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Messages - Elzy

EDIT!!: GOT IT WORKING :333 just had to do this
pictures: http://imgur.com/a/5QUjw
Space Them Out By 5/6 Units
And Remove This
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script_noteworthy / find_flesh

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i do have a traverse down i just did not have prefabs enabled =\
Also I'm not seeing a traverse for the zombies to hop the wall in image of game with show nodes, or from Radiant screenshot.

Also 4 of those pathnodes with X are in solid, you should fix that.

i can try that but spacing them out wont change anything im pretty sure

I'm trying to see your traverse for your window, but I couldn't really see it in those pictures. For one, and this probably isn't your issue, your pathnodes are ridiculously close. You can give them a kvp pair of key> radius, and a value > 200, and as long as there is another pathnode inside that radius, you don't need anymore between them.

tried removing it and did not work

try removing the kvp of script_noteworthy -> find_flesh on your riser location, this kvp makes the zombies search for the players instead of a barrier
8 years ago
When ever they rise they just swing there arms and heads like idiots
I've had this problem with my First map awhile back but never knew how i fixed it i just fixed it randomly i don't know how
sooo any help please?
Pictures: http://imgur.com/a/e7fFZ
8 years ago
I Was Putting Zombies in for my underground part but as i noticed the zone_four zombies were going through the ground and my stairs!!, like they were trying to find a diffrent route to me, i have no idea how to fix this i don't know if i have to put a Clip/Monster Clip etc please someone help!

(NOTE This only happens WITH RISERS!)


8 years ago
yeah thanks for the offer, but im not much of a "trailer" person i like to keep the people who want to play my map at suspense :), so then when they play my map they can realllyyy enjoy it!!
Hey man,

Love the look of the map and am excited to play! I'm looking for some mappers who would want trailers done for their maps prior to release. If interested contact me back!

Thanks!
8 years ago
thanks, just figured out how to port models so you might see some updated photos soon :)
I like the look seems like it's gonna be fun!
8 years ago
thanks for the feed back <3
Nothing like good ole survival. I'm interested to see NSZ's mod in action, especially on a cramped map like a bridge. Outta get the blood flowing!
8 years ago
... if the prefabs and guns are working thats all that matters
CASE CLOSED**
Harry is right
8 years ago
*cough cough*, i know its meant to be like that box you guys dont seem to know what reading is,
the only thing i had wrong was my mapname_patch, i had to replace it with NSZ's patch and it worked!
thats all i had to do, (reasons why i had to do that you may ask?) cause i compiled my patch
That is supposed to happen. In game it will look normal
8 years ago
well it worked didn't it? lol, and its still working while im mapping now sooooooooooooooo
As usual that makes no sense... If the patch was wrong console giving the weapon wouldn't have worked...
8 years ago
harrys perks are gonna be in map, i cant make my own custom weapons (cause im to lazy and dont know how to) for custom perks of my own i dont know im not the best at designing =\ lol
Will there be any custom weapons or perks (Harry's perks)

Spoiler: click to open...
Anyways looks creepy in its own way.  :o
8 years ago
NOW, this map can't really have description like.... its a bridge in a rain forest lol, but if you wanna say its a abandoned bridge in the rain forest then go ahead :D, enjoy the screenshots




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Features
------------
[UPDATED]
Custom FX
NSZ's BO2 Weapons
BO1 Weapons
MW2 Weapons
COD 4 Weapons (Maybe)
Harrys' BO2/BO1 Perks
Buyable Ending
Easter Eggs (Maybe)
dont worry all credits will be give for the prefabs im using when the map is released :)
8 years ago
its fine now, i just had to replace, my mapname_patch file =\ duh lol
If they work via console but not via the box or wall buys

You have not set up zombiemode_weapons.gsc and dlc3_code.gsc properly
8 years ago
none of those i did, all i did was install the mod and the prefabs would not work, i do have harrys perks could it be because of that?, i just need to get these installed to continue my map =\
the only thing i did was compile my patch but that was one time, and it was like a week or so ago
It does make sense, there are plenty of reasons why this would happen. If you do not know what you're talking about don't be cocky as it only discourages me or anyone else from helping you. I actually had trouble with this myself so it is definitely possible and I worked through it. In my case it was because I compiled my mod under a different folder name. Are you trying to test the guns on a different set of mod tools than your original ones? Are you compiling your map and mod correctly? Did you accidentally compile your patch when you shouldn't have?

Double Post Merge: May 29, 2016, 03:00:31 am
im just gonna try to reinstalling them =\
8 years ago
i dont know how i installed them wrong if the weapons work in game but the prefabs dont? LOL
that makes sense, i dont see what im missing here like lol is there a secret tut in the folder, i just dont see what im missing i followed it how it was ment to be followed XD
They work you installed them wrong. Everything in the pack works fine
8 years ago
oh... let me see i did not try, i thought it was ment to show the gun
That is supposed to happen. In game it will look normal

Double Post Merge: May 29, 2016, 12:39:12 am
EDIT: Tried to put a Test Prefab Down:
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ERROR: xmodel 'bo2_worldmodel_lsat' not found
failed loading xmodel 'bo2_worldmodel_lsat' for asset 'sp/stielhandgranate' found in source file '../raw/aitype/axis_zombie_ger_ber_sshonor.csv'
failed loading 'bo2_worldmodel_lsat' of type 'xmodel' found in source file '../raw/aitype/axis_zombie_ger_ber_sshonor.csv'
who needs xmodels? right? ;D, and none of the wall weapons work i tried yesterday, i tried like 5 of them and none of them worked
That is supposed to happen. In game it will look normal
8 years ago
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