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[Video] Elemental Machine | Second PaP in UGX Mod v1.1!

HOT
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Created 11 years ago
by SajeOne
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it is the best mod, but they've only made one map (which is awesome) but there are very few quality maps made from map makers that utilise the ugx mod

I have been reading a lot about the process of making a map.and I am very close to make the commitment to move forward with it.only problem I have is I am not a coder.not by any stretch of the imagination!
I have read most of the tutorial's several times. and it seems pretty straight forward from the drag and drop aspect. but I am a little nervous about the changing code part of it .no exp in that area.
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I have been reading a lot about the process of making a map.and I am very close to make the commitment to move forward with it.only problem I have is I am not a coder.not by any stretch of the imagination!
I have read most of the tutorial's several times. and it seems pretty straight forward from the drag and drop aspect. but I am a little nervous about the changing code part of it .no exp in that area.
I know how you feel about trying to change code. The good thing is about call of duty is when you map you have what's called a "mod" so all the scripts you want to edit you copy and paste into your mod. Then you edit them there. Worst case scenario you screw something up and delete the file from your mod, then its still backed up in another folder and will be read from there.
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I know how you feel about trying to change code. The good thing is about call of duty is when you map you have what's called a "mod" so all the scripts you want to edit you copy and paste into your mod. Then you edit them there. Worst case scenario you screw something up and delete the file from your mod, then its still backed up in another folder and will be read from there.

I have spent the last few hours watching your youtube vid's. they are well put together and very straight forward.
I hope you continue on with them.
could you tell me what the difference is from the mod tools from ugx to the ones from zm.if any?
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I have spent the last few hours watching your youtube vid's. they are well put together and very straight forward.
I hope you continue on with them.
could you tell me what the difference is from the mod tools from ugx to the ones from zm.if any?
Thank you, glad they helped. The mod tools here are the same ones released by treyarch. The ones on ZM are formatted into installer EXE's, that's the only difference. As for our patch, the der riese mod tools were not complete when they were released. Soon after treyarch released a fix with a test map called "nazi_zombie_oldtown", you might also know of sniperbolts tutorial which covers more fixes. Ours is essentially the same thing but we fixed a lot of problems that both of them have, including things like missing browning sounds and such, soon another update will be released fixing even more like zappers. Even though we haven't fixed everything yet it still does everything any other patch does, and more.
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Thank you, glad they helped. The mod tools here are the same ones released by treyarch. The ones on ZM are formatted into installer EXE's, that's the only difference. As for our patch, the der riese mod tools were not complete when they were released. Soon after treyarch released a fix with a test map called "nazi_zombie_oldtown", you might also know of sniperbolts tutorial which covers more fixes. Ours is essentially the same thing but we fixed a lot of problems that both of them have, including things like missing browning sounds and such, soon another update will be released fixing even more like zappers. Even though we haven't fixed everything yet it still does everything any other patch does, and more.

thanks for the speedy replie . when I start my map. will I be able to use the ugx mod's in it ?
and does the stand alone download have the new elemental pap machine coded in it already or is that still in testing phase? again I think that is an awesome add on to the zombie maps .nice to have new goals to keep it fresh.
Last Edit: August 27, 2013, 01:54:41 am by SajeOne
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thanks for the speedy replie . when I start my map. will I be able to use the ugx mod's in it ?
and does the stand alone download have the new elemental pap machine coded in it already or is that still in testing phase? again I think that is an awesome add on to the zombie maps .nice to have new goals to keep it fresh.
You will be able to use the mod v1.0 which is the version that is used on the current version of UGX Comosea. For all the new features you see in our videos those are in the new version of the mod we are working on which is not released yet.

Btw: If your wondering what I edited in your above post you missed a bracket on the quote tag :P
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You will be able to use the mod v1.0 which is the version that is used on the current version of UGX Comosea. For all the new features you see in our videos those are in the new version of the mod we are working on which is not released yet.

Btw: If your wondering what I edited in your above post you missed a bracket on the quote tag :P

lol. thanks for your time and replies. keep up the good work.with out guys like you I wouldn't  ever be able to even think of making a map.  :o
thank's again
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WaW - Nazi_zombie_candyland/Nazi_zombie_ascension2.0  90%-95% (Not completed)
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WaW - Nazi_zombie_killswitch 100% (complete)
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 :) :) :) :) :) :) So Gooooood cant wait
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Personally I'd like to add the ugx mod to the classic four maps.

Gamebreaking? Yes.

Fun? Absolutely.
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i dont count Christmas or the other map
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i dont count Christmas or the other map
I can understand not counting Christmas as a map, since it was a small playground to demo UGX Mod beta on - but Cabin is most certainly a map.
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if posable hurry would this it looks so bad ass very fucking nice job :D
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I can understand not counting Christmas as a map, since it was a small playground to demo UGX Mod beta on - but Cabin is most certainly a map.

i know cabin is a map but it doesnt feature the UGX mod, its just a stock map, and ive played the hell out many stock maps and i was put off from getting it because of early runners (a feature IMO that ruins a lot of the maps that has them, Alcatraz for example)
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its just a stock map
I would rather say vanilla map. And in cabin there were more custom stuff than you thought.
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Now that there is an elemental PaP, as for the Blunder Gat, after the first time you upgrade it, will it become The Sweeper, and then you use Mr. Elemental to get the Vitriolic Withering? 

 
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