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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Really good map man! Good Job!
http://steamcommunity.com/sharedfiles/filedetails/?id=585799622
Dude this map was the shit. I love this map so much, it is the first time I have seen a actual good map in a while. I really miss back then about a year or two ago, where every day I could come home from school and I would play one good map every day. Now there aren't that many maps being released anymore but I finally had that awesome feeling of a real, open map that you always are eager to open up more and get really depressed when there is nothing left to explore. But yeah dude this map is the sweet shit. Thanks
I liked the snowy version better! good job on the map

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
This map was indeed fun but personally, your North Company map was much more fun. The game started out challenging but quickly became easier when the room to the stairs were opened. If the players camped out near the stairs, all the zombies graciously lined themselves up downstairs (and jumping from below on the garage) for some unmitigated zombie slaughter.
Whereas in North Company, the map had so many ways to get around and the same applies for the zombies. It was intense, challenging and fun.
Perhaps a more difficult boss would'be add more replayablity but thumbs up for originality for the two swat soldiers. Certainly came as a fun tactic to go prone and avoid their attacks.
Anyway, this has been a fun map, especially when we reached round 25+ and it was pretty close to midnight, we stopped camping (because it made the game admittedly boring) and went our separate ways to commit quasi-suicide (we had schools/jobs on the next day) but we lasted all the way to round 33 because of the Gravaritas Perk kept sucking in max ammos and instakill that we tried to avoid haha!
In a nutshell, thanks for the awesome map!
If you found the map too easy for high rounds there's also the endgame option! If in the future I have more time I had plans to re-do North Company in the form of a beach boardwalk/plaza. (the gondola being a sky ride). Although I am proud of Estate it couldve been better, but I was also in the middle of proving myself at an internship(which worked:)). Glad you enjoyed though! peacei love the fact you can play it with or without snow (+1 respect given)

thanks guys! and happy to see not too many complaints (except for the sound bugs in co-op
) I think it has to do with too much ambient sounds.. if you want to avoid this try the snowy version as I took a lot of the ambient sounds out
u dnt wnt 2 no



Aye mate you don't know me so y don't you shut tf up ok buddy

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Awesome map, only thing is that i would've used rorke's bo1 ports, because the weapons in this map are sort of buggy (like how i can hardly see the iron sight on my MPL because there was a scope rail in the way, and some missing futz/chamber sounds)
rip me at round 16