Enclosed (A.K.A. BaconCube)

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by gympie6
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Enclosed

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People playing my map! :)



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[/spoiler]

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Last Edit: March 14, 2020, 06:47:21 pm by gympie6
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Enclosed

No T4M Required!






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Warning, if you are about to stream this map please turn off the music.

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 This map is making me hungry, looks nice will try later :)
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This map is making me hungry, looks nice will try later :)
 Don't quote the entire post, OK? 
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Here is our playthrough:  [You are not allowed to view external links. Register or Login to see them]  We were able to make it to the top as well as find the secret room! Thank you for the map gympie6!
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Here is our playthrough:  [You are not allowed to view external links. Register or Login to see them]  We were able to make it to the top as well as find the secret room! Thank you for the map gympie6!
 Thank you guys for playing my map! I am glad your guys enjoyed it!
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we really enjoy it!!!
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This map was really easy imo. Mostly because once you get PHD at the 3rd level you can just avoid getting hit by jumping off the side if you get surrounded.
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My personal review of the map: If you play solo on this map, I can see how it is possible to win this in an efficient way. I understand this map is meant to be a challenge but it is not meant to be a multiplayer map. The size of this tower prevents players who die late in the game to get back into the game since they literally spawn at the bottom of the tower while fighting with nothing to get to the top. Everyone is hoarding points by getting their own kills, someone goes down and loses perks, repeating the process by using points, now you're set back even further. I personally feel like there should be two modes, solo can be 100k and then multiplayer should have the ability for each player to contribute 25k to get the complete ending. This makes the map challenging still while also requiring players to all hold their own and make sure they are getting to end with enough points. Just have four panels require 25k points to complete the map basically. 

IMO I feel like the 100k is quite high. The amount of time spent on this map would be insane even by going solo which would be the quickest way to complete this map tbh. Besides the ending amount, I felt like the literal custom zombies in the map that would spear you, teleport, and explode were a little excessive, especially the teleporting zombie. Cheese cube unlimited had one miniboss which was an inferno zombie and that was it. The last thing I am a little annoyed with is the height of the tower. Again I'm aware it's a challenge map but I still feel that it could still be challenging if it were scaled down by like 5 levels at least. The time it would take to accomplish this map outside of solo would be insane. I highly suggest changing the map specifically for multiplayer, if you want to leave it as it is for solo I don't see that being an issue.

What I would change if I could: 

1. Reduce the number of levels on the tower by at least 5 (can be scaled down more if necessary)

2. Remove teleport zombies

3. Remove some of the custom perks and replace them with other ones (like come back as a zombie)

4. Make Double-tap acquirable sooner (not too early)

5. Change either the ending price or have sequential purchasing panels (25k panel x 4)

6. Change the EBR or shotgun wall buy at the beginning to a somewhat weak smg

7. Add another perk on PAP floor

8. (Not sure if they are in the box) Add claymores as a wall buy at a high-end floor


Just my thoughts on the map. I did play this map with three other friends and we attempted it 3 times. Again this map honestly isn't meant to be a multiplayer map unless some changes could be made IMO. This map is alright to me but I don't think I can see myself attempting the completion of it. Sorry, hopefully this was somewhat helpful feedback. Thanks for reading.
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This map was really easy imo. Mostly because once you get PHD at the 3rd level you can just avoid getting hit by jumping off the side if you get surrounded.
 yeh maybe I should have moved that more to the top.

Double Post Merge: June 30, 2020, 03:12:16 pm

My personal review of the map: If you play solo on this map, I can see how it is possible to win this in an efficient way. I understand this map is meant to be a challenge but it is not meant to be a multiplayer map. The size of this tower prevents players who die late in the game to get back into the game since they literally spawn at the bottom of the tower while fighting with nothing to get to the top. Everyone is hoarding points by getting their own kills, someone goes down and loses perks, repeating the process by using points, now you're set back even further. I personally feel like there should be two modes, solo can be 100k and then multiplayer should have the ability for each player to contribute 25k to get the complete ending. This makes the map challenging still while also requiring players to all hold their own and make sure they are getting to end with enough points. Just have four panels require 25k points to complete the map basically. 

IMO I feel like the 100k is quite high. The amount of time spent on this map would be insane even by going solo which would be the quickest way to complete this map tbh. Besides the ending amount, I felt like the literal custom zombies in the map that would spear you, teleport, and explode were a little excessive, especially the teleporting zombie. Cheese cube unlimited had one miniboss which was an inferno zombie and that was it. The last thing I am a little annoyed with is the height of the tower. Again I'm aware it's a challenge map but I still feel that it could still be challenging if it were scaled down by like 5 levels at least. The time it would take to accomplish this map outside of solo would be insane. I highly suggest changing the map specifically for multiplayer, if you want to leave it as it is for solo I don't see that being an issue.

What I would change if I could: 

1. Reduce the number of levels on the tower by at least 5 (can be scaled down more if necessary)

2. Remove teleport zombies

3. Remove some of the custom perks and replace them with other ones (like come back as a zombie)

4. Make Double-tap acquirable sooner (not too early)

5. Change either the ending price or have sequential purchasing panels (25k panel x 4)

6. Change the EBR or shotgun wall buy at the beginning to a somewhat weak smg

7. Add another perk on PAP floor

8. (Not sure if they are in the box) Add claymores as a wall buy at a high-end floor


Just my thoughts on the map. I did play this map with three other friends and we attempted it 3 times. Again this map honestly isn't meant to be a multiplayer map unless some changes could be made IMO. This map is alright to me but I don't think I can see myself attempting the completion of it. Sorry, hopefully this was somewhat helpful feedback. Thanks for reading.
Even indeed 100.000 is maybe too much but I have a feeling that when someone is trying something different it isn't good. 
I need to remove a few features from the map to enjoy you with the same generic stuff you see in every tower map.

I am sorry I have no claymores. I see no point to place the double-tap lower because it's pretty op for a tower map.
Last Edit: July 01, 2020, 01:13:00 pm by gympie6

 

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