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[Download] Das Herrenhaus 1.2 (Final Update)

HOT
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Created 8 years ago
by sethnorris
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Please give me beta access, I would LOVE to test CO-OP
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I doubt this map is gonna be getting an update anytime soon.
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Speedrun to buyable ending kkona
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sv_cheats 1  :lol:

yeh i need my godmode, map maker should take it off
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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yea we could i guess

Spoiler: click to open...
nah ;)
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Great map however I think there is a bug with the start of the map with the weird vision never going away so its like looking through drunk goggles the whole time.
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Where is jug i cant seem to find it i bet im looking right past it?
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Hello, I am a Chinese call of Duty 5 game player, my friends and I thank you for the map above the hard work, we enjoy very love this classic map, we hope you can add more EGG and BOSS and the end, I hope you will accept this proposal, this figure will be more perfect and can be interesting. Play more. Thank you once again,  :derp:
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Where is jug i cant seem to find it i bet im looking right past it?

Library. Just keep searching at the Library  ::)
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Hello, I am a Chinese call of Duty 5 game player, my friends and I thank you for the map above the hard work, we enjoy very love this classic map, we hope you can add more EGG and BOSS and the end, I hope you will accept this proposal, this figure will be more perfect and can be interesting. Play more. Thank you once again,  :derp:
Do not ask for difficulty when playing in noclip ... noob coward
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Do not ask for difficulty when playing in noclip ... noob coward
Sometimes we must do coward things to survive. But this is video game so it doesn't apply to the term  :please:
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Enjoy my work? Feel free to donate here to support me

Wanna become a Patron? Try my Patreon Page
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I was wondering if somebody actually wants the update,mostly because its an easy fix to scripts for the revive time and such.

Here're some notes:

  • Bleedout Bug: Easy fix, script had wrong value for bleedout time.
  • Texture Glitches: Don't use t4m with my map, I won't ever give support for that. In any case, this bug happens randomly and seems to be related with some pre 2016 nvidia graphics cards. I anybody can find a solution it will be more than welcome, but I couldn't find one.
  • Dying when falling into the pit: That EE step is fool-proof. It will work always as long as you jump at the same time and have not went to the cavern already. Also, make sure you are using the latest version of the map, uploaded here. Other versions on the net can be outdatet and have that step broken.
  • Zombie Respawn System: I've tested it hundreds of times. If I increase the zombie respawn distance you could go to the other side of the map and have to wait over 2 entire minutes for zombies to show up. It has to do with vertical distance and stairs.
  • Solo Revive Grenade Issue: That, I've to confess, I couldn't fix. I don't have a clue why it happens, but I think it has to do with the way that WaW handles that. If any scripter can take alook at my scripts and see the problem, feel welcome to do so.
  • Cheats and Scripts: My scripts are located inside the .iwd, that can be opened with a winrar app. I give permission to everyone to look and mess around with my scripts and learn whatever you can, as this proves to be very useful. I don't discourage cheating, but I put a anticheat function because the only thing I don't want are noclip videos on youtube, If you cheat, you break the map. So, If you want to do so to learn, go ahead, but don't show the world my map as broken if it was you who did so.
  • Adolf, and AI: I can't and I won't ever release Adolf boss or anything I made for the map because the code is too linked between many scripts and that would mean an Immense ammount of time. If you want a boss like mine, open the scripts and learn how I did it. Then, do yours.



Double Post Merge: March 24, 2017, 06:50:00 pm
Final update released. Bleedout time for Coop and Solo Quick Revive should be fixed ny now. Texture glitch shouldn't happen anymore, but couldn't test it in older machines.

Your feedback is always welcome. Hope you enjoy the map
Last Edit: March 24, 2017, 06:50:00 pm by sethnorris
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I was wondering if somebody actually wants the update,mostly because its an easy fix to scripts for the revive time and such.

Here're some notes:

  • Bleedout Bug: Easy fix, script had wrong value for bleedout time.
  • Texture Glitches: Don't use t4m with my map, I won't ever give support for that. In any case, this bug happens randomly and seems to be related with some pre 2016 nvidia graphics cards. I anybody can find a solution it will be more than welcome, but I couldn't find one.
  • Dying when falling into the pit: That EE step is fool-proof. It will work always as long as you jump at the same time and have not went to the cavern already. Also, make sure you are using the latest version of the map, uploaded here. Other versions on the net can be outdatet and have that step broken.
  • Zombie Respawn System: I've tested it hundreds of times. If I increase the zombie respawn distance you could go to the other side of the map and have to wait over 2 entire minutes for zombies to show up. It has to do with vertical distance and stairs.
  • Solo Revive Grenade Issue: That, I've to confess, I couldn't fix. I don't have a clue why it happens, but I think it has to do with the way that WaW handles that. If any scripter can take alook at my scripts and see the problem, feel welcome to do so.
  • Cheats and Scripts: My scripts are located inside the .iwd, that can be opened with a winrar app. I give permission to everyone to look and mess around with my scripts and learn whatever you can, as this proves to be very useful. I don't discourage cheating, but I put a anticheat function because the only thing I don't want are noclip videos on youtube, If you cheat, you break the map. So, If you want to do so to learn, go ahead, but don't show the world my map as broken if it was you who did so.
  • Adolf, and AI: I can't and I won't ever release Adolf boss or anything I made for the map because the code is too linked between many scripts and that would mean an Immense ammount of time. If you want a boss like mine, open the scripts and learn how I did it. Then, do yours.



Double Post Merge: March 24, 2017, 06:50:00 pm
Final update released. Bleedout time for Coop and Solo Quick Revive should be fixed ny now. Texture glitch shouldn't happen anymore, but couldn't test it in older machines.

Your feedback is always welcome. Hope you enjoy the map


Thank you for your hard work. Why do we finish the design of the ceiling above the coffin, why did Hitler die? Is there an end to this picture? :troll: :poker:
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Hi, I'm really loving the map, but I encountered a quite frustrating bug.
Spoiler: click to open...
Basically, after placing the four coins, when I purchased the door, they were stuck in place. I could enter the room, and zombies would spawn there, but I couldn't pick up any of the vases, which leads me to thinking that somehow the game didn't register that I opened the door, and so I couldn't interact with the vases
. Thanks for reading this, I have a video recording of the full playthrough, and I'll gladly send it if you think it would be of any help. Keep up the great work!
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Try to see if it happens always. Sometimes WaW fails cause of the messy scripting we fans do
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So me and my friends have been trying to beat this map for a really long time and love it. We got three of the coins for the door but we didn't know how to get the fourth one and we didn't want to find out the answers online but we had to and we found out you had to jump down the hole at pack-a-punch but when we did we got teleported like you should to a new hole that you fall down but then we downed and just died without teleporting to the cave you should get to so if anyone has any answers to why this is pls answer. I have no idea if its a bug or something. Thanks!
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I have Das Herrenhaus 1.0 on my laptop. Can I update that map to 1.2 or do I need to download 1.2 completely?

 
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