Complex:Jzob & Arceus WaW

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Created 1455 days ago
by arceus
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This map does not require T4M (I know lots of people don't like T4M so i tried my hardest not to use it) :)

If your having a problem running the map go to your texture settings and set Specular map resolution to high, if that doesn't work please check how to fix it on the bottom of the thread :)

also if you want to record the map make sure to use these texture settings or else the game will crash (waw limits) :|
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Yes its finally here.... but it doesn't have everything that i wanted the map to have :/ reason why is that the BO3 mod tools are coming out soon and i would rather work with those tools. Also due to the fact that I've been hitting loads of limits with WaW itself.



This map features:
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Credits of the map :D

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Beta Testers (that i can remember):
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Download links

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I'm also planning on making a Black Ops 3 version with an Easter Egg and much more. Would do it in waw but i'm hitting limits so ill wait till bo3 :)

Fixes if having crashing issues or the graphical glitch

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Last Edit: January 04, 2017, 06:22:13 am by Sidzzz
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Well look at that; a map that doesn't softlock the game when you try to change the texture settings. That's a plus.

As for the map itself, there's certainly a lot of effort here, the custom weapons are cool and there are no cheap boss zombies like the Panzer or those f*cking Fire Zombies...but there are a few design flaws that make the map a tad frustrating to play. Restricted and linear layout, brutally small and difficult starting area*, no room to maneuver around zombies (bad in a game mode where they kill you in two hits and have hitboxes the size of double-decker buses) and they have a tendency to hit you back-to-back, a large amount of barriers and doors in a small area, the changes to the zombie voices are appreciated but ultimately a bit grating and there are risers EVERYWHERE (a personal pet peeve of mine).

Put simply, a high-effort map with a lot of thought gone into it, but alas that's not enough to save it from a number of irritating design choices that just make it too easy for the zombies to surround you. Perhaps removing some of the debris in the outside areas and toning down the number of risers would help quite a bit.

*: Starting Area in this case being where you spawn to where the Mystery Box starts.
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donates greatly appreciated :) [You are not allowed to view external links. Register or Login to see them]
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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
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found a bug, if you get a death machine then get another before the first runs out you lose all of your guns

also
Looks good, will try later :)
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Holy shit I thought this was dead, glad to see a release! Looks good will try later :)
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what a nice map. runs so good and the bosses makes me cry
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Well, as far as i know this map has a few problems into it.
1. Getting out of spawn was srsly the hardest thing ever...even if it meant losing one quick revive
2. The 2nd hellhound u have to feed is the most difficult thing to do
3. You still lose health when widows wine activates..which i found odd

other than that it was a ok map, didnt really get any wonder weapons so i just double papd 3 guns and trained around
the 3rd hellhound
Last Edit: September 27, 2016, 11:02:50 am by HitmanVere
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No features list?
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This map features:
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found a bug, if you get a death machine then get another before the first runs out you lose all of your guns

i will see if i can address this if the map gets updated, at this point the map itself cant, only the mod, so if enough bugs are found there may be a update
Last Edit: September 27, 2016, 10:15:29 am by arceus
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Just a quick question, HOW THE FUCK DO YOU COME OUT OF SPAWN ROOM, the map loks good so far from what I have seen, probably goona be better when I get out of spawn though...
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Well, I'm just retarded I didn't see the indicator for the 500 door, but you need to stand in such awkward angels to open doors now that I can run around in the map it was alot more fun, great map dude  :)
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Well, I'm just retarded I didn't see the indicator for the 500 door, but you need to stand in such awkward angels to open doors now that I can run around in the map it was alot more fun, great map dude  :)
Glad to realized your mistake :please:
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I enjoyed the map. I like that you put a lot of effort to create such an awesome map. Kudos to you and the people help you make such an amazing map. Looking forward to the Black Ops 3 masterpiece. I can just see it now...  ;D
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Happy to see that you got a chance to release this map before black ops 3 mod tools :)
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FOR SOME odd reason it crashes waw eveytimr i try to play...... :'(
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FOR SOME odd reason it crashes waw eveytimr i try to play...... :'(

Did you follow all the steps if you are having issues playing the map?

 

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