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[App] UGX WeaponsEditor++ v1.0.0

HOT
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Created 10 years ago
by treminaor
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If Java had true garbage collection, most programs would delete themselves upon execution.
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Ok I sent you a PM with link
It dropped right in with no issues.
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Yea exactly! Thats why i said i had my friend try it and it worked for him too...
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Yea exactly! Thats why i said i had my friend try it and it worked for him too...
If you can't drop the file then your OS isnt giving your account permission to do filedropping.

Why haven't you tired Ctrl + O or using the File menu and clicking Open?
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Doing that to the weapon file or the program?
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Doing that to the weapon file or the program?
The WeaponsEditor has 3 different ways to open a file: Dragging it onto the box there, using the File -> Open menu, and pressing Ctrl + O in the WeaponsEditor.
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Ok thanks! I will be sure to try that later on!  ;)
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Ok thanks! I will be sure to try that later on!  ;)
Great, let me know how that goes :)
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Ok thanks once again!  :)

Post Merge: July 02, 2014, 04:48:39 pm
Ok It worked... I didnt even see the file drop down in the corner xD. Many Thanks!:D
Last Edit: July 02, 2014, 04:48:39 pm by insanity3241
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There is an option missing in the Type Specific -> ProjectileWeapon tab. This option will set the projectile speed. In the weaponfile, this can be set by:
 
Code Snippet
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projectileSpeed\\
Can you add this option to the weaponseditor? I don't know if there are more options missing, but i just noticed this one.

Lukkie1998
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There is an option missing in the Type Specific -> ProjectileWeapon tab. This option will set the projectile speed. In the weaponfile, this can be set by:
 
Code Snippet
Plaintext
projectileSpeed\\
Can you add this option to the weaponseditor? I don't know if there are more options missing, but i just noticed this one.

Lukkie1998
It's not missing, it's a shared setting between grenadeWeapons and projectileWeapons. Use the search box on the right side of the program, it takes you right to settings like that - the setting can be found on the grenadeWeapons  tab in the rightmost column halfway down.
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Oh sorry, I didn't know that the option was in another tab.

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I'm sorry to answer on this topic again, but i found a bug which really annoys me.
When I grab a BO1 weaponfile - open it in the WeaponsEditor - press the "convert to cod5" button it converts everything fine. The only problem is, that the ADS Zoom FOV doesn't carry over from the BO1 file to the converted one. The program doesn't recognise the ADS Zoom FOV in the weaponfile. Could you try to fix this trem?

Lukkie1998
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I'm sorry to answer on this topic again, but i found a bug which really annoys me.
When I grab a BO1 weaponfile - open it in the WeaponsEditor - press the "convert to cod5" button it converts everything fine. The only problem is, that the ADS Zoom FOV doesn't carry over from the BO1 file to the converted one. The program doesn't recognise the ADS Zoom FOV in the weaponfile. Could you try to fix this trem?

Lukkie1998
I think I remember seeing that BO1 doesn't even use ADS Zoom FoV the same way WaW does, so there was no way for me to get the info correctly - could you take a look and tell me what exactly the BO1 setting is that should be brought to ADS Zoom FOV for WaW?
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I think I remember seeing that BO1 doesn't even use ADS Zoom FoV the same way WaW does, so there was no way for me to get the info correctly - could you take a look and tell me what exactly the BO1 setting is that should be brought to ADS Zoom FOV for WaW?

It is mentioned in the weaponfile 3 times:
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adsZoomFov1\50\adsZoomFov2\50\adsZoomFov3\50\
So it always uses the same FOV 3 times, but they are still the same.

Lukkie1998
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It is mentioned in the weaponfile 3 times:
Code Snippet
Plaintext
adsZoomFov1\50\adsZoomFov2\50\adsZoomFov3\50\
So it always uses the same FOV 3 times, but they are still the same.

Lukkie1998
Have you checked a reasonable amount of weaponfiles to make sure those three values are always the same? because that seems oddly redundant to have 3 settings which are all the same. I think sniper rifles use different values..

 
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