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[Manager] Zombie Assault v1.0 (cs_assault remake)

HOT
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Created 10 years ago
by johndoe
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This map can be downloaded from the UGX Map Manager.

This map features UGX Mod v1.0.3! For a full list of features, click here.

Hi everyone! I finally finished my first map and decided to release it into the wild :D it's simply just a remake of good old Counter-Strike map, cs_assault. It took lots of time to finish it but finally it's complete!

Features:
  • UGX Mod v1.0.3
  • Zombie Counter
  • Black Ops Perks (with trem's fix)
  • Black Ops II perk shaders
  • Custom textures
  • Some voice acting done by me
  • Buyable ending (but you need to complete the easter egg before you can find it)

Story:
After Richtofen accidentally uses Wunderwaffe while teleporting, it teleports the team in a parallel universe. They find themselves in a warehouse which belongs to Black Mesa. The warehouse looks abandoned, but they are not alone. There is someone who works (or used to work) as a security guard at the warehouse, but actually, he is a spy who works for Aperture Science Inc. He got attacked by zombies after he and other workers got kidnapped by a group of terrorists. He's the only survivor, and you need to find before he dies to escape, and return to your own universe.

Some screenshots:









I didn't want to change the original layout of the map so much since i want it to look like the original. Also, i've just got a job so i hope there won't be any more bugs because i won't have much time to work on the map. I'll try to spend my free time on new maps. I hope you enjoy it :)

Special thanks to:
- UGX Team for this awesome mod
- tom-bmx for zombie counter and buyable ending.
- bamskater33 for black ops perks
- treminaor for black ops perks fix
- codmoddd1234 for his neverending support
- SajeOne for tuts
- tomikaze, n123q45, echo000, Ege115, IHammY/ for testing and helping me fix some errors
- the people who made GCZ script placer for bo2 shaders
- and the people whom i forgot to mention
Last Edit: December 05, 2013, 02:35:42 am by johndoe
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good job. Knew you could do it
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good job. Knew you could do it
thanks mate, i hope it'll get more positive comments :D
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Pretty sweet map layout, I like that I can get on top of the buildings - definitely not something mappers usually put in but this map pulled it off pretty well.

I'll have SajeOne or MrSlagovich playtest it when they have time and determine if it's ready for the Manager :)
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Pretty sweet map layout, I like that I can get on top of the buildings - definitely not something mappers usually put in but this map pulled it off pretty well.

I'll have SajeOne or MrSlagovich playtest it when they have time and determine if it's ready for the Manager :)
Holy mother of George Romero! I never though this would be good enough for the manager, but if you think so, i'll be glad to see it there :)
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Holy mother of George Romero! I never though this would be good enough for the manager, but if you think so, i'll be glad to see it there :)
Any map which meets the qualifications in this topic is eligible to be in the Manager ;)

As long as this map doesn't contain any game-breaking bugs, it meets all the qualifications.
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Any map which meets the qualifications in this topic is eligible to be in the Manager ;)

As long as this map doesn't contain any game-breaking bugs, it meets all the qualifications.
Alright then, thanks for the appreciation, hope to see it on the manager :)
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awesome! been excited for this map since you made the WIP back in October. Glad to see its released. going to play it later and tell you what i think
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BTW after
Spoiler: click to open...
reaching the last-stand area for the buyable ending, how are we supposed to raise 100k when the room has no weapon purchase spots? What was the point of designing this room if we have to teleport in there with 100k already ready to spend?
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BTW after
Spoiler: click to open...
reaching the last-stand area for the buyable ending, how are we supposed to raise 100k when the room has no weapon purchase spots? What was the point of designing this room if we have to teleport in there with 100k already ready to spend?
Spoiler: click to open...
i thought it would be more challenging, that's why i made that area like that. i migh put another teleporter get players to the previous area so that they can purchase more stuff or i might just put a mystery box there. i'll do one of those as soon as i have some free time after work. thanks for pointing that one.
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I don't play that many custom maps but I like the idea.
Taking a look at the screenshots reminded me of the good old days in 1.6 ;)

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I don't play that many custom maps but I like the idea.
Taking a look at the screenshots reminded me of the good old days in 1.6 ;)
i'm glad i could make you play a custom map :)
Last Edit: December 05, 2013, 03:40:05 pm by johndoe
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Finally got to try this out today and have to say, you did a great job here. I think you recreated the map perfectly, and I really enjoyed the nostalgic feel it gave off.

Personally, I did not find any game breaking issues, but I did not go out the way to look for them. I was having too much fun to be honest. :P

Definitely looking forward to more maps from you in the future. Well done! :D
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Im glad to beta tested it and i enjoyed it. Keep up the good work
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finally played it and i enjoyed it a lot. You got some good potential, and I hope you decide to make some more maps in the future. Never played counter strike but for some reason I had the urge to want to play it after playing this map since its based off of the assault map.

 
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