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Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I dont know what treyarch think of but a good map in my opinion is not rooms that are like 2048x2048 units but more narrow rooms or hallways/alleys also make sure the map is not linear to give the players different options each gameplay so not a door leading to a door leading to a door in a straight manner but more like each room have 3 entrances 1 way in 2 way out 1 way in 2 way out nomatter where you came from there is always a way to get out or explore rather than taking the same path 50 games in a row resulting in repetitive gameplay. i feel like making doors buyable from both sides will help the in this case since that allows even more possibilities but then again drop down spots adds variety like in call of the dead so find what works best in each situation. Just make sure its all well connected when designing it. Simple layouts are good for planning it all out so get some friends in a lobby and ask what could be added for better gameplay before going heavy on all the details.
(it goes without saying anything that looks like a square or box even if based on real life room will look shitty so stay away from the 4 walls concept even if there is windows, pillars, debris and other interesting things breaking up the obvious boxiness)
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Doors are point of interest will have players going trough in order to survive, adding details around them or near mystery boxes / Packapunch / vending machines can be a great idea since doing it to a massive map can be long and painstaking process so picking key locations to give that extra effort will enhance the overall feeling of the map since it will be noticed litterally every gameplay, even by the least adventurous players.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
There are also Gameplay standards that are a good idea to follow in order to keep your map consistant in scale and make it more realistic.
http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Gameplay_standards
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |