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Contact Support - Help Center Get help on the UGX Discord. Join it now!style="color: rgb(51, 51, 51); font-family: arial, sans-serif; font-size: 13px; line-height: 17px;">i think you should release a beta version for everyone! Like so they can see!
Post Merge: August 04, 2013, 12:08:01 am
<span style="color: rgb(51, 51, 51); font-family: arial, sans-serif; font-size: 13px; line-height: 17px;">i think you should release a beta version for everyone! Like so they can see!</span>
Just did some hasty preparations to make the map compilable and run in-game, so I could take some screenshots which aren't in Radiant
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Obviously this is far, far from completion. I only added in a few lights to make the area seem a bit more natural so a lot more tweaking is needed on that front. As you can see I also forgot to include a couple of custom textures which is why there are a few very white brushes and patches This was really to get more of a feel for the map in-game so I can focus on building a distinct atmosphere, though at this point I'm not even sure I want to stick with a night-time setting. Let me know what you think
It's been a long while since I've made any progress, so I spent some time today to refine the existing areas with newly ported COD4 models. I've also managed to get some rather nice-looking in game screenshots (the lighting is definitely NOT and will look much better in the released map).
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