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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
ps. those arent real lights(they wont lit anything) they are textures with "world unlit" or "model unlit" in assman.
but in radiant theres one already done. its called "pel1_glo" and by default its white, if you want to get colours as in the picture, you just have to change its color like you do for water, here i answered how to do so http://ugx-mods.com/forum/index.php?topic=5187.new#new
I find that if you set the material type to fx then it actually lights better, just my opinion.
I find that if you set the material type to fx then it actually lights better, just my opinion.

Just look at Nian Car 
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Do you mean "effect"? http://winpic.co/2fx07b18