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Farm 2.0 (Unique) - Final Release

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Created 9 years ago
by DuaLVII
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Update released.

Version 1.0.2 is still available for those who want to use World at War weapons.
Version 1.0.3 has a few fixes 1.0.2 doesn't have but nothing major with a whole new range of weapons added.

Done this update due to many requests for custom weapons in this map.

Thanks and hope you all enjoy.

(Note: 1.0.3 will be listed in your mods list as `green_run_farm_bo1`)
Last Edit: May 01, 2015, 01:58:44 pm by DuaLVII
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  • steviewonder87
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Very nice remake, found one or 2 bugs with the guns (I didn't use many)-
Spoiler: click to open...

When switching between the MP5K and the G36C the gun kinda stays in the air like this (also after throwing nades, etc) The PM63 kinda jumps back into position after sprinting, throwing nades, reloading, etc. (probably exported with wrong tags looks like?)
Maybe consider changing the viewhands and playermodels to the BO2 characters, and maybe adding some new quotes? Since it's quite a small map/mod you probably wouldn't have any memory/limit issues? Also maybe adding Double Tap 2.0 instead of the WAW version would be nice?  :)

Edit: Also I went down with QR near the gate and the zombies didn't really move away from me, they kinda just bunched up about 2 feet away so when I got up I got pretty much instantly raped :P
Last Edit: May 01, 2015, 02:55:01 pm by steviewonder87
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I was aware of the PM-63 issue but didn't know about the MP5 to G36C issue. I'll take a look into it.
As for quick revive issue near the gates, all I can say right now is `f'you zombies for not doing what your told`

I'll work on it, Thanks.
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Yay, non waw guns :D
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Not easy but a personal record thus far.


Edit: Also I went down with QR near the gate and the zombies didn't really move away from me, they kinda just bunched up about 2 feet away so when I got up I got pretty much instantly raped :P

During that game I had I managed to get myself down near the gates and the zombies actually went all the way up to the house. So I took another look at the code, Turns out I made them go to a random spot and didn't add in distance check. You were just unlucky Stevie xD
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  • DeletedUser
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Feel like you should make the map bigger?  That'd be cool.
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I'm contemplating on starting a remake of Green Run Diner whilst thinking on the expansion of the map.

It's a maybe at the moment.
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Wow, this is actually very impressive with the detail.
For a moment I couldn't tell the difference.
Good job!
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The only thing that I've let myself down on so far on this map is just the center shed structure with the tractor in it. Feels a bit bland at the moment which I'll rework on.

And as a few mentioned, The truck in the center. Reason I did that is because the Black Ops 2 version of the truck wouldn't load in radiant but I think I may have forgotten to add a tag_origin in and bind it too the model which I'll check.
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The only thing that I've let myself down on so far on this map is just the center shed structure with the tractor in it. Feels a bit bland at the moment which I'll rework on.

And as a few mentioned, The truck in the center. Reason I did that is because the Black Ops 2 version of the truck wouldn't load in radiant but I think I may have forgotten to add a tag_origin in and bind it too the model which I'll check.

Oh, that thing. If I remember, its that same truck as in Nuketown, which crashes game cos of too many verts  :please:
Even Nuketown zombies had to script it in, where it would have low poly version, when going far away enough
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Just downloaded it and am looking forward to giving it a crack :)
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I'm contemplating on starting a remake of Green Run Diner whilst thinking on the expansion of the map.

It's a maybe at the moment.

That sounds like a great Idea.

But I'd like to point out, there's not a trailer on the truck, it gives out alot of room without the trailer
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Feel like you should make the map bigger?  That'd be cool.
Like access to road just like in Tranzit? Yeah that'd be nice.
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Like access to road just like in Tranzit? Yeah that'd be nice.
There's going to be a tranzit 2.0 map soon
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If you want scripts / features made for you, then contact me by PM or email / skype etc
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^ Dual is involved with that

 
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