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Zombie Island

POLLHOT
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Created 11 years ago
by Deleted User
0 Members and 1 Guest are viewing this topic.
26,791 views

Poll

Question: (SFD_Detroit request) Do you want a boss zombie from arcademode in classic?

Yes
7 (58.3%)
No
5 (41.7%)

Total Members Voted: 8

Poll

Question: What do you want in my map?

wins (tell what)
8 (11.4%)
Awesome storyline
14 (20%)
Bitches (Easter Eggs)
16 (22.9%)
Underground part
18 (25.7%)
UGX Jukebox
14 (20%)

Total Members Voted: 27

Poll

Question: Which weather do you want?

Snowing
1 (20%)
Rain
3 (60%)
Nothing
1 (20%)

Total Members Voted: 5

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Former UGX Lead Asset Creator
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To all fans of close quarters combat:
(Image removed from quote.)
Hopefully something very valuable goes in there. :P
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Update:
Added 2 teleporters. One just teleports and the second one is onetime buyable kino style. The kino style needs to be hacked for 5000 points in order to be usable. When bought it will be inactive for 30 seconds and then you can teleport to pap room. Then a counter will pop up with time left for pap (1player 30seconds, 2p 1 minute, 3p 1minute 30 seconds and 4p 2 minutes). Planned cooldown time for both teleporters: 2 minutes.
BTW The map is nearly complete mapping side and after that I will add some extra stuff!
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Update:
Added 2 teleporters. One just teleports and the second one is onetime buyable kino style. The kino style needs to be hacked for 5000 points in order to be usable. When bought it will be inactive for 30 seconds and then you can teleport to pap room. Then a counter will pop up with time left for pap (1player 30seconds, 2p 1 minute, 3p 1minute 30 seconds and 4p 2 minutes). Planned cooldown time for both teleporters: 2 minutes.
BTW The map is nearly complete mapping side and after that I will add some extra stuff!
Sounds awesome :D
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Just wondering if I should make the time for pap vary of player number that touched the multiple or players on server
BTW When testing my map I accidentaly found a console dvar that makes waw walk anims look like bo ones.
EDIT: When planting a bomb or starting teleporter hacking you hide your gun and your controls are frozen for 5 seconds. (Maybe should be 2?)
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When planting a bomb or starting teleporter hacking you hide your gun and your controls are frozen for 5 seconds. (Maybe should be 2?)
5 seconds? You should probably make it about 2, yeah.
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fixed some bugs with scripts
decreased bomb planting and teleporter hacking start time to 2 seconds
added LAVAH + hidden buyable thundergun ;)

Post Merge: August 20, 2013, 09:26:17 pm
SFD_Detroit requested boss zombie in classic. Added poll for it.
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The Doctor
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i would quite like brutus as the boss zombie in classic but its a shame he will stay in arcade mode, im not fan of arcade for the lack of max ammo drops
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i would quite like brutus as the boss zombie in classic but its a shame he will stay in arcade mode, im not fan of arcade for the lack of max ammo drops
At the time, there were no bosses in Treyarch's zombiemode which is why we kept it out of Classic Mode. We may reconsider and make a alternate version of the boss for Classic which doesn't have our boss screams/barf/distortion effects if we have time.
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At the time, there were no bosses in Treyarch's zombiemode which is why we kept it out of Classic Mode. We may reconsider and make a alternate version of the boss for Classic which doesn't have our boss screams/barf/distortion effects if we have time.
You'd have to decide how practical this is, but I know that under each game mode there are certain customizable settings such as "Timed Gameplay" & "Objectives". Could there also be added a "Boss Zombie" setting which when selected allowed for him to appear every few rounds and if not selected would never show up?
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At the time, there were no bosses in Treyarch's zombiemode which is why we kept it out of Classic Mode. We may reconsider and make a alternate version of the boss for Classic which doesn't have our boss screams/barf/distortion effects if we have time.
I may rework the arcademode boss for my map to make him just attack you and when he is killed he drops a max ammo. Pretty much just like hellhounds (except for the health and speed).
Polls will be closed when I finish the map and squish all the bugs and when i have time to add extra stuff.

Post Merge: August 23, 2013, 07:32:35 pm
If you thought the teleporters will be useful for quick getaways then you're sooo stupid. After the teleport it's just silence before the storm. Believe me or not. You're getting fucked up.
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At the time, there were no bosses in Treyarch's zombiemode which is why we kept it out of Classic Mode. We may reconsider and make a alternate version of the boss for Classic which doesn't have our boss screams/barf/distortion effects if we have time.

yeah, but zombies had dogs, monkeys or what not, there was something in every map, its not essential but its nice to fight something other than zombies occasionally, a map released on ZM a few nights ago and is epic, has brutus in it and he spawns like MOTD and to make his anim look like BO2 he has the verruckt sprint anim, which is what you guys should do, after all he is a boss
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he spawns like MOTD and to make his anim look like BO2 he has the verruckt sprint anim
Yeah and then the anim makes his facial features look like a scared little girl.
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Yeah and then the anim makes his facial features look like a scared little girl.
:lol:

Post Merge: August 26, 2013, 05:59:48 pm
Added Black Ops 2 like chalk fx. The fx was made by me from scratch. Vid will be up soon.
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i  love this map
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Is it bad that I never knew you were working on this?

What is maybe worse is how outstanding the map looks, lots of eye candy placed over the most minute things.

I can't wait to take a stab (Pun intended) at this map. Till then I shall punish myself for my infidelity by playing tranzit on round 20, using only the DSR50, no perks, no buildables, final destination.

 
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