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![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
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![]() | Has released one or more maps to the UGX-Mods community. |

![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
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Paths must be connected since sometimes they attack boards and path out perfectly fine, yet sometimes they just stand still

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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |

one very common cause is carpenter
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Yeah, but that only happens if the zombie gets the OK to use the traverse at the same time carpenter repairs the boards. Same thing can happen when repairing a window.
That said, it sounds like the issue is caused by not having enough room near the three placement points that zombies go to. Maybe move the window back a few units or make more room?

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![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Ive had Carpenter commented for months now, and it definitely can happen when I am nowhere near the window, so no chance of it being repaired.
If found one of em the pathnode behind the window was also connecting to one on the other side as well as the traverse, hopefully that explains that spawner, but the rest, I don't know lol
been happening a lot to me lately, and i know stevie had big issues with it on oil rig, but doesnt seem to happen on treyarchs maps "as often". Cant we code a fix for this? ( I know it may not explain this error, but the fix would be handy non the less )
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![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
A fix for zombies derping out when a window is repaired? Probably.
For this issue? Maybe if the zombies where closer to the window before moving to the window spots. Just a random guess, not actually sure.
what would be the easiest way to "catch" when they get stuck to have them run their checks again?
zombie_goto_entrance( node, endon_bad_path )
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Well, this starts the zombie move to barrier and teardown logic(in _zombiemode_spawner.gsc)
So you would need to do a check for a bad path, have them move to a new origin(node?), and then have them try to get the window again.
If you try to correct the AI's origin and the origin your trying to set the ai to is also a bad path then your going to run into trouble if you don't figure that into your logic too.