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Contact Support - Help Center Get help on the UGX Discord. Join it now!i do have a traverse down i just did not have prefabs enabled =\Also I'm not seeing a traverse for the zombies to hop the wall in image of game with show nodes, or from Radiant screenshot.
Also 4 of those pathnodes with X are in solid, you should fix that.
i can try that but spacing them out wont change anything im pretty sureI'm trying to see your traverse for your window, but I couldn't really see it in those pictures. For one, and this probably isn't your issue, your pathnodes are ridiculously close. You can give them a kvp pair of key> radius, and a value > 200, and as long as there is another pathnode inside that radius, you don't need anymore between them.
tried removing it and did not worktry removing the kvp of script_noteworthy -> find_flesh on your riser location, this kvp makes the zombies search for the players instead of a barrier
Hey man,
Love the look of the map and am excited to play! I'm looking for some mappers who would want trailers done for their maps prior to release. If interested contact me back!
Thanks!
I like the look seems like it's gonna be fun!
Nothing like good ole survival. I'm interested to see NSZ's mod in action, especially on a cramped map like a bridge. Outta get the blood flowing!
Harry is right
That is supposed to happen. In game it will look normal
As usual that makes no sense... If the patch was wrong console giving the weapon wouldn't have worked...
Will there be any custom weapons or perks (Harry's perks)Spoiler: click to open...Anyways looks creepy in its own way.[close]
If they work via console but not via the box or wall buys
You have not set up zombiemode_weapons.gsc and dlc3_code.gsc properly
It does make sense, there are plenty of reasons why this would happen. If you do not know what you're talking about don't be cocky as it only discourages me or anyone else from helping you. I actually had trouble with this myself so it is definitely possible and I worked through it. In my case it was because I compiled my mod under a different folder name. Are you trying to test the guns on a different set of mod tools than your original ones? Are you compiling your map and mod correctly? Did you accidentally compile your patch when you shouldn't have?
They work you installed them wrong. Everything in the pack works fine
That is supposed to happen. In game it will look normal
That is supposed to happen. In game it will look normal