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Encampment V2: Black Ops 3 Mod (T4M)

POLLHOT
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Created 8 years ago
by ProRevenge
0 Members and 2 Guests are viewing this topic.
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Poll

Question: T4M, yes or no?

Yes
11 (61.1%)
No
7 (38.9%)

Total Members Voted: 16

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I found this map a bit to easy to train on, it plays nice and the shield is fun but once you get the train going you can go on forever it seems
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Nacht Der Untoten: Reimagined
Encampment
Encampment V2: BO3 Mod

Mapper and Weapon Porter - I release what I can of my work for the community to enjoy :)
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V2.0 Has released, enjoy :D
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Ahem i think you need to update the map again :troll:
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Please give me beta access, I would LOVE to test CO-OP
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I know you Probably won't update the map again, but oh well, might as well report it anyway.
Shield Glass has some extreme tint ( this was inside of the Shield room itself)


When building the Shield, the parts go inside of the table


The mew challenges can confuse themselves somehow


claymores seem to not look lihe they're facing the way you placed them, but they explode when triggered from the direction you placed them.


when you go down, you see the "Revive" sticker, even though it's solo.


After they explode, the Claymores seem to leave their lasers behind


The Ambient Music plays on at full volume, even when the round is changing

And this is just a personal note, not anything Gamebreaking, but I feel as if the PAP camo isn't very appealing. I think a Swampy version of the Origins Camo would've been pretty cool, but hey, it's your map, you make the calls.

But overall, this is an excellent update, adds a lot to the map that encourages me to come back and play it more. Thanks for this Pro, now if you could release that Warehouse map, I'd probably blow ya :gusta:
Spoiler: click to open...
yes, I am aware you gave that to Ninja, but it's never gonna get released, since he has his own project to work on.
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The Claymores I'm aware of, just had the map uploaded and ready to go when it was found, wasn't gonna update straight away.

I WILL probably do a bug fix update sometime later this week, but if it doesn't happen then, chances are it wont happen as I start University next week and wont have time for this.

Shield in table I'm aware of, no idea of cause, purely cosmetic, doesn't affect anything

Ambient Music is meant to play all the time

Shield glass I will fix in update

Challenge issue is due to how WaW handles headshots, Harry's script tracks them from the scripts, so Harry's is correct, the leaderboard has issues counting Pistol headshots, penetration headshots, and generally doesn't track as well as the script.

Downed icon is due to how we were trying to fix the downed animation in co op, again, purely cosmetic, doesn't affect anything

PAP Camo looks great to me, considering WaW has limited possibilities with its materials, it looks better in lit up areas than inside due to how it uses spec and cosine maps for the main detail

Glad you are enjoying the map though :)

About Warehouse, it will never get released, I had SO many issues with it I couldn't be bothered anymore, it was something I mapped when I wanted something to work on, and it was never gonna be a full scale project.
Sadly you will never see the map release :(
Last Edit: September 19, 2016, 02:25:28 pm by ProRevenge
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the ver 2.0 is very broken pls fix it
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the ver 2.0 is very broken pls fix it
That's helpful to know what to fix
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thank you for the update ! it's a good surprise i wasn't expecting it :D

now it's time.... FOR LEADERBOARD !!!! /O/
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Okay, I really like this map. Its nice to have a map that is all about survival instead having all thee objectives ( not that those maps aren't unbelievably fun). I don't want to sound like the FPS complainer, but all the maps I have had FPS issues with are ones that have an excessive amount of foliage and trees. I don't have the best laptop, but I can play most of the T4M and non-T4M maps with a great FPS, with the exception of ones with a lot of grass and trees, like Aztec or Celerium. I'm not saying take out all the grass, just the unnecessary ones, like the tall patch of grass that clips through the quick revive. Don't want to sound like a complainer, and don't want the layout and design to be changed in anyway, just less grass.  :alone:
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hopefully a easter egg will be made for this map it looks so good sme to waste its potential :)
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first was it the feeling of the giant now it's the feeling of  zetsubu no shima
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plez map maker plez add buyble endin, i ned it   :alone:

Spoiler: click to open...
Awesome map btw, really enjoyed it over some of the more recent releases *cough* Decagonal Demise by Psh *cough*  :gusta:
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Was running around with Relaxing on +25 round and he had genius idea of using Turned. One of the fuckers came down to PaP room while I was PaPing and he smacked me to another dimension, restarting the match, RIP. Good update, I loved the idea of red spiders, glad they were added to spice up the spider rounds
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iPlay - Facts                               
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plez map maker plez add buyble endin, i ned it   :alone:

Spoiler: click to open...
Awesome map btw, really enjoyed it over some of the more recent releases *cough* Decagonal Demise by Psh *cough*  :gusta:

Get gud m9 :lol:

 
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