I finally succeded with UGX Mod installation!! :D :nyan:Woooo! :nyan:
How about raining blood?While blasting Slayer music
Did just somebody changed their vote from no to yes?In v1.0.3, not much. In v1.1, lots.
BTW How much sound asset room is left when installing UGX Mod?
Restarted the poll. You might want to vote again.
Approximate number?You do know there's a built in objective system in waw right?
BTW I added you on Skype trem.
Small update:
UGX Tip system will be used for showing objectives.
You do know there's a built in objective system in waw right?Didn't knew how to use it.
I would like an underground section. I have an idea for it. You can enter one way, but you can't go back the same way. You would be stuck until you find a somewhat hidden ladder. Prehaps put a good gun in?I'll think of it. Nice idea.
(http://i.imgur.com/AqYyEB2.png)GET OFF MY ISLAND!
Pure epicness....
(http://i.imgur.com/AqYyEB2.png)That looks great!
Pure epicness....
That looks great!I just needed a group of zombies and timescale set to 0.1 :troll:
I just needed a group of zombies and timescale set to 0.1 :troll:Get Lucky is all I can come up with
Any suggestions for music for UGX Jukebox?
Get Lucky is all I can come up withToo soft :PToo much Random Access Memories :poker:
Too soft :PYou sure the song won't come up copyrighted for menu music?
What about Avenged Sevenfold - Nightmare? (instrumental is already in main menu)
You sure the song won't come up copyrighted for menu music?I used it to try your tutorial its always subject to change.
To all fans of close quarters combat:Hopefully something very valuable goes in there. :P
(http://i.imgur.com/h3hoqD3.png)
Update:Sounds awesome :D
Added 2 teleporters. One just teleports and the second one is onetime buyable kino style. The kino style needs to be hacked for 5000 points in order to be usable. When bought it will be inactive for 30 seconds and then you can teleport to pap room. Then a counter will pop up with time left for pap (1player 30seconds, 2p 1 minute, 3p 1minute 30 seconds and 4p 2 minutes). Planned cooldown time for both teleporters: 2 minutes.
BTW The map is nearly complete mapping side and after that I will add some extra stuff!
When planting a bomb or starting teleporter hacking you hide your gun and your controls are frozen for 5 seconds. (Maybe should be 2?)5 seconds? You should probably make it about 2, yeah.
i would quite like brutus as the boss zombie in classic but its a shame he will stay in arcade mode, im not fan of arcade for the lack of max ammo dropsAt the time, there were no bosses in Treyarch's zombiemode which is why we kept it out of Classic Mode. We may reconsider and make a alternate version of the boss for Classic which doesn't have our boss screams/barf/distortion effects if we have time.
At the time, there were no bosses in Treyarch's zombiemode which is why we kept it out of Classic Mode. We may reconsider and make a alternate version of the boss for Classic which doesn't have our boss screams/barf/distortion effects if we have time.You'd have to decide how practical this is, but I know that under each game mode there are certain customizable settings such as "Timed Gameplay" & "Objectives". Could there also be added a "Boss Zombie" setting which when selected allowed for him to appear every few rounds and if not selected would never show up?
At the time, there were no bosses in Treyarch's zombiemode which is why we kept it out of Classic Mode. We may reconsider and make a alternate version of the boss for Classic which doesn't have our boss screams/barf/distortion effects if we have time.I may rework the arcademode boss for my map to make him just attack you and when he is killed he drops a max ammo. Pretty much just like hellhounds (except for the health and speed).
At the time, there were no bosses in Treyarch's zombiemode which is why we kept it out of Classic Mode. We may reconsider and make a alternate version of the boss for Classic which doesn't have our boss screams/barf/distortion effects if we have time.
he spawns like MOTD and to make his anim look like BO2 he has the verruckt sprint animYeah and then the anim makes his facial features look like a scared little girl.
Yeah and then the anim makes his facial features look like a scared little girl.:lol:
Ray1235, you have been the most active, vocal, go getter, zombie hustler, mapping son-of-a-gun in this whole contest. I really appreciate you making the most of this experience as well as keeping everyone updated and because of that you've made this really fun to watch your progress.Thanks. I appreciate it.
Seriously bro, thanks.
UPDATE: Due to last minute problems the objectives will be in post-contest version of the map :( Sorry about that!Is it a major problem you ran into, or is it just too much testing to do in the remaining time?
Is it a major problem you ran into, or is it just too much testing to do in the remaining time?Too much bugfixing and my upload speed :(
The zombies are too slow :(Yeah I know I'm working on that.
Yeah I know I'm working on that.just make them runners from start. Also luv the pistol but slow down the ads
just make them runners from start. Also luv the pistol but slow down the adsThat's not a solution - and a lot of people in the WIP topic already said they would not want to see that. And yes I agree the ADS for the colt is pretty fast.
That's not a solution - and a lot of people in the WIP topic already said they would not want to see that. And yes I agree the ADS for the colt is pretty fast.then i agree with u trem he should add more zones then