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Messages - PositiveGamerz

I don't know how much stuff you added to the map.

You can comment stuff in the following files:
zombiemode.csv (If you comment include,flamethrower in that file you also get extra fx slots)
dlc3.csv
MAPNAME.csv

You have to comment a lot in order to make your map playable.
After you compiled the map a couple of times and got it working you can try to uncomment a few for the ones you want to keep.

You can also go over to use T4M but that's your last save.
Thank you for the suggestion ill see if it works, im just very confused why it wouldn't work even tho i reverted it to a backup i had

Also ive only added the five sevens, m14 from mw3, the mauser and my ak74u

Double Post Merge: December 29, 2020, 11:01:22 pm
So i removed some fx and removed the m1 grand the gewehr43 and the m1grand with launcher and it seemed to work!

Thank you so much gympie6 & cpt_johnson1 for the help, this was really annoying :)
3 years ago
The problem is that you have to compile the map because everything you compile is from the zone_source.
So instead of using the modbuilder compile the map and see if that gives you results.
Yeah ofc i compiled the map but still get the issue
3 years ago
Thats because there are multiple files you have to look in to remove/ comment out unused fx. https://www.ugx-mods.com/forum/mapping/12/the-asset-counter-is-a-lie/8323/ Look at Jbird's answer, this should answer your question :)
Is there even a slight chance my map might just be broken? cause why would i still get the error even when i reverted it back to a backup i had?

Also i tried your suggestion and it didnt seem to work (unless ive just done something wrong)

But i also tried this https://www.ugx-mods.com/forum/modding/52/400-fx-error-limit-easy-fix-with-dl-updated-4-22-15/5311/
the other day and removed like almost every fx i could and still got the error.
3 years ago
So i was doing some mapping and added the ak74u to my map and got the 400fx assets issue, so i spent some time trying to fix it
couldn't figure it out so i re-added my map (cause i saved a backup of the mod) and still got the error, so i downloaded the ugx asset counter
and it says i have 109 - 400fx used, but yet one of my other maps have 131 fx and still works,

been stuck on this for a few days now so if anyone knows of a way to fix this please let me know! :) (im guessing i'll probably have to re-install my mod tools :()
3 years ago
Enclosed

No T4M Required!






Installer

Manual

Warning, if you are about to stream this map please turn off the music.

Features

Features
6 Custom Perks (Raging Devil, Chainbind, Blitzkrieg Soda, Primo Victoria, Baron Samedi and Rewind Time Barcardi)
Black Ops 1/2 Perks
Black Ops 1 HUD
Black Ops 3 Shader for perks and powerups
Double papable weapons
Custom Boss
Banzai Zombies (Fast running zombies with bayonets)
Stalker Zombies (Zombies with the skill of teleportation)
Hextech Zombies (Zombies with the power to shock players)
Boom Zombies (Zombies that go explode closely)
Ghost Weapons
BO1 Weapons
WAW Weapons
4 Wonder weapons
Custom Powerup/Box Fx
Unlimited Ammo Powerup (Shoot infinite ammo until time runs out)
DogHunter Powerup (Dogs will hunt down zombies)
EasterEgg
EasterEgg (Song: Opeth - The Baying of the Hounds)
Buyable Ending

Weapons

Weapons
WAW
PSHH
MP40
Type99 LMG
Panzerschrek
RayGun Mark 1

BO1
MP5/MP5K
Spectre
Spas12
Commando
Dragunov
HK21
Python
M1911 Bo1 colt

Ghosts
Mk14 EBR
MTS 225
SC2010
K7
PP-19 Bizon
L115a3
Venom-X
M27IAR

Other
RayGun Mark 2
Galleria
Duplet Shotgun
Stg44
Blitzkrieg grenades (Can be bought from Blitzkrieg perk vending machine)

Perks

Perks
No perk limit!

WAW
Quick Revive (With self revive)
Juggenaut (250 health)
SpeedCola
Doubletap 2.0

Bo1
PHD
MuleKick
StaminUp
Deadshot (Steady aim & increased headshot damage)

Bo2
Electric Cherry

Custom
Raging Devil
Chain of Fools
Blitzkrieg Soda
Primo Victoria
Baron Samedi
Repair Rum
Rewind Time Barcardi

Primo victoria: gives you a shield that generates after not getting hit for a while. (100 health)
Blitzkrieg soda: gives you special grenades that deals massive damage and also gas zombies.
Chainbind rootbeer: gives you the ability to slow and stun zombies for a second, kniving slows them garanteed and
shooting has a smaller chance.
Raging devil rum: a zombie goes raging onto you and takes down everything on his path.
Baron Samedi: Turn into a zombie after being takedown, wander around killing zombies or gather brains to restore your humanity.
Rewind Time Barcardi: Set your safe location (Tatical insertion), when you are about to die instead you will teleport to that safe location.


Credits

Credits
Community
Treyarch & Activision
UGX Mods, Zombiemodding & CustomCodMapping

Shippuden1592
Bamskater
Harrybo21
Fusorf
Tom_BMX  
DidUknowiPwn
holty007
ADDICTED
Don Gooney
Tim Smith(aka BaD BoY 17)
​​​
Beta Testers
Galal Mehrez
Cpt_Johnson1
This map is making me hungry, looks nice will try later :)
4 years ago
Ok so im trying to make a minigun powerup kinda like bo3s minigun, im trying to make it where if u switch ur weapon the minigun dissapears, im pretty new to scripting so if anyone could help it would be much appreciated :) thank you.
anyone?
4 years ago
tysm, its the first time someone do an answer to one of my posts, anyways. i tried the option 2 since it looked more easy, and it worked..
No problem i was stuck on it for weeks and i saw your post so i wanted to try and help with it :)
Edit: i also had that glitch but i thought i was just super unlucky.
4 years ago
i added pandora box to my map, thing that i usually never add. but the box keep spawning on the same site always.
i used sniperbolt prefab boxes, i hope someone here helps me out
i was stuck on the same thing for weeks but i got it to work, so you have 2 options. (also make sure to keep backups of your scripts incase this doesn't work)
option 1 is
go into root/mods/YOURMAPNAME/maps and go into YOURMAPNAME.gsc and locate

Code Snippet
cpp
    // Magic Boxes -- The Script_Noteworthy Value Names On Purchase Trigger In Radiant
    boxArray = ;
    boxArray = "start_chest";
    boxArray = "chest1";
    boxArray = "chest2";
    boxArray = "chest3";
    boxArray = "chest4";
    boxArray = "chest5";
    level.DLC3.PandoraBoxes = boxArray;
now put // infront of the boxes you arent using for example if i only had the start_chest and chest1 you would put // infront of the rest just dont put // infront of boxArray = ; and level.DLC3.PandoraBoxes = boxArray;
so after your done doing that go into root/mods/YOURMAPNAME/maps _zombiemode_weapons.gsc if you dont have _zombiemode_weapons.gsc go to root/raw/maps and find _zombiemode_weapons and copy and paste it to root/mods/YOURMAPNAME/maps now enter the code with notepad or preferably notepad++ now find all places that say nazi_zombie_factory and add YOURMAPNAME to it so for example do this
Code Snippet
Plaintext
if(level.script == "nazi_zombie_sumpf" || level.script == "nazi_zombie_factory" || level.script == "nazi_zombie_coast" || level.script == "YOURMAPNAME")if(isDefined(level.script) && (level.script != "nazi_zombie_sumpf") && (level.script != "nazi_zombie_factory") && (level.script != "nazi_zombie_coast") && (level.script != "YOURMAPNAME") )if( isDefined(level.script) && (level.script == "nazi_zombie_sumpf" || level.script == "nazi_zombie_factory" || level.script == "YOURMAPNAME") && level.box_moved == true && isDefined(level.pulls_since_last_ray_gun) )if( isDefined(level.script) && (level.script == "nazi_zombie_sumpf" || level.script == "nazi_zombie_factory" || level.script == "YOURMAPNAME") && isDefined(level.pulls_since_last_tesla_gun) )if( level.script == "nazi_zombie_asylum" || level.script == "nazi_zombie_factory" || level.script == "nazi_zombie_sumpf" || level.script == "nazi_zombie_paris" || level.script == "nazi_zombie_coast" || level.script == "nazi_zombie_theater" || level.script == "YOURMAPNAME")if( isDefined( level.script ) && (level.script == "nazi_zombie_sumpf" || level.script == "nazi_zombie_factory" || level.script == "YOURMAPNAME") )if( isDefined(level.script) && (level.script == "nazi_zombie_sumpf" || level.script == "nazi_zombie_factory" || level.script == "YOURMAPNAME") )if( isDefined(level.script) && (level.script == "nazi_zombie_sumpf" || level.script == "nazi_zombie_factory" || level.script == "YOURMAPNAME") )
[/pre] so after your done doing that go into your launcher and tick the _zombiemode_weapons if it isnt ticked and build ff Fastfile and Build IWD File and test it, if it didnt work try this option
option 2
make a backup of your _zombiemode_weapons.gsc just incase if this doesnt work, now open _zombiemode_weapons and remove everything and paste this into it
this editor wont let me paste in the code so go to this site https://www.ugx-mods.com/forum/scripting/11/moving-box-help/5560/and paste the _zombiemode_weapons code and see if it works.
4 years ago
nah didnt work. any other ideas?
just realised i dont have the "dlc3" folder of sounds that the .csv references, the path for it is "root\raw\sound\voiceovers\zombie\dlc3\"
which is weird, because i can play der reise and they all talk perfectly fine.
hmm odd, sorry idk what the problem is, probably wasnt the answer you were hoping for :(
4 years ago
Ill try this later, but thanks a lot for the help man.
np hope it works :)
4 years ago
Do you know of this is the right place to put it? I had it in soundaliases but had no luck
put dlc3_vox into mods/mapname/maps then go in the launcher and put in the mod.csv "sound,dlc3_vox,,all_sp" and make sure to tick it on the right then build ff fastfile and Build IWD File and test it, if it still doesn't work check the soundalias and make sure the sounds dont have # infront of it.

Sorry if im not much of help btw im kinda newish
4 years ago
How do i add in the vanilla der reise voice lines? As of now my characters are silent, and ive noticed that when they  are meant to say a line that the verruckt soldiers dont have an equivalent for (talking about power at the start, picking up monkeys, being surrounded, seeing pack a punch, etc) it causes massive lag spikes and it becomes unplayable at higher rounds.

Ive tried adding the dlc3 vox csv file to my mod folder but that doesnt seem to do anything.
the lag is probably a "potential infinite loop in script" also did you add in your mod.csv "sound,dlc3_vox"? not sure if that will help
4 years ago
Ok so im trying to make a minigun powerup kinda like bo3s minigun, im trying to make it where if u switch ur weapon the minigun dissapears, im pretty new to scripting so if anyone could help it would be much appreciated :) thank you.
4 years ago
I think you forget to set the perk but why paying so much time if the bo perks are already released:
https://www.ugx-mods.com/forum/scripts/55/map-add-on-4-black-ops-perks-update-available/2630/
THANK YOU SO MUCH I HAVE BEEN STUCK ON THIS FOR DAYS :)
4 years ago
Sorry it took a bit to reply but i wanted to set myself with a challenge and see if i can set up some perks myself (or ask ppl for help)
4 years ago
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