wish to rename one of them and to update the asset which uses it. Sometimes people use the same name for different mtls which a just delete can mess up. Alternative is to use MAKECENTS third party launcher which I think has an auto dupe removal feature. Not 100% sure as I haven't used it.
587 days ago

Adding Player Respawn Locations: Radiant Call of Duty Black Ops 3 Mod Tools Tutorial Series

This tutorial walks-through all that is needed to add player respawns into your custom black ops 3 zombies maps. This will allow you to enter the next round in a different location and improves overall gameplay on custom maps.

Get the prefab here: http://phabricator.aviacreations.com/w/black_ops_3/basics/setting_up_respawn_points/
589 days ago

Model & Texture Conjunction Packs: Radiant Call of Duty Black Ops 3 Mod Tools Tutorial Series

This video dives into detailing using texture and model packs. It also gives tips on how to make better looking building work and applying other detailing techniques to achieve a much improved mapping style. Included along the way are many other little tricks that will help you make better maps.

Not only is this tutorial for Black Ops 3 Radiant Black, it can also be applied to the Call of Duty World at War Radiant and also most other Radiant Editors.
590 days ago
Standard Version
Part 1: First Planning & Setup

Part 2: Building the Geo

Part 3: Geo | Prefabs | Clipping | HUD Icons | Testing

Part 3.1: Extended Part 3 Images | Testing

Part 4: Geo | Detail | Fonts | Testing | Images

Part 5: Playing the Standard Version

Hardcore Version
Part 6: Adding Obstacles | Adding Spawners

Part 7: Adding Dragon | Images | Testing | Upload

Part 8: Playing the Hardcore Version




590 days ago
We got very close on the last try but died due to taking risks haha.
590 days ago
THE LAST DRAGON

Download Standard Version

Download Hardcore Version

Intro
Welcome to The Last Dragon. A map made during a marathon live development stream on YouTube for those who fancy a little challenge. Expect harder zombies and an interesting view. This time a little eastern spice! See if you can make it to the top of the Great Wall of China without dying!
Many Thanks to all who came to participate in the development streams! :D
If you are someone who likes more detail, big easter eggs, custom weapons, custom sounds, custom traps, custom Sq objectives... then you'll be pleased to know I am in the development stage of some far bigger projects. Including Goldeneye Remastered & A Horror Asylum. Follow the whole developments live on YouTube.

Gallery of Images
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Features
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YouTube
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Credits
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Leaderboards HH:MM:SS
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Known Bugs
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590 days ago
I am not clued up on fastfile errors. Would suggest trying to verify game cache integrity and perhaps a full recompile. Best to ask on the active modding discords to find someone who has ran into this. UGX has a discord: https://discord.gg/Jkb5sKt
610 days ago

Here are some of the essential tools that everyone mapping should know of, if you don't then sit down with a nice cuppa for a little knowledge :)

Not only is this tutorial for Black Ops 3 Radiant Black, it can also be applied to the Call of Duty World at War Radiant and also most other Radiant Editors.
624 days ago
Enjoyed the challenge of this map. Good stuff Mr FilthySandwich :D
706 days ago
Better late than never :D
740 days ago
Are people even going to bother with bo1 given that bo3 mod tools are out? :poker:
744 days ago

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