I dont know why the last post got locked but here are the pictures of the problem
Now for whats in my ugx_modder_help.gsc
//UGX Notes: This is code from DLC3 for creating the modderhelp hud. I moved this to an external file for #include purposes. Want to keep the external file references to a minimum (i.e. no maps\_filename::function()) #include maps\_utility; #include common_scripts\utility; #include maps\_zombiemode_utility; //Args: // item: the item to be analyzed // msg: the message to display if the check fails // type: the type of check we are performing //Types: // entity: checks if an entity is defined // test: checks bool value of item parameter. modderHelp( item, msg, type ) { if(!isDefined(type)) type = "entity"; // Developer Needs To Be Set To 1 if( getDvarInt( "developer" ) >= 1 ) { // Title if( !isDefined( level.modderHelpText[ 0 ] ) ) { level.modderHelpText[ 0 ] = modderHelpHUD_CreateText( "UGX Modtools Patch Developer Help Center" ); } if(type == "entity") { // Check If Entity Exists Or Forced Error Msg if( !isDefined( item ) ) { // Check If Error Msg Exists if( !isDefined( msg ) ) { return false; } // Let Modder Know What's Wrong And How To Fix level.modderHelpText[ level.modderHelpText.size ] = modderHelpHUD_CreateText( "^1 -" + msg ); return true; // Return That There Was Something Wrong } } if(type == "test") { if(item) level.modderHelpText[ level.modderHelpText.size ] = modderHelpHUD_CreateText( "^1 -" + msg ); } } return false; } modderHelpHUD_CreateText( Msg ) { temp_modderHelpHUD = newHudElem(); temp_modderHelpHUD.x = 0; temp_modderHelpHUD.y = (level.modderHelpText.size * 20) - 180; temp_modderHelpHUD.alignX = "left"; temp_modderHelpHUD.alignY = "middle"; temp_modderHelpHUD.horzAlign = "left"; temp_modderHelpHUD.vertAlign = "middle"; temp_modderHelpHUD.sort = 1; temp_modderHelpHUD.foreground = true; temp_modderHelpHUD.fontScale = 1.25; temp_modderHelpHUD SetText( Msg ); temp_modderHelpHUD.alpha = 0; temp_modderHelpHUD FadeOverTime( 1.2 ); temp_modderHelpHUD.alpha = 1; return temp_modderHelpHUD; }