UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Pausing -_-

HOT
broken avatar :(
Created 8 years ago
by Elzy
0 Members and 1 Guest are viewing this topic.
5,430 views
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 8 August 2015
Last active: 6 years ago
Posts
158
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Member
My Contact & Social Links
More
Personal Quote
Misty
Signature
Retaken CANCELED!
----
Misty
Map Progress:
10%
×
Elzy's Groups
Elzy's Contact & Social LinksElzzy
Now this is kinda like the same thing i posted last fucking time ... my map works fine, compiling works fine, /devmao all that stuff works fine, but when i get in the game open all the doors/debris etc!.. its all good right? no... i pause the game and it crash's with the same message but with me still being in my game,
and honestly i highly doubt its my misc models cause they work fine.. so if anyone can help that would be nice :poker:


(fuck you radiant =|)
broken avatar :(
×
broken avatar :(
Location: gb
Date Registered: 22 September 2014
Last active: 4 years ago
Posts
360
Respect
Forum Rank
Perk Hacker
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
Here to make epic maps
×
pcmodder's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
pcmodder's Contact & Social Linkspcmodderugxken5hir0
Firstly run your game in windowed mode while testing ( in console type r_full screen 0 then either change resolution in options or console vid_restart.
This way you can see your console and will be able to catch that error. If you are in game and opening doors before it is crashing suggests the problem is within the map somewhere.
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 8 August 2015
Last active: 6 years ago
Posts
158
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Member
My Contact & Social Links
More
Personal Quote
Misty
×
Elzy's Groups
Elzy's Contact & Social LinksElzzy
i'll try your idea tommaro i gotta go to bed =| rip gn
Firstly run your game in windowed mode while testing ( in console type r_full screen 0 then either change resolution in options or console vid_restart.
This way you can see your console and will be able to catch that error. If you are in game and opening doors before it is crashing suggests the problem is within the map somewhere.
broken avatar :(
×
broken avatar :(
Location: deGod-Mode
Date Registered: 21 April 2013
Last active: 2 years ago
Posts
193
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Requiem Mapper Elite
My Groups
More
My Contact & Social Links
More
Personal Quote
God-Mode
Signature
×
xJimmy33's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Requiem Mapper Elite
xJimmy33's Contact & Social LinksxJimmy33
i got the same error or similar to this as i started with the modding.. i placed everywhere script_models instead of misc_models..  ??? :D

i see u have 508 of then  ??? so all the stuff has a function?
maybe delete some of then, not sure but should be help
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 8 August 2015
Last active: 6 years ago
Posts
158
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Member
My Contact & Social Links
More
Personal Quote
Misty
×
Elzy's Groups
Elzy's Contact & Social LinksElzzy
this is the last thing a got when i paused my game this is the last thing i saw in consoul *Unhandled exception caught
Com_TouchMemory: 0 msec. Using sum: 926194953*
and it can't be a memory limit cause i still have LOTS of memory left on my computer ...
Firstly run your game in windowed mode while testing ( in console type r_full screen 0 then either change resolution in options or console vid_restart.
This way you can see your console and will be able to catch that error. If you are in game and opening doors before it is crashing suggests the problem is within the map somewhere.
Last Edit: November 12, 2015, 11:32:06 pm by Elzy
broken avatar :(
×
broken avatar :(
OnionmanVere Bo21
Location: ieu dnt wnt 2 no
Date Registered: 27 September 2013
Last active: 1 year ago
Posts
1,864
Respect
Forum Rank
Zombie Destroyer
Primary Group
Community Mapper
My Groups
More
Personal Quote
ok
Signature
Aye mate you don't know me so y don't you shut tf up ok buddy :)

×
Scobalula's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Box Mappers Elite
Box Mappers Elite
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Scobalula's Contact & Social Links
and it can't be a memory limit cause i still have LOTS of memory left on my computer ...

"Memory Limit" has nothing to do with your specs, it's a physical limit with the game.
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 8 August 2015
Last active: 6 years ago
Posts
158
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Member
My Contact & Social Links
More
Personal Quote
Misty
×
Elzy's Groups
Elzy's Contact & Social LinksElzzy
well i've had lots of people tell me its the memory limit ... witch its not, and if there was a "physical limit" for my game my game how am i running 589 misc models/script models ...
"Memory Limit" has nothing to do with your specs, it's a physical limit with the game.
Last Edit: November 13, 2015, 12:00:35 am by Elzy
broken avatar :(
×
broken avatar :(
Senpai
Location: us
Date Registered: 28 September 2013
Last active: 3 years ago
Posts
605
Respect
Forum Rank
Zombie Enslaver
Primary Group
Box Mappers Elite
My Groups
More
My Contact & Social Links
More
×
arceus's Groups
Box Mappers Elite
Box Mappers Elite
arceus's Contact & Social LinksarceusNT
well i've had lots of people tell me its the memory limit ... witch its not, and if there was a "physical limit" for my game my game how am i running 589 misc models/script models ...
dude its the memory limit
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 8 August 2015
Last active: 6 years ago
Posts
158
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Member
My Contact & Social Links
More
Personal Quote
Misty
×
Elzy's Groups
Elzy's Contact & Social LinksElzzy
no its not... how is it my memory limit?
dude its the memory limit
broken avatar :(
×
broken avatar :(
[UGX] Documentation Writer & Programmer
Location: usLos Angeles, CA
Date Registered: 23 August 2013
Last active: 6 months ago
Posts
1,322
Respect
Forum Rank
Zombie Colossus
Primary Group
UGX Team Member
My Groups
More
My Contact & Social Links
More
Personal Quote
(ง º ω º )ง u wont sum m8y?
Signature
Do not take life too seriously. You will never get out of it alive.
×
DidUknowiPwn's Groups
UGX Team Member
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
this is the last thing a got when i paused my game this is the last thing i saw in consoul *Unhandled exception caught
Com_TouchMemory: 0 msec. Using sum: 926194953*
and it can't be a memory limit cause i still have LOTS of memory left on my computer ...
Com_TouchMemory is nothing.

Unhandled excpetion caught is the error output from your crash. It should spit out some information when you run developer 2;developer_script 1;logfile 2
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 8 August 2015
Last active: 6 years ago
Posts
158
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Member
My Contact & Social Links
More
Personal Quote
Misty
×
Elzy's Groups
Elzy's Contact & Social LinksElzzy
ok i don't know what you did but this is what i got and OMG >_> i think i might have a small problem ...
Console:
Code Snippet
Plaintext
t runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3146)
   hud_z.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************
NO info_intermission POINTS IN MAP
NO info_intermission POINTS IN MAP

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3143)
   hud_title.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3144)
   hud_x.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3145)
   hud_y.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3146)
   hud_z.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************
*** Client : Last stand starts on client 0
*** Client : Last stand starts on client 0
bussing debug: set state 'zombie_death'
bussing debug: set state 'zombie_death'
got bus change current'default' next 'zombie_death'
got bus change current'default' next 'zombie_death'
deactivating bus
deactivating bus
activating bus 'zombie_death'
activating bus 'zombie_death'

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3143)
   hud_title.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3144)
   hud_x.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3145)
   hud_y.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3146)
   hud_z.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3143)
   hud_title.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3144)
   hud_x.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3145)
   hud_y.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3146)
   hud_z.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3143)
   hud_title.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3144)
   hud_x.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3145)
   hud_y.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3146)
   hud_z.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3143)
   hud_title.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3144)
   hud_x.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3145)
   hud_y.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3146)
   hud_z.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************
========== POWER UP DROPPED ==========
========== POWER UP DROPPED ==========
DROPPED: insta_kill
DROPPED: insta_kill
HOW IT DROPPED: score
HOW IT DROPPED: score
--------------------
--------------------
Drop Time: 37.35
Drop Time: 37.35
Random Powerup Count: 0
Random Powerup Count: 0
Random Powerup Count: 1
Random Powerup Count: 1
======================================
======================================

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3143)
   hud_title.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3144)
   hud_x.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3145)
   hud_y.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3146)
   hud_z.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3143)
   hud_title.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3144)
   hud_x.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3145)
   hud_y.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3146)
   hud_z.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************
ERROR BC cannot find alias GE_2_reaction_casualty_generic
ERROR BC cannot find alias GE_2_reaction_casualty_generic
BC ERROR tried to play empty phraseKoch
BC ERROR tried to play empty phraseKoch

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3143)
   hud_title.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3144)
   hud_x.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3145)
   hud_y.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3146)
   hud_z.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3143)
   hud_title.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3144)
   hud_x.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3145)
   hud_y.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3146)
   hud_z.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3143)
   hud_title.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3144)
   hud_x.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3145)
   hud_y.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3146)
   hud_z.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3143)
   hud_title.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3144)
   hud_x.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3145)
   hud_y.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3146)
   hud_z.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3143)
   hud_title.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3144)
   hud_x.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field object: (file 'maps/_debug.gsc', line 3145)
   hud_y.alpha = 0;
 
 
   
   *
Error: started from:
(file 'maps/_debug.gsc', line 3149)
  wait( 0.5 );
 
 
  *
Error: ************************************

******* script runtime error *******
undefined is not a field object:
undefined is not a field objec

Unhandled exception caught

Com_TouchMemory: 0 msec. Using sum: 1816110090


Com_TouchMemory is nothing.

Unhandled excpetion caught is the error output from your crash. It should spit out some information when you run developer 2;developer_script 1;logfile 2
broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 8 years ago
Posts
2,790
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
Signature
Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
together until it compiles (with warnings)..."

-Linus Torvalds
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
Those errors are normal when running developer/developer_script. You can fix them by copying and pasting the  _dubug.gsc from root/raw/maps to root/mods/*modname*/maps.
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 8 August 2015
Last active: 6 years ago
Posts
158
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Member
My Contact & Social Links
More
Personal Quote
Misty
×
Elzy's Groups
Elzy's Contact & Social LinksElzzy
EDIT: nvm that did not help
Those errors are normal when running developer/developer_script. You can fix them by copying and pasting the  _dubug.gsc from root/raw/maps to root/mods/*modname*/maps.
Last Edit: November 13, 2015, 04:28:44 am by Elzy
broken avatar :(
×
broken avatar :(
[UGX] Documentation Writer & Programmer
Location: usLos Angeles, CA
Date Registered: 23 August 2013
Last active: 6 months ago
Posts
1,322
Respect
Forum Rank
Zombie Colossus
Primary Group
UGX Team Member
My Groups
More
My Contact & Social Links
More
Personal Quote
(ง º ω º )ง u wont sum m8y?
×
DidUknowiPwn's Groups
UGX Team Member
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
http://pastebin.com/EGwBxnGG

this _debug should work just fine.
broken avatar :(
×
broken avatar :(
Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 4 years ago
Posts
6,877
Respect
1,004Add +1
Forum Rank
Immortal
Primary Group
Community Scripter
My Groups
More
My Contact & Social Links
More
Signature
If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
×
Harry Bo21's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Harry Bo21's Contact & Social Links[email protected]HarryBo21HarryBo000
506 script models? really?

Thats half your max ent count right there

also is not "your" memory limit, we are referring to THE memory limit for COD 5, but we never said this is related, that was a different issue when it crashed before even starting...
Last Edit: November 15, 2015, 10:00:52 pm by Harry Bo21

 
Loading ...