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What causes zombies to derp behind windows?

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Created 11 years ago
by ProRevenge
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So there are 3 windows on my map that zombies will regularly stand still and derp behind. ive no idea why.

Sometimes they spawn, tear down boards and climb out perfectly
Sometimes they spawn, walk to the window and then derp
Sometimes they spawn, and just derp straight away.
Any idea of possible causes?
Ive messed with the windows, the traverses, the pathnodes, the spawners themselves. there is plenty of room
I tried making all the brushes of the window weaponclip, nothing
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Did you check paths in console? Making sure they can get to your position?
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Paths must be connected since sometimes they attack boards and path out perfectly fine, yet sometimes they just stand still :-\
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Paths must be connected since sometimes they attack boards and path out perfectly fine, yet sometimes they just stand still :-\

Are you always standing in same spot when this happens? I would double check paths if you haven't. Sometimes don't really mean anything. Sometimes I get zombies doing the moon walk, and sometimes not, but I didn't change anything. I don't know why sometimes happens, but if it happens once, then you have something not working right, most likely, all the time, just doesn't always show.
Last Edit: October 29, 2015, 03:56:50 pm by MakeCents
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Sometimes im right next to the window, sometimes im in a different zone and the round wont end, until I find one zombie stood still behind a window. Ill go in game and check with ai_shownodes and see what I can find
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one very common cause is carpenter
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one very common cause is carpenter

Yeah, but that only happens if the zombie gets the OK to use the traverse at the same time carpenter repairs the boards. Same thing can happen when repairing a window.

That said, it sounds like the issue is caused by not having enough room near the three placement points that zombies go to. Maybe move the window back a few units or make more room?
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Yeah, but that only happens if the zombie gets the OK to use the traverse at the same time carpenter repairs the boards. Same thing can happen when repairing a window.

That said, it sounds like the issue is caused by not having enough room near the three placement points that zombies go to. Maybe move the window back a few units or make more room?
been happening a lot to me lately, and i know stevie had big issues with it on oil rig, but doesnt seem to happen on treyarchs maps "as often". Cant we code a fix for this? ( I know it may not explain this error, but the fix would be handy non the less )
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Ive had Carpenter commented for months now, and it definitely can happen when I am nowhere near the window, so no chance of it being repaired.
If found one of em the pathnode behind the window was also connecting to one on the other side as well as the traverse, hopefully that explains that spawner, but the rest, I don't know lol
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Ive had Carpenter commented for months now, and it definitely can happen when I am nowhere near the window, so no chance of it being repaired.
If found one of em the pathnode behind the window was also connecting to one on the other side as well as the traverse, hopefully that explains that spawner, but the rest, I don't know lol
Ill have a look around in team viewer with you if you dont find a solution by then
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been happening a lot to me lately, and i know stevie had big issues with it on oil rig, but doesnt seem to happen on treyarchs maps "as often". Cant we code a fix for this? ( I know it may not explain this error, but the fix would be handy non the less )

A fix for zombies derping out when a window is repaired? Probably.

For this issue? Maybe if the zombies where closer to the window before moving to the window spots. Just a random guess, not actually sure.
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A fix for zombies derping out when a window is repaired? Probably.

For this issue? Maybe if the zombies where closer to the window before moving to the window spots. Just a random guess, not actually sure.
what would be the easiest way to "catch" when they get stuck to have them run their checks again?
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what would be the easiest way to "catch" when they get stuck to have them run their checks again?

Well, this starts the zombie move to barrier and teardown logic(in _zombiemode_spawner.gsc)

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zombie_goto_entrance( node, endon_bad_path )

So you would need to do a check for a bad path, have them move to a new origin(node?), and then have them try to get the window again.

If you try to correct the AI's origin and the origin your trying to set the ai to is also a bad path then your going to run into trouble if you don't figure that into your logic too.
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Well, this starts the zombie move to barrier and teardown logic(in _zombiemode_spawner.gsc)

So you would need to do a check for a bad path, have them move to a new origin(node?), and then have them try to get the window again.

If you try to correct the AI's origin and the origin your trying to set the ai to is also a bad path then your going to run into trouble if you don't figure that into your logic too.
Alright, well it would be a nice addition to my powerup scripts, so ill take a look into that one

 
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